November 25, 2025 Masterclass UX Strategist Celia Hodent to hold masterclass blending cognitive science with practical game UX frameworks The session explores how perception, attention, memory, and emotion shape player experience
January 21, 2025 Pgc London 2025 "The number one job of narrative is to make a game less weird" MY.GAMES head of narrative Armando Troisi talks the interaction between gameplay and narrative
March 11, 2024 Ambitious Ads Eric Futoran talks balancing player experience, sustainability, and monetisation Embrace CEO and former Scopely co-founder discusses player engagement, ad engagement, and game mechanics with Half Moon Studios CEO Pieter Kooyman
January 5, 2024 New Year's Resolutions Why making marginal gains should be every developer's prime strategy for 2024 LifeStreet, CEO Levi Matkins gives us his simple but effective, six-step game plan to deliver substantial results
November 16, 2023 Podcast Embrace’s Eric Futoran on turning user experience into tech that solves problems | Podcast The PocketGamer.biz podcast team and guests give you the state of play every week. Here's where to get it and and what's inside this week's episode…
September 20, 2023 Making Myths Spectarium raises €5M in Seed Round to bolster personalised AI RPG Myths Each player will have a unique experience by leveraging AI technology
August 21, 2023 Devcom 2023 Devcom Highlights: The Psychology of Play Anna Brandberg, lead UX designers for Funcom studio The Outsiders digs into the mindset of every developer’s best friend… and greatest challenge
February 9, 2023 Partnerships Xsolla to partner with Mastercard for mobile payment support Xsolla is set to partner with payment provider Mastercard in order to support mobile gamers making payments
February 9, 2023 Podcast The art of a successful game launch | Podcast Keywords Studios, Helpshift, KantanAI and Backtrace join the PG.biz podcast team to explore what it takes to ensure a successful game launch in 2023
November 18, 2022 Interview Dr Jaime Gonzalo of Huawei on the important role of alternative storefronts for mobile gaming Dr Jaime Gonzalo is the VP of Huawei Consumer Mobile Services in Europe, he talks to us about the challenges facing the industry and the future of mobile
June 29, 2022 Immersive Immortalis Arm’s flagship Immortalis GPU to allow hardware-based ray tracing on mobile Arm’s first GPU signifies player interest in 3D worlds
May 27, 2022 Pg Connects Seattle Solsten's Josh Rivers: "You need to know who your audience is, and why might they come to my game" Getting an in-depth understanding of the psychology of your active and potential players brings out their – and your – best, says Solsten's Josh Rivers
May 3, 2022 Speaker Spotlight Solsten's Josh Rivers on the elusive nature of “finding the fun” and the future of player-centered games Meet the mobile games and Web3 experts at Pocket Gamer Connects Seattle, May 9-10
April 18, 2022 Hot Five Hot Five: Zynga, Rovio, ustwo games, Bluestacks interviews, and how to avoid UX/UI dark patterns The hottest interviews and features on PG.biz
April 13, 2022 Dark Times How to prevent ‘purposefully neglectful’ UI/UX dark patterns in F2P mobile games Game UI Database’s Edd Coates gives his tips to developers looking to gain player trust, avoid manipulative dark patterns, and distinguish their F2P mobile game
March 24, 2022 Fundamentals Understanding design and the user journey in India's mobile gaming scene PlayerzPot's Mihir Sanchala goes back to the fundamentals as he discusses the expanding awareness of designing the player's journey in India's mobile gaming industry
March 21, 2022 Gdc GDC: How King tells a story with UX Abigail Rindo, lead narrative designer at King, discusses best practice in user experience design and player-centric game narrative to enhance storytelling.
