June 19, 2017 Big Update Pokemon GO update revamps gyms in bid to improve retention Raid Battles also incoming for new cooperative play
April 27, 2017 Strategy And Insight Mobile strategy games on Android have a D30 retention rate of 3% and generate an ARPU of $2.23 AppsFlyer digs deep into the state of strategy titles on mobile
April 26, 2017 Retention Royale 7 reasons why you can't stop playing Supercell's Clash Royale Michail Katkoff analyses why the hit mobile game is so addictive
April 18, 2017 Instant Value? 1.5 billion Facebook Instant Games played in 90 days, but where’s the value for developers? No word yet on when monetisation will be implemented in Messenger games
March 20, 2017 Machine Learning PlayFab partners with IBM Watson supercomputer to help game developers boost player engagement New tools to provide insights into player behaviour
March 17, 2017 Monetise, Retain, Acquire 24 talks on mobile game monetisation, retention and user acquisition from PG Connects London 2017 Learn all you need to know
March 16, 2017 Live Support Best practices for player support in mobile game live operations Experts from Wargaming, PlayRaven, Armada and Nexon M discuss dealing with the community
March 8, 2017 Engaging Users Why does Flurry say mobile game engagement is down? Rovio's Wilhelm Taht dives into the stats
March 1, 2017 Supporting Players How The Walking Dead: Road to Survival developer Scopely approaches customer support Director of Player Care David Tamayo deals out his top tips and KPIs
February 24, 2017 More Gaming Summit Free to attend Mobile Retention and Engagement Gaming Summit kicks off March 1st in San Francisco Event is free to attend
February 23, 2017 Playable Boost Chartboost sees 123% better conversion rates with new interactive 'Playables' ad campaigns D7 retention for games using the ads is up 26.7%
February 23, 2017 Appsflyer Performance Index Facebook remains the top driver of game installs on Android and iOS AppsFlyer digs into the best advertisers of H2 2016
February 14, 2017 State Of App Engagement Only 5% of mobile app users remain active after 30 days AppsFlyer looks at the state of app engagement
January 16, 2017 Getting The Message? Why the iOS push notifications battle is only half won Context and timing is vital
January 13, 2017 Iap Inspector How does Star Wars: Force Arena monetise? IAPs from the players' perspective
January 10, 2017 Monetise, Retain, Acquire Learn the secrets to monetisation and retention at Pocket Gamer Connects London 2017 Experts share their advice
December 15, 2016 A Royal Victory Royal Revolt 2 saw 28% better D30 retention thanks to TROPHiT partnership Incentivised campaigns does wonders for flaregames
December 13, 2016 Pokemon Going Pokemon GO adds first new batch of pokemon five months after launching Also gives Pikachu a Santa hat
November 24, 2016 Taking Flight EA adds ship-based battles to Star Wars: Galaxy of Heroes to boost already huge retention rates Also adding Rogue One characters
November 9, 2016 Feel The Churn How first session length impacts gamer performance in F2P Hitting the magic 10 minute mark
November 3, 2016 Search No Farther Advertisers have doubled spends on App Store Search Ads since they launched Acquiring engaged users to boot
November 3, 2016 Daily Pokemon Four months after launch, Pokemon GO adds Daily Bonuses to boost retention Does it even need it at this point?
October 13, 2016 Breaking Out How we improved monetisation and retention in Castle Breakout - Escape! and what this meant for the game's gender split Cloudburst Room Escape's Ron Packard Jr. breaks down the changes
October 13, 2016 Retention Retention Retention 3 retention strategies for mobile game devs to keep players coming back Chartboost's Pepe Agell offers his advice
October 10, 2016 Too Big To Fail Pokemon GO may be losing millions of users, but its retention rate is on par with Clash of Clans Niantic Labs has nothing to fear if SurveyMonkey is right
October 3, 2016 Monetiser 14 videos that teach you how to monetise, retain and acquire users for your mobile games The key sessions from Pocket Gamer Connects Helsinki 2016
September 7, 2016 Marketing Mistakes 7 in-game marketing mistakes that cost you money Don't forget your profit margin
August 25, 2016 Optimal Customer marketing cloud Optimove integrates services with Google Ads Improved retention through targeted ads
August 18, 2016 Segmentation Rules How changing one screen led Games2Win to increase Parking Frenzy 2.0's retention by 5% Analyse the flow
August 12, 2016 Not Just A Fad Pokemon GO players are more engaged and willing to spend than ever In New Zealand anyway
August 11, 2016 Keep Them Close Retention is dropping across all apps, but games have the worst of the lot People churn, gamers churn faster
August 11, 2016 Pokemon Stay Pokemon GO may have peaked in the US, but how well is it retaining users a month after release? Verto Analytics looks back at the last 30 days
July 27, 2016 Go With Friends Pokemon GO's success is built on friends, so what does that mean for longterm retention? Can you learn anything from 243 Pokemon GO players in New Zealand?
July 22, 2016 Pikachu, Stats & Lies Updated: Pokemon GO: The latest bigger numbers How big? How fast?
July 20, 2016 Making Of Sticky snowballs and shifting genres: The making of Tap My Katamari How do you explain such a bizarre concept?
July 13, 2016 Rocket Boost DAUs up 300%, IAPs up 400%: What happened when MobilityWare fell in love with retention and segmentation Alex Tarrand on the power of data
July 11, 2016 High Reward, Risk For unicorn wannabes like Kabam, the mobile games market is now boom or bust Can you afford a $20 million bet?
June 24, 2016 The Iap Inspector A generous heart: The monetization of Kingdom Hearts Unchained X IAPs from the player's perspective
June 23, 2016 Known Unknowns What 1,000 players can really tell you about your game Oliver Kern on the power of statistics
June 22, 2016 Eventful Pocket Gems on the importance and best implementation of in-game events When to do them, and why they matter
June 22, 2016 Ongoing Quest How a retention focus and data-led difficulty helped Sudoku Quest outgross its competition Hashcube CMO Gurinder Pal Singh on monetising casual games
June 9, 2016 Switch Off Retention of Apple TV apps half that of the same apps on iPhone Adjust runs the numbers
June 8, 2016 Nice Problem Why is Clash Royale running out of steam? Torulf Jernström on what's next for Supercell
June 6, 2016 Wrist Quick Wooga's debut Apple Watch game is retaining players twice as well as mobile games A new way to play
May 27, 2016 A Level A Day How Nitrome committed to retention, promising a new level every day for Leap Day Mat Annal on keeping the customer satisfied
May 26, 2016 Miito-no With declining MAUs and falling retention, Miitomo looks like it's on the slide Slow core loop to blame
May 26, 2016 A Cat Reborn Why we ditched "esoteric" UI and fixed poor retention to give Lumo's Cat another life Steve Stopps on creativity in the right places
May 18, 2016 Casual-core Casual games steal midcore's clothes as Candy Blast Mania adds PVP Puzzle Tournaments A new retention trend
May 17, 2016 Kesha Of Clans Experimenting with RPG retention, Glu brings guilds to Britney Spears: American Dream Spears at the ready