October 27, 2016 Global Mario Super Mario Run heading to 150 countries in December Nintendo confirms game will not have any in-app purchases other than to unlock the full game
October 26, 2016 Ninten-go Nintendo profits up to $364 million as Pokemon GO and Seattle Mariners sale prop up falling revenues Financial report doesn't mention Miitomo
October 14, 2016 Pushing Forward Sony ForwardWorks to release up to six games across the next 18 months Only in Asia
October 5, 2016 The Ideal Mixi Marvel Tsum Tsum developer Mixi on catering to the new casual Marvel fan Senior Producer Erika Nakamura explains why Disney chose Mixi
October 5, 2016 Pokemon Maybe Pokemon GO still jostling for top spot on US App Store with Clash Royale and Mobile Strike Remains at the top of the UK charts
September 22, 2016 Ua In Asia How to adapt your UA campaign for China, Japan and South Korea They key cultural differences between the top Asian countries for mobile games
September 21, 2016 Going, Going, Gone Pokemon GO falls from the top of the US App Store grossing charts for first time in 74 days Still floundering in Japan
September 19, 2016 Match-third One-third of Japan's 127 million population has downloaded Puzzle & Dragons So says Serkan Toto
September 5, 2016 Making Of A rich game for a casual market: The making of Mobius Final Fantasy Producer Yoshinori Kitase talks us through the game's development
September 1, 2016 Million Vr-thur Square Enix to collaborate with HTC to bring Million Arthur VR to Vive Obscure card-battler gets the VR treatment
August 31, 2016 Japan Arpu With its locally-developed RPGs Japan has the highest ARPU of all the markets App Annie report looks at ARPU around the world
August 23, 2016 Pocket Platinum Bayonetta developer Platinum Games enters mobile space with Cygames collaboration Cites advancements in smartphone technology as reason for shifting development
August 12, 2016 Trying Times GREE looks to Japanese "release blitz" to rescue longterm decline Planning a "release blitz" for FY17
August 11, 2016 Dena Financials Fy16 Q1 DeNA sees small revenue increase as it focuses in on Japan and China Stepping away from the economic uncertainty of the rest of the world
August 9, 2016 Busy Bees Koukoi Games to bring Crashing Season to Japan as part of Asia push Partners with Worker Bee for localisation
August 9, 2016 Pokemon Won't Stop Pokemon GO rakes in $200 million in its first month Outperforms Clash Royale in every way
August 2, 2016 Pawapuro Power Konami's game sales rise 6% on the back of 25 million Power Pro downloads Hitting a homerun
July 26, 2016 Territorial Passings Chinese Pokemon GO players behaving badly in Japan They could turn up anywhere
July 20, 2016 Beyond Japan Japanese App Annie competitor Fuller raises $4 million from Sega and others to go international Expanding analytics and making apps easy
July 19, 2016 Poke-day In Tokyo Servers braced and Giga Big Macs primed as Pokemon GO preps to go live in Japan Coming home
July 11, 2016 Gotta Count Them All Pokemon Go adds $8 billion to Nintendo's value over the weekend Market cap up 40%
July 4, 2016 Korea To Japan Nexon aiming to launch one game per month in Japan, starting with Sansho Studios partnership Startup of ex-Capcom devs the first of many Japanese partners for Nexon
June 29, 2016 Pokkt Change Adways opens India office and acquires POKKT's reward-based platform Pocket Money POKKT doubles down on gaming as Adways takes Pocket Money forward
June 27, 2016 Hunt No More Capcom cans international release of Monster Hunter Explore after 2 months of soft launch Japan-only
June 21, 2016 Dotted Lines How legal issues in Japan could seriously disrupt your plans for overseas expansion David McCarthy on cultural differences
June 10, 2016 Cash In Valued at $5.5 billion, LINE to IPO in New York and Tokyo on mid-July Joint listing in New York and Tokyo
June 7, 2016 Press Power PRing mobile games in Japan is tough, but you get better results than trying to PR mobile games in Europe David McCarthy on when less is more
June 7, 2016 Fan Play Japanese marketing network Dentsu invests in US superfan platform Victorious The new way to engage
June 6, 2016 Cash Out To reduce debt, SoftBank is selling back $685 million shares to GungHo Online Sprint deal forces hand
May 31, 2016 On The Road LINE expected to announce its long-awaited IPO plans next week Off-on move now backed on
May 25, 2016 New Signing Cybird signs up Maradona as the face and boots of its forthcoming BFB Champions: Global Kick-Off Off the bench
May 18, 2016 Local Heroes Why the Japanese mobile games market remains the world's most lucrative and competitive App Annie and Dentsu reveal all
May 17, 2016 Trouble In Japan Mobile games dominate in Japan but where next for gacha monetisation? Market analyst Sho Sato shares insights
May 13, 2016 New Funding GREE announces new $65 million investment fund for startups B2B and B2B2C companies being targeted
May 13, 2016 Home Growth Sega Sammy sees 6% growth in Japanese mobile game revenues in FY16 to $375 million But overall company sales down 5%
May 13, 2016 On The Up Hoshi No Dragon Quest and Final Fantasy Brave Exvius boost Square Enix's FY16 sales 28% to $2 billion Old brands sparkle
May 11, 2016 Google Play Charts Puzzle & Dragons is the highest grossing Google Play game of all time According to App Annie
May 10, 2016 Home Runs Baseball titles boost Konami's FY16 game sales up 27% to $1.2 billion Jikkyo Powerful Pro Yakyu bats well
May 10, 2016 Monster Downloads Monster Hunter Explore surpasses 3 million downloads Worldwide launch expected sometime this year
May 5, 2016 Back From Split 5 important things we learned at Reboot Develop 2016 Most significant lessons learned from Croatian game dev conference
April 20, 2016 Cultural Differences The Chinese mobile games market: bigger but still different Winding roads
April 13, 2016 Looking Ahead Part funded by Mixi and COLOPL, GREE announces its $12 million VR investment fund Western focus for Japanese outfit
April 13, 2016 Different Strokes Paid for reviews and no soft launch strategy: the challenges of launching in Japan David McCarthy on cultural differences
April 12, 2016 Another Puzzle After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked? Does GungHo's cash cow have more to give?
April 8, 2016 Tale Of 2 Publishers Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal All change
April 1, 2016 Core Centre Capcom consolidations all mobile operations to aggressive focus on own IP games Beeline Interactive dissolved
March 24, 2016 Sony Goes Mobile Again Sony opens new studio, ForwardWorks, to develop mobile games for Asian markets Using PlayStation characters for "fully-fledged titles"
February 22, 2016 Getting Harder Sega Networks downgrades FY16 sales prediction by $125 million Blames delays, Japanese competition and 5 game failures
February 3, 2016 Mind The Gap With profits down 36%, Nintendo's second 'high profile character' mobile game becomes even more vital Miitomo due out March