January 21, 2022 Are You Experienced? Careers in games: getting started as a UX designer What does it take to become a successful user experience designer in the games industry? Peggy Ann Salz speaks to Jasmin Dahncke and Caitlin Goodale about the role, skills, and routes in
January 12, 2022 Player First Always How to balance game monetisation with a player-first mindset Meta Audience Network explores the ways in which leading developers and publishers utilise monetisation strategies to complement the player experience and drive engagement
September 30, 2021 Pgc Digital #8 PGC Digital: How to enhance the first time user experience Electric Square UX designer Kristina Miles talks retention
September 16, 2021 Speaker Spotlight Kristina Miles on the importance of user experience on mobile Find out more at Pocket Gamer Connects Digital #8
August 25, 2021 Masterclass Why no one is more important than the player Core Game Founder Kelly Vero dives deeper
April 21, 2021 Zoom In TapNation launches new talk series TapNation’s OpenMic starting 22 April with Célia Hodent Previously she was director of UX at Epic Games
September 25, 2019 Microinteractions Ubisoft's Renaud Forestié on why the small UX things build big ‘Shake it ‘till you make it session kicks off day two of Unite Copenhagen
March 28, 2019 Ux Reviewer Former Digit Game Studios UX director opens new consultancy business Om Tandon departs Star Trek: Fleet Dommand developer; will write articles analysis the UX in free-to-play games
December 21, 2018 Speaker Spotlight Speaker Spotlight: Tamatem's Hanin Suradi on data-driven UI/UX for the MENA region Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
October 26, 2018 Speaker Spotlight Speaker Spotlight: DIGIT Game Studios' Om Tandon on advanced UX prototyping and finding the fun Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
February 2, 2018 Serving Up A Storm Are casual games maturing part two: Lessons from Playrix Om Tandon breaks down what makes Playrix's portfolio of mobile titles such huge successes
December 12, 2017 Further Research User testing firm Player Research expands its services with new lab in Montreal Former Compulsion and Ubisoft user researcher Morgan Kennedy
August 22, 2017 The Gamer's Brain How the rise of UX has brought cognitive science to mainstream game development Epic's Director of UX Celia Hodent opens the book
January 4, 2017 Ux Evolution From Stardom to The Empire: How Glu has evolved the UX in its celebrity games A brief look through 7 games
June 17, 2016 Long View Striking the balance between user experience and monetization Tapdaq's Ted Nash lays down some rules
May 26, 2016 A Cat Reborn Why we ditched "esoteric" UI and fixed poor retention to give Lumo's Cat another life Steve Stopps on creativity in the right places
May 19, 2016 Shmup-ing For Success Eight Pixels Square on the evolution of its accidental shoot-'em up RAID HQ Co-owner Hugh Binns talks soft launch, UX, and more
May 5, 2016 Back From Split 5 important things we learned at Reboot Develop 2016 Most significant lessons learned from Croatian game dev conference
April 28, 2016 Dos And Dont's The cost of bad UX: why Star Wars: Commander hasn't reached Supercell-level success Player Research CEO Graham McAllister on UX cardinal sins
April 14, 2016 Getting Better Why you should be prepared to throw away half your game Torulf Jernström is self-improving
April 12, 2016 Happy Eyeballs How to respect the user experience during ad monetization Kabir Mathur on nice ads
March 29, 2016 New Hue How the rise of consoles, mobiles and now VR is impacting the role of art in games Daryl Clewlow takes a moment
March 14, 2016 The Mobile Traps The top 5 ways mobile developers are chasing away their own players UserTesting's Michael Mace on what NOT to do
February 17, 2016 More Options How far can your core game stretch? Torulf Jernström on getting elastic
December 10, 2015 Fresh Eyes Zynga's Henry LaBounta on the importance of 'learning to see' Catching up with a Chief Visual Officer
December 9, 2015 Monetisation Matters Video: Making the most of monetisation Make a plan and strike the right balance
November 30, 2015 Right Tool Video: What are the different types of game UX professionals? Graham McAllister sub-divides
November 23, 2015 Ux To Ua Video: UX not UA is the goal for app store success People like playing good games
November 12, 2015 Customer Satisfied How focusing on UX and retention created success for Gram Games' ad-funded 1010! Making thousands of dollars a day without IAPs
September 7, 2015 Double Take You’ve been talking about UX all wrong Graham McAllister takes to the stage at Pocket Gamer Connects Helsinki