July 12, 2019 Season Pass Clash of Clans had its best revenue month for two years in June Player spending up 26 per cent as a result of season pass subscription
July 2, 2019 Clash Of Clans $1 million Clash of Clans World Championship heads to Hamburg in October More than 40 million players have competed in a series of qualifiers in the game’s new 5v5 play mode
May 9, 2019 Monetizer Mavens Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? A new technique for all
May 6, 2019 Raking It In Clash of Clans revenue jumped 72% to $71 million in month after Gold Pass introduction Season Challenges and Gold Pass doing the business for Supercell
April 30, 2019 Keep Em Playing Why Supercell ignored monetisation but Season Challenges made Clash of Clans the top grossing game anyway More than a $5 boost
April 10, 2019 Cash Of Clans New Clash of Clans Gold Pass leads to $27m in revenue in one week New Pass gives better rewards for completing season challenges
January 11, 2019 Super Clash Royale leads the way as Supercell takes $1.4 billion in revenue from 2018 Brawl Stars brought in $46m despite only launching in December
October 10, 2018 Clans Supercell’s Clash of Clans brings in $41m in revenue for September Supercell’s hit game was also downloaded by over 5.4 million players for the month
September 12, 2018 Here Comes The Boom Boom Beach blows past $820m in revenue for Supercell The MMO real-time strategy released back in 2013
August 2, 2018 Cash Of Clans Clash of Clans players still spending $1.5m a day in 2018 Title likely to have made around $316.5 million this year already
July 19, 2018 Callin' Hacks Credit card thieves reportedly laundering money through Clash of Clans and Clash Royale Kabam’s Marvel Contest of Champions also said to be a target
July 11, 2018 Royalty Supercell’s Clash Royale plunders $2 billion in revenues in just over two years It’s the first mobile publisher to have more than one multi-billion-dollar title on the App Store and Google Play
July 3, 2018 10 Years App Store users have spent over $4 billion on Supercell’s Clash of Clans Supercell is just behind majority owner Tencent in terms of consumer revenue made per company
February 15, 2018 Supercell Financials 2017 Supercell revenues drop to $2.25 billion due to lack of new games and falling sales in Clash of Clans Pressing on into China and Asia in 2018
December 14, 2017 Raking In Prizes? Does an esports component affect mobile game grossing? From World of Tanks Blitz to Summoners War
November 17, 2017 Lasse Leaves Clash of Clans co-designer Lasse Louhento leaves Supercell after six years Unclear why or where he's going next
November 3, 2017 Super Tax Supercell generated €881 million in tax revenue in 2016 CEO Ilkka Paananen earned €46.6 million in taxable income
November 2, 2017 Big Numbers The huge stats behind Supercell’s explosive success Ilkka Paananen shares some impressive figures
September 29, 2017 Still Got It Years later Supercell's ageing games continue to show their grossing power Its catalogue is ready for a refresh, but Supercell remains a powerhouse
August 18, 2017 Fake News Supercell seeks new Builder for Clash of Clans - Apply within Must speak fluent Barbarian and be comfortable working hands-on with molten lava
August 16, 2017 Be The Builder Supercell partners with Facebook on Clash of Clans AR experience to celebrate the games' five-year anniversary Become the Builder, or just drop him in the world somewhere
August 2, 2017 Destruction Of Clans Clash of Clans celebrates five-year anniversary with video montage of destruction 44 billion three-star victories secured over the game's lifetime
August 2, 2017 Live And Kicking Five years on: Supercell on the evolution of Clash of Clans An insight into the live ops of one of the biggest mobile games ever
June 22, 2017 Deconstructing Fun Deconstructing Clash of Clans' game-changing Builder Base update Peter Knudson breaks down Supercell's big update to the hit game
June 7, 2017 King Of Clash Clash of Clans is having its best grossing performance on the App Store in 16 months after major update Nine days at the top thanks to the Builder Base update
May 25, 2017 Build To Battle Supercell overhauls Clash of Clans with new units and game modes in huge Builder Base update New units, new battles, new abilities, new buildings, the works
March 15, 2017 Supercell Shop Supercell opens online shop to sell official Clash of Clans merchandise in the US and Canada Supercell Shop is open for business
February 28, 2017 The Long View Five years on, have the first billionaire F2P mobile games survived or thrived? Checking out Puzzle & Dragons, Clash of Clans and Candy Crush Saga
February 15, 2017 Supercell Financials 2016 Supercell sees revenues grow to $2.3 billion in 2016 thanks to success of Clash Royale Earnings also increase around 8%
January 3, 2017 Clash Of Bans Iran bans Clash of Clans over violence and "tribal conflict" concerns Clash Royale seems to be unaffected
December 23, 2016 Cartoon Clash Supercell's Clash-A-Rama! Youtube series surpasses 50 million views in two weeks Drawing in over 10 million views an episode
December 21, 2016 Looking Back Mobile games generated $40.6 billion in revenues from 2.6 billion MAUs in 2016 SuperData Research looks back on the year
December 14, 2016 Trailer Clash Clash of Clans' VR short was the third-most viewed game trailer on YouTube in 2016 with 37 million views Clash of Kings sneaks into the list too
October 10, 2016 Too Big To Fail Pokemon GO may be losing millions of users, but its retention rate is on par with Clash of Clans Niantic Labs has nothing to fear if SurveyMonkey is right
September 20, 2016 Ilkka Paananen Interview Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports Digging deep after the BAFTA Games Lecture
September 13, 2016 Mobile Mavens Would Supercell acquiring other studios be a good idea? Our Mobile Mavens discuss Ilkka Paananen's hints
September 6, 2016 Alternate Timeline Clash Royale based on a prototype developed before Clash of Clans Would a 2012 Clash Royale have been a hit?
September 6, 2016 Learn From The Best 5 things we learned about Supercell from Ilkka Paananen's BAFTA Games lecture The world's least powerful CEO in the spotlight
September 2, 2016 Clashcon Cancelled ClashCon 2016 cancelled as Supercell focuses on improving its games instead Possibly a lack of interest from the community
July 22, 2016 Skewed Distribution 20% of the 106 million US mobile gamers account for 62% of time spent playing Verto Analytics crunches some numbers
June 8, 2016 Nice Problem Why is Clash Royale running out of steam? Torulf Jernström on what's next for Supercell
May 30, 2016 Cash In Clash of Clans' revenue drops below $4 million a day, but still making $100 million a month Clash Royale having no impact
May 3, 2016 Cash Royale Supercell on track to break $3 billion barrier in 2016 Out-performs Tom Clancy's The Division on consoles
March 9, 2016 Still On The Up Supercell sees 2015 sales up 35% to $2.3 billion Growing even pre-Clash Royale
March 7, 2016 Finely Honed 100 million daily players and billions of dollars: The real significance of Supercell's mid-market appeal In the middle
March 4, 2016 Churned Flashback Friday: I've played Clash of Clans more than any other game, but now it's time to log off What I learned from the process of spending $70+
February 26, 2016 Experience Needed Supercell hiring Senior Programmer and Game Artists for Clash of Clans and new project Chance to shape Supercell's next big game
February 12, 2016 Community Of Clans How Marika Appel +1 manages the 25m strong Clash of Clans community You can't please everyone, especially not in video games
September 30, 2015 Communion Of Clashers Supercell talks community, ClashCon and eSports Marika Appel Community Manager shares insights