July 27, 2017 Cyberagent Financials Q3 Fy17 CyberAgent sales hit $2.4 billion but profits are still in a slump Nothing particularly new or surprising this quarter
July 26, 2017 Fish. In. Spaaaace. Sony ForwardWorks preps launch of its second game Sora to Umi no Aida with pre-registration campaign Get your fishing rod and prepare to go to space
July 21, 2017 Dena X Nintendo DeNA dedicates 10% of staff to Nintendo mobile games DeNA and Nintendo's partnership is going "extremely well"
July 20, 2017 Featured Features Top 5 features games developers should consider to make it big in Japan GameRefinery’s tool identifies the most popular gameplay mechanics
July 19, 2017 Yahoo Game Plus Yahoo Japan launches HTML5 and cloud-based browser games platform Game Plus 52 companies already signed up to provide titles for the platform
July 18, 2017 Rising Costs Mobile game development costs in Japan have risen as high as $9 million per game Serkan Toto looks into the rising cost of making a game
July 18, 2017 From Partner To Owner Taptica cements position in Japan by acquiring marketing firm Adinnovation Partnership leads to complete acquisition
July 12, 2017 Pokemon Galore Pokemon GO players in Japan spent an average of $26 on IAPs in the game's first year Sensor Tower ranks the top spenders in Niantic's megahit
July 10, 2017 Vaulting Ambition What happens when global expansion goes bad: A cautionary tale from Japan What GungHo and Mixi learned from GREE and DeNA
June 22, 2017 I Got A Fever WonderPlanet's one-thumb puzzle-RPG Crash Fever smashes eight million downloads in just under two years Big in-game celebration happening now
June 16, 2017 Guide To Japan The Western mobile developer’s checklist for launching in Japan AppLovin's Johannes Heinze dishes out some key tips
June 14, 2017 Level Up Level-5 acquires Keiji Inafune's studio Comcept Currently developing mobile title Dragon Colonies
June 2, 2017 Hit It For Six Sony's mobile studio ForwardWorks preps debut game harnessing Everybody's Golf IP Drecom Inc acting as developer on the studio's first game
May 31, 2017 Get Ready To Rumble The Pokemon Company continues mobile push with new 3D brawler Pokéland 10,000 participants joining in on a first come, first served basis
May 24, 2017 Vision Fund Softbank reportedly picks up $4 billion stake in Nvidia Japanese firm acquires 4.9% of shares
May 12, 2017 Sega Financials Q4 Fy17 Sega hits $3.2 billion in revenue as profits jump 414% Hortensia SAGA and Puyopuyo!! Quest continue to perform
May 12, 2017 Nexon Financials Nexon posts record revenues of $657 million in Q1 FY17 Mostly from one PC game
May 11, 2017 Dena Financials Q4 Fy17 DeNA revenues hit $1.26 billion as it plots further partnerships beyond Nintendo Super Mario Run and Fire Emblem Heroes doing well for the developer
May 11, 2017 Konami Financials Q4 Fy17 Konami generates $2 billion in sales as Yu-Gi-Oh! Duel Links surpasses 40 million downloads Jikkyou Pawafuru Puroyakyu gets another million downloads for the quarter
May 11, 2017 Mixi Financials Q4 Fy17 Mixi sales reach $1.82 billion as Monster Strike hits record number of users in Q4 FY17 Plans $114 million investment into its entertainment business for FY18
May 11, 2017 Square Enix Financials Square Enix sales up to $2.25 billion as Final Fantasy Brave Exvius sees global success Mobius Final Fantasy goes unmentioned once more
May 3, 2017 Anniversary Celebrations GungHo stems quarterly decline as Puzzle & Dragons income recovers for fifth anniversary Number of downloads surpasses 45 million in Japan alone
May 2, 2017 The Charticle Worldwide top grosser but never in the US top 100: Why Mixi canned Monster Strike Is the chasm between Japanese and American tastes a bridge too far?
May 2, 2017 Strike No More Mixi to shut down Monster Strike's English-language version on August 1st No refunds, no transfers
May 1, 2017 Super Fire Emblem Deconstructing Nintendo’s $300 million mobile game success The start of something bigger?
