July 13, 2023 Community How Netspeak fostered a friendly community for mobile MMO Sunshine Days The studio aimed for a diverse staff and to challenge themselves to build a welcoming player community, co-founder Callum and chief of staff Kyra told us how
July 13, 2023 Live-ops Trevor Williams of RallyHere: "We want to ensure that we can democratise live ops games for any size studio." The chief revenue officer for the live service platform spoke to us about humble beginnings at Hi-Rez and plans for the future
July 13, 2023 Talks Should you care what the UK government thinks? UKIE's Daniel Wood things you should More attention equals better support, but far more scrutiny says the UKIE co-CEO
July 12, 2023 Narrative Design MAG Interactive's Alice Bowman: "Adding a story to your game can add long term player loyalty" Mag Interactive product lead Alice Bowman on the risks and rewards of adding a story to your game
July 12, 2023 Game Design Charmie Kim: "Inventing the wheel with BeatStar" Space Ape's Charmie Kim spoke at Develop Brighton on the development process behind BeatStar
July 12, 2023 Launches How Hi-Rez Studios learned from not launching Rogue Company: Elite With the game's demise - or at least permanent hold - the lessons learned by Hi-Rez were shared with others
July 12, 2023 Design & Retention Trailmix designer Jade Ostle on how pivoting to story and merge2 boosted Love & Pies to 60% D1 retention The designer hosted a talk at Develop: Brighton discussing the development of Trailmix's first game
July 12, 2023 No Halo Killer ID@Xbox's Chris Charla on discoverability and launching into a saturated market The three day conference opens with a short talk on indie devs from which game makers on all platform can draw insights
July 11, 2023 Interview BIG Best Mobile Game award winner Martín Fernández on BIG and the developing Argentinian games space The indie developer’s title Sequenza won the best mobile game award at the BIG Festival
July 4, 2023 Q&a AppGallery's Jaime Gonzalo: "Alternative app platforms are providing developers with improved revenue-generating opportunities" AppGallery aims to provide users with high quality content while ensuring that game developers feel supported
June 30, 2023 Feature Is this the end of GAM networks on mobile? Ad Monetisation Manager Felix Braberg explains GAM networks and what publishers should do as the end is in sight for GAM resellers
June 30, 2023 Pride Month The power of Pride and the state of inclusivity in gaming As Pride Month ends we discuss why representing the queer community is important. And where companies still need to improve
June 26, 2023 Roblox On A Roll Stefano Corazza: Roblox’s generative AI has seen a "promising start" but is only just beginning Roblox Studios head Stefano Corazza reveals progress in Roblox AI usage
June 26, 2023 Q&a King's Vanesa Tate on re-crafting the soundtrack to Candy Crush Saga After a decade of Candy Crush the team decided to revamp its soundtrack. But with a game this popular any changes required an expert touch
June 23, 2023 Q&a King's Luken Aragon talks 10 years of keeping Candy Crush on top Their 10 Years of Fun campaign recently reasserted Candy Crush's dominance and won our best marketing/PR award at the MGAs
June 23, 2023 Interview Elena Grigoryan on My.Games’ new global outlook The company has refocused from its European homeland and into the wider world, including MENA
June 23, 2023 Q&a Pride Month 2023: How diversity and creativity go hand in hand at King King's Sabrina Carmona, Head of Farm Heroes Saga outlines how they promote diversity and inclusivity throughout their gaming portfolio
June 22, 2023 Q&a How Monopoly GO! became the #1 mobile board game in the world Scopely general manager Massimo Maietti discusses launching the biggest casual game of 2023
June 21, 2023 Q&a YOOM’s Nir David: “The potential for AI in gaming is vast, touching nearly every aspect of the industry” Nir David explains how YOOM is utilising AI to create high quality digital characters
June 20, 2023 Q&a Fingersoft’s new CFO Annika Suni on entering the games industry Annika Suni will be guiding the studio’s financial strategies to ensure future successes
June 17, 2023 Ceo Interview The rise and rise of skill gaming: exclusive interview with new Game Taco CEO Nancy MacIntyre The boss of WorldWinner and FanDuel Faceoff reveals her philosophy of embracing a diverse gaming demographic
June 16, 2023 Q&a Kirk Scott joins Pingle as Vice President of Publisher and Developer Relations The global game development partner aims to “conquer the world”
June 15, 2023 Guest Post Maximising ROI with Playable Ads: Key Strategies for Success Mobvista’s Greg Castro discusses the state of playable ads
June 15, 2023 Q&a Daniel Paez on expanding Web3 game Gods Unchained to the mobile market While Web3 and blockchain games may still be unfamiliar to many the mobile platform offers an opportunity for wider exposure
June 14, 2023 Interview Kabam’s Mark Raham on the creation of Disney Mirrorverse Our MGA Award's People’s Choice award winner is Kabam’s latest big IP hit. But how did they tackle such a big project from such a big name?
