June 10, 2021 No Slowing Down Honor of Kings tops global revenue for third consecutive month $264.5 million from player spending
June 8, 2021 $447 Million Sina Corp is looking at acquiring an 18% stake in Yoozoo Games Encouraged by games growth under COVID-19 pandemic
June 7, 2021 40 Million Players Black Desert franchise exceeds $2 billion revenue, Pearl Abyss expands Western presence Amsterdam and Los Angeles growing
June 2, 2021 Honor At Stake Tencent facing lawsuit over 'inappropriate content' in Honor of Kings "The game characters have tampered with the image of historical figures…"
June 2, 2021 "nintendo Gallery" Nintendo to convert Hanafuda card factory to museum in Japan Uji Ogura Plant was built in 1969
June 1, 2021 Broader Perspective Master The Meta: Sony’s emerging ecosystem How the PlayStation maker is building a formidable games business
May 28, 2021 It's Happening Nintendo Switch Pro unveiling imminent Reportedly launching in September or October
May 26, 2021 Backlash Indian politician calls for Battlegrounds Mobile India ban Union Minister Ninong Ering is not happy
May 26, 2021 Go-faster Stripes Free Fire announces collaboration with McLaren Racing Cross-promotion meets in-game items
May 26, 2021 New Korean Games PlayX4 2021 opens Korean gaming to the world Online event brings together developers, publishers, distributors, marketers and more
May 25, 2021 Unstoppable Sega unveils Sonic 30th anniversary event and celebratory video Sonic Central will take place on May 27th, 2021
May 25, 2021 Big Indie Pitch Shadow based puzzle-platformer In My Shadow wins The Digital Big Indie Pitch (Mobile Edition) #7 Winner breakdown
May 24, 2021 Master The Meta Master the Meta: Garena Free Fire publisher Sea’s earnings breakdown Garena Free Fire boasts 100 million daily active users
May 24, 2021 More Games NetEase Connect 2021 showcases new mobile games including Frostpunk: Rise of City Chinese giant has a full slate
May 21, 2021 Milestone Update: Free-to-play Switch hit Ninjala slashes through seven million downloads Launched in June 2020
May 20, 2021 Ti(c)k Tok ByteDance CEO and co-founder Zhang Yiming announces departure Fellow co-founder Liang Rubo to step up
May 17, 2021 Cross-promotion Summoners War: Lost Centuria generates $4.4 million in first ten days Com2uS' new launch takes off
May 17, 2021 Mystery Box Microsoft partners with Call of Duty: Mobile developer Timi Studios on mysterious project Is another Xbox franchise mobile-bound?
May 13, 2021 Doubling Down Nexon's 2021 Q1 revenue grows 7% to $806 million Generating $420 million profit
May 12, 2021 Dark Horse Uma Musume: Pretty Derby storms mobile revenue chart for April 2021, Honor of Kings still top CyberAgent developed title launched in February 2021
May 10, 2021 "financial Stability" Nintendo willing to utilise $9 billion war chest for acquisitions - when needed Next Level Games purchase was first in a decade
May 7, 2021 Got Your Number China announces a new playtime logging system for all gamers CCP tightening the screws
May 6, 2021 One Game One Country Krafton announces Battlegrounds Mobile India New version following original's ban
May 6, 2021 Watch Out Wii As Switch nears 85 million units sold, Nintendo FY21 revenue grows 37% to $16 billion Set to overtake Wii in next financial year
May 4, 2021 Score For Foreign Games? Master the Meta: Do new Chinese regulations spell trouble or opportunity? China market entry consultant Owen Soh breaks it down
April 30, 2021 More Store GoodGame Studios releases Empire: Four Kingdoms via Huawei's AppGallery Second title to hit that app store
April 28, 2021 High Octane Action Apex Legends Mobile soft launch now live - first images and gameplay surface Testing in India and Philippines
April 27, 2021 The Start Sega will launch its first NFTs in summer 2021 Partners with Double Jump.Tokyo
April 26, 2021 Switch It Up Nintendo Switch is Japan's sixth best-selling console of all time The DS holds the top spot
April 26, 2021 Golden Age Hyrule Warriors: Age of Calamity sells 3.7 million copies in five months Released on 20 November 2020
April 26, 2021 Back On Track Korea’s best 24-hour gaming business event PlayX4 2021 runs 10-14 May Busines restarts
April 26, 2021 Nintend-no Super Nintendo World closes temporarily as COVID cases rise in Japan Only opened on 28 March
April 26, 2021 Learning Fast Nazara Technologies revenue jumps 84% in FY21 to $61 million Indian tech giant continues growth
April 23, 2021 Pgc Digital #6 PUBG Mobile esports generated 200 million hours of viewing in 2020 It's #4 in world ranking
April 22, 2021 Going Public Mighty Kingdom files $18 million IPO on ASX Market capitalisation of $46 million
April 22, 2021 Hotting Up Play Ventures to launch a blockchain games investment fund Taking a stake in LuneX Ventures
April 21, 2021 Pgc Digital #6 PGC Digital: How Switch is breaking Nintendo's 'cyclical stock' performance Further growth expected in 2021 and 2022
April 20, 2021 Pgc Digital #6 Boomzap's Christopher Natsuume discusses losing money and time on passion project Last Regiment Boomzap's Christopher Natsuume dives into his most recent failure
April 19, 2021 Pgc Digital #6 PGC Digital: When to monetise and acquire users in Asia Each country has different seasonal events
April 19, 2021 Pgc Digital #6 PGC Digital: China will be 32% global games revenue in 2021 "China's gaming market is growling larger and larger"
April 16, 2021 Just Fantasy? Update: Square Enix dismisses acquisition rumours "This report is not based on any announcement"
April 15, 2021 Good Lord Lords Mobile revenue surpasses $2 billion following battle pass introduction Now doing +$80 million a month
April 15, 2021 Head2head Jambox Games raises $1.1 million for its competitive casual gaming platform Targeting southeast Asia
April 14, 2021 Welcome To The Family ByteDance snaps up Chinese developer C4games Via subsidiary Nuverse
April 14, 2021 Up Close And Persona Perfect World is bringing Persona to mobile Confirmed for release in China
April 12, 2021 Switched On Nintendo to focus on creating new IPs and new experiences President Furukawa on the future
April 12, 2021 Milestone After 500 million hypercasual downloads in China, Ohayoo looks to go global Looking to expand to the global market