August 19, 2014 Financials With 21 games in development, CMGE sees FY14 Q2 sales up 28% to $44 million All systems go
August 19, 2014 Financials Single player casual games drive SkyMobi's FY14 Q2 sales up 32% to $27 million Net profit up 1,270%
August 18, 2014 Designers have to own, love and define free-to-play, says Peter Molyneux Rethinking the process
August 18, 2014 Mobile Mavens Our Mavens ponder whether King will 'do a Zynga?' Or can it sustain 'peak' Candy Crush Saga?
August 18, 2014 Video 10 trends shaping the global mobile games industry Will Freeman considers the future
August 18, 2014 Promiscuous Gamer Comparing Kim Kardashian's frocks while unlocking Quagmire's silk leopard skin undies This guy will pl*y anything as long as it's free
August 18, 2014 The Charticle Speed demon: How US success helped Racing Rivals earn big bucks Rivalling the best
August 18, 2014 Hot Five Chinese devs focused on the global market, Rami Ismail talks the perfect pitch, and King goes core Last week's top 5 stories
August 16, 2014 Week That Was Rami Ismail on attracting press, players, and platforms, Zynga, King and GREE dismiss disappointing quarters, and Infinity Blade gets 3D printing The past 7 days in bite-sized portions
August 15, 2014 Chart Of The Week Chart of the Week: How GungHo stole the Japanese mobile game industry from DeNA and GREE Times they are a'changing
August 15, 2014 Exclusive Weekly UK App Store Charts: Micromon and Crazy Taxi keep their crowns August 4 - August 10, 2014
August 15, 2014 Video Build a brand or throw in the towel, says Creative Mobile's Vladimir Funtikov Attack of the clones
August 15, 2014 Video Learnings from Aalto University's Game Executive program Even CEOs need new tricks
August 15, 2014 Financials Mobile still nascent but NetEase sees FY14 Q2 game revenue up 8% to $377 million Looking to diversify portfolio
August 15, 2014 Financials F2P success see G5's FY14 Q2 sales rise 86% to $6 million Company also passes 170 million lifetime downloads
August 14, 2014 Global unity: Watch the Unite 2014 opening keynote live on PocketGamer.biz Helgason and Ante live from Seattle
August 14, 2014 GDC Europe 2014: We partied like only pirates know how, and we've got the pictures to prove it Thanks to sponsors Chukong and Game Insight
August 14, 2014 Pocket Gamer set to unite the indies at Unite 2014’s Big Indie Pitch Get your game seen by the world in Seattle
August 14, 2014 Financials WeMade sees FY14 Q2 mobile revenues down 18% to $16.5 million Wind Runner still in decline
August 14, 2014 Financials Thanks to Legion of Heroes and FIFA 3, Nexon sees FY14 Q2 mobile sales up 16% to $82 million But native games only account for 38%
August 14, 2014 Making Of Rewriting the text adventure: The making of 80 Days The world through your phone
August 14, 2014 Interview Saudi Arabia, UAE and Iraq are key markets says MENA specialist Babil The rise of the Arabic region as a gaming hotspot
August 14, 2014 Video How 200 Finnish game developers generated $1.2 billion in 2013 The facts and figures of the Finnish games industry
August 14, 2014 Financials China's #1 mobile game publisher Tencent generated $487 million in FY14 Q2 Now focusing on 'game portfolio expansion'
August 13, 2014 Infinity Blade developer partners with 3D printing firm for customisable collectables Just hit print
August 13, 2014 Hall Of Fame Hall of Fame: Walter Driver Scopely CEO on empowering developers and players
August 13, 2014 Gdc Europe 2014 Mobile is still a "red headed step child", but not for much longer Pocket Gamer's Mobile Mixer hits Cologne
August 13, 2014 Sponsored Feature InMobi wants you for its Developer Panel Get $500 advertising credit, beta access to products and extra goodies
August 13, 2014 Financials With FY14 sales down 27% to $1.2 billion, GREE pivots, switching 700 staff to native games Too much, too late?
August 13, 2014 Deal iQU and HoneyTracks join forces to deliver next generation marketing Analytical partnership
August 13, 2014 Gdc Europe 2014 From Puzzle Box to The Room: How Fireproof found its feet on mobile Barry Meade on life after Burnout
August 13, 2014 Video Hannu Partanen on legal stuff that matters for games companies Fondia lawyer gives basic advice
August 13, 2014 Interview 80% of Chinese devs will close in 12 months that's why we're 100% international, say Sphinx Structural pressures in the world's fastest-growing market
August 13, 2014 Deal King expands to core gaming with $32 million acquisition of Nonstop Games Plus $68 million available dependent on performance
August 13, 2014 Financials With FY14 Q2 revenue up 30% to $594 million, King announces $150 million dividend Quarter-on-quarter revenue drops 2% however
August 13, 2014 Dead Trigger dev Madfinger get all crafty with its Monzo virtual model kits Bringing mechanical 3D models to life
August 13, 2014 Chart Of The Week How historic success and games-as-a-service expertise is keeping DeNA profitable Rage of Bahamut etc still doing great business
August 12, 2014 Sponsored Feature App developers have gone premium Nexage CMO Victor Milligan on stepping up
August 12, 2014 Deal Flaregames signs F2P strategy title from ex-Empires & Allies start-up Superweapon Ex-Zynga team going all mecha
August 12, 2014 Jobs Crobo goes west, opening San Francisco office Hires Nextpoint's Michael Duning to head sales drive
August 12, 2014 Zynga right on track despite disappointing quarter, says CEO Don Mattrick Playing the long game
August 12, 2014 Gdc Europe 2014 The ultimate three-way: Game talks console versus browser versus mobile From drawing robots to making 3D ponies
August 12, 2014 Gdc Europe 2014 What a pitch: Rami Ismail on talking to the press, publishers, platform holders and players Finding the value proposition in your game
August 12, 2014 Video A history: How Finland changed the direction of mobile gaming Humble beginnings
August 12, 2014 Interview Madfinger's Marek Rabas on why F2P games need to focus on emotions not challenges A freemium defence
August 12, 2014 The Charticle Heading west: Can Summoners War: Sky Arena find global success? Make cash, not war
August 11, 2014 Financials Castle Clash's continued success drives IGG's FY14 Q2 sales up 8% to $48 million Single game accounts for 65% of total revenues