Roblox daily active users surges 41% to 112m in Q2

- Roblox revenue rose 21% year over year to $1.08bn, with bookings jumping 51% to $1.44bn.
- Users spent 27.4 billion hours on the platform in Q2 2025.
- Roblox averaged 23.4 million monthly unique payers, up 42%.
Daily active users in UGC platform Roblox rose by 41% year-over-year to 111.8 million in Q2 as the platform records more growth.
In its latest financials, the company said engagement hours increased 58% Y/Y to 27.4 billion.
Meanwhile, it had 23.4m average monthly unique payers, a rise of 42% from the previous year. The average bookings per average monthly unique payer was said to be at $20.48, and average bookings per daily active user rose 7% to $12.86.
Overall, Roblox reported a revenue increase of 21% Y/Y to $1.08 billion, while bookings rose 51% to $1.44bn. Despite a rise in revenue and bookings, the company recorded a a consolidated net loss of $279.8m.

Growing momentum
“Our Q2 2025 results demonstrate broad-based strength across the Roblox platform, fueled by the emergence of several viral experiences," said Roblox CEO and founder David Baszucki.
“Our year on year growth this quarter is a reflection of our strategic investments in infrastructure and performance, discovery, and the virtual economy, which continue to create fertile conditions for creators to thrive as part of a healthy, interconnected ecosystem.
“We are encouraged by the momentum across Roblox as we look to capture 10% of the global gaming content market flowing through our platform."