June 14, 2023 Guest Post Personalising gameplay: enhancing player experiences and extending game lifecycles Skillsprint CEO Chethan Ramachandran on the potential of offering diverse experiences in the same game
June 13, 2023 Gaming In Japan Why we want more Square Enix mobile games in the West Bravely Default: Brilliant Lights deserves a chance to shine outside of Japan. And that's not all…
June 13, 2023 Exclusive Interview Zynga’s Yaron Leyvand talks Take-Two, the games industry, and their secrets for success We catch up with Zynga's executive vice president of mobile games, one year on from Take-Two’s acquisition
June 12, 2023 Interview Mobile ray-tracing’s chicken and egg problem Imagination Technologies’ chief marketing officer David Harold discusses the the promise of ray-tracing for mobile games and why it may only be a couple of years away
June 9, 2023 Interview Maysalward’s Nour Khrais: “There is always an opportunity in the MENA region” We catch up with this years Mobile Legend award winner in advance of our Dubai Game Expo Summit
June 9, 2023 Q&a Uptodown CEO Luis Hernández on the rise of alternative app stores Alternative app store Uptodown offers developers a new home for their apps
June 9, 2023 Interview As Top Drives turns five Hutch’s top devs tell us what makes a hit The developer’s pivot to racing games revived their fortunes with Top Drives the jewel in their crown
June 8, 2023 Clarity Commitment Collaboration Navigating hypercasual through the changing landscape of mass-market casual games From hypercasual to the future. Sunday's head of publishing explains why focusing on players is helping the company navigate the rapid evolution of the free-to-play market
June 8, 2023 Interview Behind the scenes with “Indo-Futurism” battle royale game Indus SuperGaming CEO Roby John goes in-deep on their upcoming BGMI-beating shooter
June 8, 2023 Interview Why hit developer Nordcurrent is moving to publishing The Vilnius based developer has pushed into publishing with mobile an increasing focus for the company
June 7, 2023 Interview CEO of SuperGaming: “Battle royales are a frictionless entry point for Indians to play games” The developers of homegrown battle royale game Indus hope to show off what domestic developers can do
June 7, 2023 Interview Mystic Moose: "Web3 is a force that can’t be stopped” Mystic Moose founder and CEO Mike Levine on the web3 backlash, the trough of disillusionment, and a games sector that's set to bounceback
June 6, 2023 Expert Opinion Is Vietnam the up and coming hub of new game development talent? Sparx* GM Samuel Stevenin discusses Vietnam’s gaming industry
June 6, 2023 Q&a Space Ape Games Charmie Kim and Simon Hade on the successes of Beatstar Charmie Kim will be giving a ‘Beatstar’s Lessons in Hybrid-Casual’ talk at Develop Brighton this year
June 5, 2023 The Rise Of Hybridcasual Are hypercasual and midcore racing to become hybridcasual? Game economist Phillip Black analyses the state of the genres
June 1, 2023 Interview How the Mini Metro developer “beat the odds” to build a premium mobile games studio Dinosaur Polo Club co-founders Robert and Peter Curry defied industry trends and built a hit franchise
June 1, 2023 Interview Noah Rosenfield talks Addagrams: “People enjoy investing in the betterment of themselves.” The word game recently released on iOS and Android
May 30, 2023 Subs As Service Subscription is death (without upsell) Because a great subscription service simply isn't enough. Fundamentally Games' Oscar Clark explains where you're letting your most faithful customers down and leaving their cash on the table
May 24, 2023 Bad Brain NetEase introduces Canada-based Bad Brain Game Studios The move represents a continued push for international expansion, but is mobile being left behind?
May 24, 2023 Interview AppsFlyer’s Adam Smart on why cross-platform is the future AppsFlyer has launched a new multi-platform measurement solution, perfectly timed to catch the new wave of cross-platform content
May 24, 2023 Game Dev Rebellion The Activism Game: How games can provoke positive change for good Game designer and developer Daniel Fernández Galeote on how developers can play their part and motivate pro-environmental action
May 23, 2023 Q&a Rusty Lake co-founder Robin Ras celebrates success and shares what's next for the studio Creating a shared, surrealistic world for their games is just one part of what makes Rusty Lake unique…
May 23, 2023 Next Level Hypercasual It’s the end of an era in hypercasual - we can turn it into a new opportunity Christoph Sachsenhausen, the managing director of Sunday, explains how the company is leveraging its success in a rapidly changing market
May 22, 2023 Interview CipSoft’s Manuel Roth discusses TibiaME’s past, and its future The mobile MMORPG recently celebrated its 20th anniversary - but what’s the secret to its success?
May 19, 2023 Q&a Sybo and Outplay on the collaboration behind Subway Surfers Blast We caught up with Sybo and Outplay CEOs Mathias Gredal Nørvig and Douglas Hare on the latest addition to the Subway Surfers franchise