April 27, 2017 Cyberagent Financials CyberAgent sales grow to $1.62 billion but profits fall sharply in H1 FY17 Profits are way, way down
April 27, 2017 Gree Financials Q3 Fy17 GREE's release blitz scores sales of $142.4 million thanks to three top 50 grossing games Has plenty more where that came from
April 27, 2017 Capcom Financials Fy17 Capcom sales up to $782.5 million as it eyes stronger mobile performance Hoping to "break through the current situation" with big IPs
April 27, 2017 Nintendo Financials Fy17 Nintendo profits soar to $921 million as Switch sells 2.74 million units Goes awfully quiet on its mobile games
April 19, 2017 The Revolution Spreads Netmarble plans to release Lineage 2: Revolution in Japan and China by the end of 2017 Might have some trouble with the China launch
April 4, 2017 Disrupting The Market? Rakuten and Blackstorm want to disrupt Japan's mobile industry with launch of HTML5 social game platform RGames Post-app store technology outfit teams up with Japanese ecommerce giant
March 30, 2017 Midas Touch Koei Tecmo establishes mobile-specific brand Midas Wants its games to "shine like gold"
March 30, 2017 Switch Japan Nintendo's Switch has sold 500,000 units in Japan Sales are up week-on-week to 78,441 units
March 29, 2017 Of Swords And Ltv MMO Logres of Swords and Sorcery gears up for Western launch after eight million downloads in Japan Not huge player numbers, but an enormous LTV
March 22, 2017 Demon Wobble Level-5 gears up for Yo-Kai Watch Wibble Wobble's European launch after hitting 10 million downloads Shake shake, wibble wobble
March 16, 2017 Art Fantasy Ex-Final Fantasy artists Akihiko Yoshida and Hideo Minaba on the creative process and designing for mobile A deep discussion on how the renowned artists go about their business
March 15, 2017 Homegrown Talent Whatever happened to Fire Emblem Heroes? How has Nintendo’s first F2P mobile game launched?
March 14, 2017 Cygames-verse Cygames on why the West requires an entirely different UA and marketing strategy than its native Japan Executive Director Yuito Kimura discusses promotional activities, new games and its vision for 2017
February 27, 2017 Virtual Future How Gumi is recovering from Western studio closures with VR investment Masaru Ohnogi explains all at White Nights Prague
February 10, 2017 Mixi Financials Q3 Fy17 Mixi sales and profits are up as Monster Strike interest holds steady in Japan Anime and film help promote the game
February 9, 2017 Japanese Hit Nintendo's Fire Emblem Heroes made more than $5 million in first few days Over one million downloads half a day after release
February 8, 2017 Dena Financials Q3 Fy16 DeNA revenues and profits fall while native mobile games vastly outperform browser for the first time Nintendo partnership confirmed to be "mid to long-term"
February 7, 2017 Nintendo On Mobile Nintendo considering partnerships with developers other than DeNA for future mobile games Also talks staff size and Switch architecture
February 6, 2017 Square Enix Financials Square Enix scores profits of $151 million but goes quiet on flagship mobile title Mobius Final Fantasy Brave Exvius is the clear winner
February 6, 2017 Sega Financials Q3 Fy16 Sega Sammy profits and revenues up despite slowing pace of Japan's mobile games market Existing games continuing to rake in the cash
February 6, 2017 Fired Up Nintendo’s Japan-first approach for Fire Emblem Heroes pays off as it nets $2.9 million on its first day Already a top grosser in the US and Japan
February 3, 2017 Gacha! Harry Holmwood on how Western developers should implement gacha in their games Better retention and monetisation through a desire to collect
February 3, 2017 Gungho Financials Q4 Fy16 GungHo's profits fall 36% as interest in Puzzle & Dragons wanes Still trying to push engagement through toys and apps
February 3, 2017 Iap Inspector How does Fire Emblem Heroes monetise? IAPs from the players' perspective
February 2, 2017 Taptica Partnership Taptica makes first move into Japan through Adinnovation partnership Pushing further into the APAC region