November 16, 2016 The Magic Number Top of the stack: Gram Games on the making of Six! Mark Muller, Kerem Alemdar and Cem Öcalan reflect on the puzzle hit
November 7, 2016 Five Years On Backflip Studios on releasing DragonVale World five years after the original Adapting to the new world
November 4, 2016 Now Playing Now playing: Oscar Clark on Sky Force Reloaded What games are keeping the industry busy after hours?
October 24, 2016 Learn From Experience Jobs in Games: King's Ben Hollis on how to get a job as a Lead Game Designer The man behind Shuffle Cats shares career insights
October 11, 2016 Free To Pray The 10 commandments of free-to-play game design Thou shalt not try to change free-to-play
September 28, 2016 Making A Mark How a vibrant community is helping shape the future of 60-second RPG Exiles of Embermark Tim Harris talks us through the latest in Exiles' development
September 13, 2016 Shocking Jam GameSparks to host first ever game jam on 24 September 12 hours to make a new game and win prizes
September 1, 2016 Google Games Google recruiting game designers and engineers to build "the future of mobile entertainment" Inexperienced candidates need not apply
August 31, 2016 Apply Now Angry Birds Action developer Tag Games hiring Producer and Senior Game Designer Dundee-based studio now hiring
August 31, 2016 Get Ahead Hothead on how game designers can stay ahead of the competition Creative Director Mike Inglehart gives three key areas
August 25, 2016 Learn From The Best What other mobile shooters should learn from Glu Mobile's Rival Fire The case for Rival Fire as a best-in-class shooter
August 19, 2016 War Theory Meets Supercell Plarium on the Strategic, Operational, and Tactical levels of war in Clash Royale Guy Ulmer on the games disrupting the flow
August 17, 2016 New Frames Needed How to convert your freemium-hating colleagues to F2P MegaZebra's Matthew Laurence on challenging stigma
August 16, 2016 Triforce How to balance time, resource deficit and session frequency to make a successful F2P game Alexander Shtachenko is a juggler
August 15, 2016 No Babysitting OKAM Studio on empowering designers with Godot Engine's adventure game framework Escoria Ariel Manzur on letting designers design
August 15, 2016 Designing Candy How King uses magic and data to find the fun in Candy Crush Jeremy Kang discusses level design on match-3 games
July 12, 2016 Lessons In Vr Why VR game developers need to "sacrifice creativity for comfort" Player Research on the lessons developers have learned in VR
June 28, 2016 The New 52 DC Comics Legends revamps gameplay to be more like EA's successful CCG Galaxy of Heroes Streamlined character progression and simplified missions
June 23, 2016 Developing Strategy Helsinki strategy experts PlayRaven hiring Senior Game Designer Spymaster and Winterstate seeks experienced F2P design pro
June 22, 2016 More With Less What we can learn from the success of Nonstop Knight Torulf Jernström never stops
April 13, 2016 Swedish Scenes At Stugan Stugan 2016 applications closed, location of summer program announced 7 weeks of making games in the Swedish countryside
March 30, 2016 Jam Tomorrow Jamchester: UK's biggest game jam to take place in Manchester on 20-22 May Over 200 developers making games across three days
March 24, 2016 Bica Game Designer Portugese developer Bica Games is looking to hire a game designer Continuing work on Smash Time and other projects
March 16, 2016 Creativity Through Limitations ZeptoLab's Eugene Yailenko on lessons learned from King of Thieves From prototype to 24 million downloads
March 15, 2016 Speaking Volumes Spry Fox's David Edery on Alphabear: post-mortem of a viral hit Third time's the charm
March 14, 2016 Something To Build On What EA's Petri Ikonen learned from designing SimCity BuildIt How user testing saved the project
February 17, 2016 More Options How far can your core game stretch? Torulf Jernström on getting elastic
February 11, 2016 Ustwo Plus Four Join Ida: Monument Valley developer ustwo games is hiring New recruits wanted at the London HQ
February 5, 2016 Making It Video: Disco Pixel's Trevor Stricker on making it as an indie Everyone's doing it
February 3, 2016 Coming Soon Mediocre on new game DIRAC and playtesting the social way Swedish indie looks forward to a big 2016
January 28, 2016 Next Top Designer ZeptoLab seeks the next big designer with its Game Designer Challenge Have you got what it takes?
January 27, 2016 Automatic For The People Can Machine Learning tune your game better than you can? Torulf Jernström has a robot helper
January 25, 2016 Big Ideas Video: Mobile developers discuss what makes the best ideas Dream a little bigger
January 21, 2016 Music To My Ears Video: The emotional case for in-game music Makes the people come together
January 20, 2016 Indie Lifeblood Indie developers discuss why they are the lifeblood of the industry Or are they?
January 19, 2016 Homeward Bound Indie developers discuss the new ways of working in the current industry Mostly just working from home
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on
January 19, 2016 Get Smart Kim Soares on how to be smart as an indie Tips and tricks to survive in the mobile wilderness
January 19, 2016 Wwhcd? Harry Slater on why console game design doesn't work on mobile Think about your limitations
January 7, 2016 Studio Profile How a YOLO attitude helped Dumpling Design's Dashy Crashy hit a million downloads over a weekend The fledgling studio invite us in for a chat
December 30, 2015 Tell Me A Story Video: Evan Skolnick on the importance of storytelling in games It's not just about feelings
December 29, 2015 Left Or Right? Video: Failbetter Games on the best number of choices to give players in non-linear games So many paths, so little time
December 28, 2015 Winning Video: How to come up with a winning game concept You just gotta believe in yourself!
December 24, 2015 Train-ing Session Video: Big Huge Games' Tim Train on what made DomiNations a success Knowing your competition and working rapidly
December 14, 2015 Design Trends Video: How emerging consumer tech will impact mobile games Intentional or not, it's important to follow the trends
December 10, 2015 Taking Back Control Why Age of Empires designer Bruce Shelley thinks mobile strategy games are dissatisfying ... and what he's done about it A new strategy