April 27, 2022 Att Analysis One year on, less than half of mobile players opt-in for ATT Hypercasual found to have the highest initial opt-in rate
April 25, 2022 Searching For Stats Angry Birds is the most popular mobile game in the US, according to search volumes Bits and Pieces analyse mobile game search data
April 25, 2022 Most Read Hot Five: Queer Eye launches first games partnership, Yomi Games in "Zynga of Crypto" bid, and Rovio surpasses five billion downloads The hottest news articles on PG.biz
April 22, 2022 Report Reveals Drake Star Partners: Q1 2022 games industry deals casts shadow over entirety of 2021 More deals in mobile than any other gaming segment
April 21, 2022 Tracking Transformative Trends Mobile app trends 2022: A global benchmark of app performance A new report from Adjust highlights key changes in the global mobile industry, from privacy changes to user behaviour and the value of retaining players
April 14, 2022 Analysis Of Ad Creatives Liftoff: playable ads are most "cost-effective" ad format Analysis of over 200 million instals and 12.6 billion clicks
April 13, 2022 The Cloud's Acclaim Amdocs: 85% of UK gamers would give up new hardware for cloud gaming Biggest draws are the option to play on any device in any location
April 4, 2022 The Most Searched Minecraft, Free Fire and Genshin Impact are the most searched for mobile games, says Mozillion 18 games reached one million or more average monthly searches from January 2021 to 2022
March 29, 2022 Environmental Expectations Netmarble unveils ESG report with sustainable management goals Three key initiatives outlined
March 14, 2022 Guessing The Growth Global Industry Analysts: Mobile games market to reach almost $140 billion by 2026 Expected to reach $94.8 billion by the end of 2022
March 10, 2022 Modern Mobile Gaming Tapjoy: Women play on mobile more times per day than men Over 50% of mobile gamers prefer ads over pay-to-play
February 15, 2022 Hard Questions At Supercell Supercell's 45% revenue increase in 2021 follows staff burnout 2021 revenue reached $2.24 billion, and a message about sustainable working from Supercell CEO
February 11, 2022 Renovation GameRefinery: renovation features in every top 100 US casual mobile game Players are motivated by a drive to "clean up space" and redecorate
February 4, 2022 For The Horde? Activision Blizzard to bring Warcraft to mobile Announcement buried in earnings report
January 31, 2022 Streaming Surge Stream Hatchet: three out of 10 most streamed games in 2021 were mobile-exclusive 2021 Video Game Live Streaming Trends Report profiles rise in mobile games streaming audiences
January 26, 2022 Esports Expectations Newzoo: Mobile esports will continue to grow in 2022 Top publishers are battling out for the top position in the mobile esports sector
January 20, 2022 Apac Predominance Mobile games spending passed $93 billion in 2021, says Newzoo Report indicates TikTok users are more likely to spend on mobile games
January 6, 2022 In-app Ads Widen In-game ads expected to generate $14 billion by 2028 Key players include IronSource, EA, Anzu, and more
December 22, 2021 Sizeable Spending Mobile games account for over 50% of games industry spending in 2021 Consumer spending expected to reach over $180 billion
December 17, 2021 Exceptional Engagement App Annie uncovers the top 10 features driving deep usage in runner games Fuelled by Game IQ, App Annie explores how the most popular runner games successfully connect
December 7, 2021 Gen X Gamers Tapjoy finds 77% of Gen X play mobile games daily Match-3 is the generation's preferred genre
December 6, 2021 Global Mobile How to plan and build a successful mobile game Fuelled by Game IQ, App Annie’s new Mobile Gaming Overview report gives developers all of the data required to plan and build a winning title
November 30, 2021 Ad Analysis 37 second video ads are most effective for hypercasual games So claims Liftoff Vungle
November 24, 2021 Financial Findings Ten Square Games saw an increase in installs in Q3 2021 Fishing Clash launched in China
October 7, 2021 Xxxx Supercell is the only dev with a top 10 strategy game that isn't 4X Clash of Clans is the outlier
July 19, 2021 "correct Understanding" Nintendo denies Switch OLED profit margin increase The company also debunked ongoing Switch Pro claims
July 2, 2021 Sky High $60 billion worth of deals in the games industry have already taken place in 2021 Drake Star Partners adds up the activity
April 16, 2021 Just Fantasy? Update: Square Enix dismisses acquisition rumours "This report is not based on any announcement"
March 22, 2021 Back Of The Net Football titles shot through $600 million on mobile last year The category grew 20% year-on-year
March 15, 2021 Mobile Madness Mobile was the top-earning games platform in 2020 The games industry is expected to have revenues of $189.3 billion this year
March 4, 2021 Open Book Twitch to be more transparent with its safety efforts "Creating a Transparency Report is an important measure of our accountability"
February 25, 2021 Growing Market Mobile games ad revenue grew by 8% last year First-day in-app purchases had an increase of more than 50%
February 16, 2021 Check Those Ads In-play ads dubbed 'most exciting format' for developers in 2021 According to a report from Admix
February 15, 2021 On The Up Roblox increases its US market share to nearly 5% Just behind Playrix and King
January 13, 2021 Big Spender Mobile consumers spent $143 billion on apps in 2020 Games revenue is predicted to hit $120 billion this year
October 7, 2020 Trust Issues US antitrust committee completes investigation into 'monopolistic' practices of Amazon, Facebook, Apple and Google "These firms typically run the marketplace while seven also competing in it—a position that enables them to write one set of rules for others, while they play by another"
September 24, 2020 Nation Of Billions There will be 2.5 billion mobile gamers by the end of 2020 So predicts Newzoo
August 12, 2020 The More You Know New research demonstrates the positive impact of videogames on young people's literacy They can also help with creativity, empathy and wellbeing
July 29, 2020 To Battle! Report: India to ban PUBG Mobile as part of crackdown on Chinese apps Region generates around $3 million in revenue for the game
July 24, 2020 Regulated Fun Apple commissions a new report to show its strict App Store rules make for a better experience "Trust and integrity are central to making buyers and sellers comfortable trading on the platform"
July 22, 2020 Bouncing Back The UK games industry is showing resilience against the coronavirus 45 per cent of businesses have increased revenue
July 17, 2020 Play A Game The ESA reports that two-thirds of the US population plays games According the trade body's new 2020 Essential Facts report
June 22, 2020 Making The Switch Report: Nintendo to begin slowing down its mobile business to focus on Switch No new games planned until the end of the fiscal year
June 16, 2020 The Rise Of Hyper-casual Charting the rise of hyper-casual gaming Adjust reports on the hyper-casual industry, in partnership with Unity
June 10, 2020 On The Rise Installs by mobile players have increased by 84 per cent according to Unity Ad impressions have increased by 50 per cent
May 7, 2020 Covid-19 Impact Report Free gifts, campaign support and adapting AR help mobile game engagement during pandemic "COVID-19 has profoundly affected all of our lives, and no industry has gone unaffected"
March 12, 2020 $10 Billion Valuation Report: Magic Leap looking to sell off its business Medical firm Johnson & Johnson reportedly interest
March 11, 2020 Play Games! More than 50% of gamers would rather play games than watch TV Mobile is the favoured platform
February 4, 2020 Ukie Report Female representation in the games industry still "significantly" below UK national average Only 28 per cent of games workers are female