April 19, 2017 The Revolution Spreads Netmarble plans to release Lineage 2: Revolution in Japan and China by the end of 2017 Might have some trouble with the China launch
April 4, 2017 Disrupting The Market? Rakuten and Blackstorm want to disrupt Japan's mobile industry with launch of HTML5 social game platform RGames Post-app store technology outfit teams up with Japanese ecommerce giant
March 30, 2017 Midas Touch Koei Tecmo establishes mobile-specific brand Midas Wants its games to "shine like gold"
March 30, 2017 Switch Japan Nintendo's Switch has sold 500,000 units in Japan Sales are up week-on-week to 78,441 units
March 29, 2017 Of Swords And Ltv MMO Logres of Swords and Sorcery gears up for Western launch after eight million downloads in Japan Not huge player numbers, but an enormous LTV
March 22, 2017 Demon Wobble Level-5 gears up for Yo-Kai Watch Wibble Wobble's European launch after hitting 10 million downloads Shake shake, wibble wobble
March 16, 2017 Art Fantasy Ex-Final Fantasy artists Akihiko Yoshida and Hideo Minaba on the creative process and designing for mobile A deep discussion on how the renowned artists go about their business
March 15, 2017 Homegrown Talent Whatever happened to Fire Emblem Heroes? How has Nintendo’s first F2P mobile game launched?
March 14, 2017 Cygames-verse Cygames on why the West requires an entirely different UA and marketing strategy than its native Japan Executive Director Yuito Kimura discusses promotional activities, new games and its vision for 2017
February 27, 2017 Virtual Future How Gumi is recovering from Western studio closures with VR investment Masaru Ohnogi explains all at White Nights Prague
February 10, 2017 Mixi Financials Q3 Fy17 Mixi sales and profits are up as Monster Strike interest holds steady in Japan Anime and film help promote the game
February 9, 2017 Japanese Hit Nintendo's Fire Emblem Heroes made more than $5 million in first few days Over one million downloads half a day after release
February 8, 2017 Dena Financials Q3 Fy16 DeNA revenues and profits fall while native mobile games vastly outperform browser for the first time Nintendo partnership confirmed to be "mid to long-term"
February 7, 2017 Nintendo On Mobile Nintendo considering partnerships with developers other than DeNA for future mobile games Also talks staff size and Switch architecture
February 6, 2017 Square Enix Financials Square Enix scores profits of $151 million but goes quiet on flagship mobile title Mobius Final Fantasy Brave Exvius is the clear winner
February 6, 2017 Sega Financials Q3 Fy16 Sega Sammy profits and revenues up despite slowing pace of Japan's mobile games market Existing games continuing to rake in the cash
February 6, 2017 Fired Up Nintendo’s Japan-first approach for Fire Emblem Heroes pays off as it nets $2.9 million on its first day Already a top grosser in the US and Japan
February 3, 2017 Gacha! Harry Holmwood on how Western developers should implement gacha in their games Better retention and monetisation through a desire to collect
February 3, 2017 Gungho Financials Q4 Fy16 GungHo's profits fall 36% as interest in Puzzle & Dragons wanes Still trying to push engagement through toys and apps
February 3, 2017 Iap Inspector How does Fire Emblem Heroes monetise? IAPs from the players' perspective
February 2, 2017 Taptica Partnership Taptica makes first move into Japan through Adinnovation partnership Pushing further into the APAC region
February 1, 2017 Capcom Financials Q3 Fy17 Capcom all but forgets mobile as profits limp along to $24.4 million Toware no Paruma was a top grossing game in Q2, not Q3
January 31, 2017 Konami Financials Q3 Fy17 Konami profits up to $182 million as Yu-Gi-Oh! Duel Links surpasses 25 million downloads Jikkyou Pawafuru Puroyakyu still a favourite
January 30, 2017 Getting Ahead GREE on learning from Machine Zone and skating to where the puck is going Shanti Bergel talks the company's 2017 strategy
January 30, 2017 China To Japan Nexon snaps up Japan publishing rights for Kunlun’s Elsword Mobile RPG already a top grosser in China
