April 30, 2020 Making Of Making Of: Madfinger Games CEO Marek Rabas on why Shadowgun War Games is just getting started "The community reaction has been phenomenal"
April 30, 2020 All Chill, No Sweat Update: Fortnite launches weaponless Party Royale mode "Experimental and evolving space"
April 30, 2020 $10 Million Set Aside My.Games launches publishing programme aimed at hypercasual developers "More than 13 years' experience developing and publishing games"
April 30, 2020 Manors Maketh Man Playrix releases Manor Matters globally after six months in soft launch First hidden object game for the publisher
April 30, 2020 Beta Booming Microsoft's Project xCloud accumulates "hundreds of thousands" of active users "Commercial cloud revenue generating $13.3 billion"
April 29, 2020 "leap Of Faith" Indie Spotlight: Steet Lamp Games co-founder on the difficulties of breaking into games in India Mahesh Athirala details how he started the award-winning studio.
April 29, 2020 Covid-19 Impact AppsFlyer: Mobile game revenue has risen 35% since February Casual and social games have seen an identical jump
April 29, 2020 Emergency Appeal Ongoing National Videogame Museum continues fight for survival as it raises £130,000 "Every donation gets us closer to securing our future"
April 29, 2020 Quest Unlocked UK initiative SideQuest looks to encourage games careers for 3.3 million teenagers under lockdown Target of 100,000 to get into games
April 29, 2020 More Games In 2021 Google and EA partner to bring Star Wars, FIFA and Madden NFL to Stadia Set to launch later this year
April 28, 2020 Launch Exclusive Interview: Why Moonshine Studios is proud to launch Get Packed first on Google Stadia "Stadia has been a natural fit for our development pipeline"
April 28, 2020 Remote Working Remote Working: How an all-day "Zoom room" is helping Tag Games to communicate "It's certainly an unusual situation, but we're already discovering ways to improve how we work that will come in handy"
April 28, 2020 Remote Working Indie Mavens: How to work from home as a developer and lessons learned from the pandemic We reach out to our Indie Mavens to discuss life under lockdown
April 27, 2020 All Aboard Sybo Games soft-launches new endless runner Train Riders Available in Belgium, Netherlands, Canada and the Philippines
April 27, 2020 Pastures New Interview: Why Jens Begemann thinks now is the right time to leave Wooga "Wooga is strategically set in the right direction and I miss the early days"
April 27, 2020 Bananas For Everyone Update: Gameloft's Minion Rush dashes closer to one billion downloads worldwide "It's insane when you think about it."
April 27, 2020 "more Successful Than Ever" Wooga founder and CEO Jens Begemann departs after 11 years Former Google head of games Nai Chang will takeover position in June
April 24, 2020 20 Years Of Gameloft Staying agile in an ever-changing industry: Gameloft chiefs look back on the company's 20 years in games CFO Alexandre de Rochefort and COO Baudouin Corman speak to us about adapting to shifts in technology and monetisation
April 23, 2020 Everyone Loves A Comeback Google Stadia mobile app surpasses one million installs in five months 50 per cent increase over launch week
April 23, 2020 Record Sales Smashed Animal Crossing: New Horizons sells more digitally in one month than any other console game ever SuperData states that New Horizons is the best selling game in history digitally
April 23, 2020 Super Effective SuperData: Pokemon GO revenue evolved by 18% to $111 million in March 2020 Honor of Kings tops mobile digital sales
April 23, 2020 Android Only Educational game streaming service Hatch Kids launches in UK and Ireland Also available in Denmark, Finland, Sweden and Norway
April 23, 2020 Investment Finnish studio Reworks raises $4.3 million led by EQT Ventures Launches home design game Redecor
April 22, 2020 Indie Spotlight Indie Spotlight: From Xbox Live Vision to Apple Arcade, how Zen Studios have survived for nearly two decades COO Mel Kirk shares his thoughts on the history of Hungarian studio
April 22, 2020 Doubled Revenue Animal Crossing: Pocket Camp downloads have risen by nearly 800% since New Horizons' launch An estimated 42.3 million downloads to date
April 22, 2020 Bellionaires Animal Crossing: New Horizons achieves third-best US launch ever for a Nintendo game Best-selling entry in series to date
April 22, 2020 Under The Sea NASA launches ocean research game dedicated to mapping coral reefs globally Aiming to help preserve these environments and better understand threatened ecosystems
April 22, 2020 18 Months After Launch Epic Games begrudgingly rolls out Fortnite on Google Play "We hope that Google will revise its policies"
April 21, 2020 Remote Working Remote Working: How NaturalMotion’s Tobi Fink is marketing CSR Racing from home In the first weeks of Covid-19 most of the team has experienced greater productivity than in the office.
