July 9, 2021 Hiring Now 10 games industry jobs to apply for this week Job vacancies from King, Zynga, Niantic and Playrix
June 10, 2021 Bid Accepted Voodoo acquires user-acquisition expert Bidshake Company launched in January 2020
June 9, 2021 Hypercasual Have-a-go Voodoo offering $1 million for new hypercasual hits Summer Games Competition takes place between June 10th to July 15th
May 24, 2021 Voodoo X Snapchat Snapchat gaming is different: it's curated; it's hypersocial Snap Games and Voodoo explain their partnership
May 21, 2021 Snap Partner Summit 2021 Voodoo extends partnership with Snapchat, five more games coming to platform Unity deal also in place regarding Bitmojis
April 21, 2021 You're A Winner Voodoo announces six regional winners of its $150,000 hypercasual contest They were rewarded with $20,000
April 18, 2021 Speaker Spotlight "Don’t always assume that you need expensive and professional training to enter the industry" Pocket Gamer Connects Digital #6 kicks off on April 19th
January 21, 2021 Break It Down How a partnership with Voodoo gave life to hypercasual indie, Demolish! We speak to Jean Mikryukov about how Voodoo's support helped his title thrive
January 13, 2021 Lessons From Voodoo How Voodoo is driving creativity and innovation in the creation of mobile game ads Voodoo creative marketing manager weighs in how to craft in-game ads that resonate with your users
December 28, 2020 2020 In Review Voodoo publishing lead Alexander reflects on a huge year in hypercasual Part of our 2020 year in review series
December 23, 2020 What A Year Voodoo's portfolio saw over two billion downloads in 2020 It also had 300 million monthly active users
December 21, 2020 Welcome To The Family Voodoo acquires Paris-based studio OHM Games "We're thrilled to be able to build on our existing relationship with OHM Games"
December 18, 2020 Competition Time Voodoo is hosting a hypercasual tournament with a top prize of $150k Entries must be in the puzzle or runner genres
December 10, 2020 Inno-vating Meet Inno Studio, winners of Voodoo's 2020 runner competition The studio won a sizeable investment and a partnership with hypercasual giant
December 4, 2020 Keeping It Casual Joining mobile’s most exclusive members club Voodoo senior designer Niek Tuerlings talks hybridcasual, and the games that are crushing it
November 17, 2020 Get Hyped Voodoo selects six winners for its hypercasual competition They won a publishing contract and $100,000
November 16, 2020 Redforce RedForce Games founder discusses benefits of partnering with Voodoo Anand talks RedForce's journey to hypercasual and how Voodoo's support saw the company flourish
November 2, 2020 Voodoo Voodoo opens Android testing to all partner studios "Until this year, Voodoo was not immune to the charm of the US gold standard of iOS exclusive testing"
October 15, 2020 Top Dog Voodoo was the top hypercasual publisher through downloads in Q3 2020 GameJam Co experienced the most growth
October 9, 2020 Welcome To China Voodoo's titles are launching in China through The9 "Through our strategic cooperation with Voodoo to jointly publish and operate a variety of casual games in China, we can leverage the popularity of high-profile game IPs in the Chinese market"
September 22, 2020 Case Closed Voodoo sues Rollic over plagiarism in hypercasual title Wood Shop "We're super excited at the outcome. The decision of the court sets a precedent especially for hyper-casual game copies"
September 17, 2020 Downloads Scribble Rider secures the most downloads for August 2020 It racked up 44.6 million
September 8, 2020 Best Of 2020 The Top 50 Mobile Game Makers of 2020 Revealed: The movers, shakers, and moneymakers
September 4, 2020 Investment Voodoo invests in Istanbul-based developer studio Fabrika Games "We will help Fabrika to develop their team and gather Turkish talent seeking to create successful Hyper-Casual games with Voodoo"
August 27, 2020 Heading East Voodoo expands with multiple offices across Asia "We are thrilled to be moving into the APAC region"
August 18, 2020 Investment Tencent makes minor investment in hypercasual specialist Voodoo "We can improve the way we distribute on Android"
August 13, 2020 The Lightneer Approach The Voodoo Approach: Lightneer on making the pivot to hyper-casual "We really like that Lightneer and Voodoo are very aligned on the need to test as frequently as makes sense"
August 12, 2020 You're A Winner Voodoo to award $100k and a publishing contract to the winner of its hypercasual competition It will be held through September
June 12, 2020 Oh Snap Voodoo signs a new deal with Snapchat Will bring one game to Snap Games and Bitmoji
June 5, 2020 The Tarboosh Approach The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo "It is hard to always meet their KPIs, but when you do, the game is usually sustainable and successful."
June 3, 2020 The Aya Approach The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with "Voodoo was willing to support us in pretty much every possible way"
June 1, 2020 The Orbital Knight Approach The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing "If you test something for the fifth time and the results are not good, this means the concept is not good"
May 29, 2020 The Lawson He Approach The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial "I would say that Voodoo has increased my business' revenue by infinite %"
May 27, 2020 The Cassette Approach The Voodoo Approach: How AquaPark.io developer Cassette grew with help from the hyper-casual publisher "These guys are experts of feeling the thin line between giving advice and letting you make your own decisions"
May 20, 2020 The Voodoo Approach The Voodoo Approach: How the world's biggest hyper-casual publisher makes its hit games An inside look at the company's development process
May 11, 2020 Free Webinar Free online PG.biz RoundTable discussion series launches tomorrow Register for a Work From Home panel featuring experts from King, Tilting Point, Voodoo, Tamatem and more
May 1, 2020 Jobs In Games Jobs in Games: Voodoo's Sophie Vo on the misconceptions of being a game lead Vo has spent time at Gameloft, Wooga and Rovio before making the move to Voodoo.
April 15, 2020 Slapping Downloads Slap Kings racked up the most mobile downloads in March 2020 Voodoo had three entries
April 1, 2020 Hypercasual Surge Hypercasual surges with the top 3 most downloads mobile games from Voodoo Crunching the data with App Annie
November 14, 2019 New Location Update: Voodoo expands 'beyond hyper-casual' with new Montreal studio Mehdi El Moussali will lead the team
November 1, 2019 Download Drivers Say Games, Voodoo and Good Job Games the most downloaded gamecos Sensor Tower's Q3 2019 data
October 1, 2019 Best Of 2019 The Top 50 Mobile Game Makers of 2019 Revealed: The movers, shakers and moneymakers!
September 2, 2019 Charts Weekly global mobile games charts: Voodoo's top 10 download dominance wanes Rankings from August 19th to 25th
August 5, 2019 Hyper-casual Voodoo’s ad monetisation and the recipe for hyper-casual success Thanks to the Mintegral-led campaigns, the ad fill rate for Voodoo’s titles increased from 30 per cent to a high of 75 per cent
August 1, 2019 European Expansion Interview: Hyper-casual specialist Voodoo opens new Istanbul studio “The move to Istanbul follows recent studio openings and that growth really demonstrates our drive to develop the sector and expand the hyper-casual market”
July 2, 2019 Job News Voodoo brings on Blizzard, King and Mamau hires for Berlin studio Two new game designers and two new developers
May 2, 2019 Impressive Numbers Voodoo outpaces hyper-casual rivals with 771 million downloads in six months Lion Studios and Playgendary follow in second and third
April 24, 2019 Jobs In Games Jobs in Games: Voodoo’s Wesley Clarke on how to get a job as a technical lead "Finishing projects should be your goal"