January 26, 2017 Line Financials Q4 Fy16 LINE grows revenues to $1.2 billion despite global MAUs falling by three million Revenues going up, users going down
January 25, 2017 Fyber Line Partnership LINE adds rewarded video ads to messaging app through Fyber partnership Watch a video, earn some coins
January 25, 2017 Where Now? How XFLAG plans to increase spending from Monster Strike's core Japanese players Langer Lee talks strengthening Japanese dominance and approaching new territories strategically
January 23, 2017 Home Grown Why Nintendo has taken a Japan-first approach with Fire Emblem Heroes Aiming for success in the highest ARPU market in the world
January 16, 2017 Launch In Japan How to successfully release your mobile game in Japan Arthur Chow talks localisation, advertising, and more
January 6, 2017 Marmalade Saved GMO Cloud acquires exclusive rights to Marmalade SDK and plans further development Not dead yet
December 22, 2016 Back Of The Net Konami shares up 4.8% thanks to four million downloads of mobile game Jikkyou Powerful Soccer Publisher scores a hit with football spin-off
December 12, 2016 Super Nintendo World Universal Studios Japan to open $433 million Nintendo-themed area by 2020 Generating 1.1 million jobs in the decade after its launch
December 8, 2016 Story Time Legendary Games brings StoryToys children's game to Japan's HTML5 kid's platform dkids The Very Hungry Caterpillar proves to be a hit
December 7, 2016 Moving Forward Sony ForwardWorks reveals first mobile games, partnerships and mixed-reality tech for 2017 A wealth of games for Asia
December 5, 2016 Jostling In Japan Sony's Fate/Grand Order has been more successful financially on Android in Japan than Pokemon GO Could never match global success
December 5, 2016 Instant Success Facebook has 26 million MAUs in Japan as it readies itself to make a splash with Instant Games A fifth of the population have probably played Pac-Man again
November 25, 2016 Everybody Loves Pokemon Pokemon GO is the most played game of all time in Japan According to a not-very-scientific survey
November 25, 2016 Power Of Friendship Yu-Gi-Oh! Duel Links passes four million downloads in first week of Japan launch 100 million duels have taken place in the game
November 22, 2016 Looking Forward Sony's mobile studio ForwardWorks preparing to unveil its first games on December 7th The Last Guardian could be heading to mobile
November 11, 2016 Nexon Financials Q3 Fy16 Nexon profits drop 60% despite strong performance of Heroes of Incredible Tales in Southeast Asia and the West Planning on releasing even more games soon
November 10, 2016 String In Your Rakuten Rakuten launching browser-based mobile gaming platform in Japan Working with Blackstorm Labs to develop it
November 10, 2016 Mixi Financials Q2 Fy17 Mixi profits tumble by 31% as it begins to test Monster Strike in Western markets Marvel Tsum Tsum gets a brief mention
November 8, 2016 Bandai Namco Financials Q2 Fy17 Dragon Ball Z: Dokkan Battle helps push Bandai Namco sales to $2.82 billion Profits up 32.5% year-on-year
November 8, 2016 Square Enix Financials Q2 Fy17 Square Enix sales hit $1 billion off the back of mobile successes Mobius Final Fantasy and Brave Exvius Games released this fiscal year have "underperformed"
November 4, 2016 Asia Dash Sega eyes other Asia markets as Japanese mobile market saturates and game dev costs rise Predominance of leading publishers raising the stakes in mobile games industry
November 1, 2016 Play No More SNK Playmore dropping Playmore name on December 1st Going back to basics
October 31, 2016 Gungho Financials Q3 Fy16 Puzzle & Dragons publisher GungHo switches to global development approach as profits fall by 43.4% 10 games currently in development
October 28, 2016 The Story Ends COLOPL NI winds up development on JRPG Rune Story after just one year A hit in Japan, not so in the west
October 28, 2016 Capcom Financials Q2 Fy16 Capcom talks up VR potential as profits slump to $3.86 million Digital Contents business sees some growth