April 21, 2020 Adjust Report Mobile game downloads have shot up by 75% in Q1 2020 due to Covid-19 impact 132% rise in installs over the last week in March 2020
April 21, 2020 Astronomical Event Epic Games partners with US rapper Travis Scott for Fortnite virtual tour Scott will debut his new song in-game
April 21, 2020 Fist Bump Sonic Forces boosts through 50 million downloads globally Surpasses $4.2 million in lifetime revenue
April 21, 2020 My Nintendo Nintendo launches My Nintendo app in Japan Offers services across Switch, Wii U and 3DS
April 21, 2020 Big Moves Apple rolls out App Store to 20 new countries in Africa, the Middle East, and more Apple Music similarly being expanded to same countries
April 20, 2020 Let's Get Ready To Supercell-owned Frogmind soft-launches animal sports game Rumble Hockey Available across both iOS and Android in Finland, Canada, Australia, and more.
April 17, 2020 Making Of Making Of: How Ubisoft shrunk down Rayman for Apple Arcade "Ubisoft is always present on new platforms right from launch"
April 16, 2020 Interview Why Tencent thinks now is the right time to launch Arena of Valor in Russia and MENA Arena of Valor executive producer Ray Ning and TiMi Studios director Vincent Gao discuss the move
April 16, 2020 Global Expansion Tencent launches hugely popular MOBA Arena of Valor in Russia and MENA 200 million players worldwide to date
April 15, 2020 Four Of A Kind Indie Spotlight: How Foursaken Media upped the ante for War Tortoise 2 "Knowing where to draw the line between polished enough to be great and over-polished is one of the most important things"
April 15, 2020 Bad Liar Pop star Selena Gomez files lawsuit against Clothes Forever developer LoveCrunch Suing for damages, profits, and for the game to stop using her likeness.
April 15, 2020 Hypercasual Help Supersonic Studios partners with ITI to help publish Japanese games internationally "We are excited to help other Japanese developers see their games achieve international success"
April 15, 2020 Subject To Approval Nordisk Film Games becomes largest shareholder in Nitro Games following $4.5 million investment Funds will go towards more shooter games
April 14, 2020 Jobs In Games Remote Working: How Dan Sturman went from researcher to Roblox CTO "The biggest challenge for me has been being new to the team and not yet knowing who is who"
April 14, 2020 Collaboration Spree Kabam soft-launches action-RPG Disney Mirrorverse in the Philippines Set to feature familiar faces from the world of Disney and Pixar
April 13, 2020 Jobs In Games Jobs in Games: How China convinced Yodo1 business manager Marina Espin to join the industry "When I was little, I never even thought about the existence of a whole industry, not to mention actual jobs there"
April 9, 2020 Making Of Making Of: How Shantae and the Seven Sirens found its way to being an Apple Arcade launch title "This was our shortest dev cycle for a Shantae game"
April 8, 2020 Sky Soaring Indie Spotlight: How thatgamecompany transitioned from console to mobile with Sky: Children of Light "We wanted to make the essence of Journey accessible to a broader audience"
April 8, 2020 Soft Launch Benefits PGC Digital: "Platform featuring is not as strong as it used to be," says former Disney and Zynga PM As part of a panel on 'Learning from Mistakes – What Should we Have Done Before we Launched?'
April 8, 2020 Remote Working Month Remote Working: How Wooga's Marco Rizzotti is developing character designs from home "The quiet environment at home helps me to focus"
April 8, 2020 Words Of Caution PGC Digital: META Games COO believes KPIs are the "best way to align teams and people towards a goal" META Games co-founder Philipp Karstaedt shared tips on metrics