March 26, 2014 Sweet & Sour King's market debut opens at 10% below IPO price But mobile is still maturing
March 26, 2014 And The Award Goes To... Rovio's Icebreaker and Gameloft's Asphalt 8 run away with the Pocket Gamer Awards Nintendo also makes its mark
March 26, 2014 No Drift Oculus: We've always been 'culturally aligned' with Facebook Firm calls on fans to have faith
March 26, 2014 Building A Great Party Still in San Francisco? Head on over to our next Mobile Mixer for Build 2014 Mix and mingle with Fortumo and PG
March 26, 2014 Gmgc 2014 Chinese web game developers on their mobile false start Gamewave, Dovo, Youzu and Manyougu reveal their pain
March 26, 2014 Gmgc 2014 Tencent aims to dominate Chinese market with new Tencent Mobile Game Platform Will launch with 40+ games
March 26, 2014 Gmgc 2014 Chinese developers need to let PC games go, says LineKong CEO Welcome the new age of mobile opportunity
March 26, 2014 Boom Times Chinese mobile games market grew 156% in 2013 to $2.2 billion Estimated to be worth $6.9 billion by 2016
March 26, 2014 Talking Tax Breaks UKIE signs up TV Coalition for BAFTA event Set to detail the advantages of tax relief
March 25, 2014 Candy For Everyone Cut the Rope's Zeptolab files motion against King's 'Candy' trademark attempt in EU Om Nom means business
March 25, 2014 Bigger Is Better It's time for developers to get physical with their players, says Alistair Aitcheson Big screens are the future
March 25, 2014 Two Heads Better Than One Double Fine enters the publishing fray Helping indies stay indie
March 25, 2014 Financial News King set for $7.6 billion valuation ahead of NYSE debut Top brass could sell up for multi-millions
March 24, 2014 Gdc 2014 Wargaming looking to can 'cruel' IAPs in World of Tanks Blitz Looking to hook players for the long haul
March 24, 2014 Gdc 2014 Double Fine on how to become a multiplatform master And why you'll get 'really, really angry' at Android
March 24, 2014 Let The Betting Begin Creative Mobile signs up for Cashplay's real-money wager tournaments in Drag Racing Go head-to-head or pay for big skilled-based events
March 24, 2014 Tested By Millions Get more from your publishing platform with PikPokPlus Veteran developer opens up for all
March 24, 2014 Profitable Move Mobile games generate $100 million for Tencent in Q4 2013 While FY13 revenues rise 38% to $9.9 billion
March 21, 2014 Financial News Shanda Games sees FY13 mobile revenues rise dramatically to $79 million But Q4 is down 21% as Million Arthur player churn
March 21, 2014 Open Shop Apple launches Indie Game Showcase on App Store Links up with Simogo for debut splash
March 21, 2014 Gaming Ethics GDC 2014: The Drowning's Ben Cousins blames the snobbish 'Establishment' for unethical stigma surrounding free-to-play Discusses the ethics of 7 game business models
March 21, 2014 Financial Results Renren tries to reposition as 2013 revenue drops 2% to $157 million Games unit hit by $3.5 million restructure
March 21, 2014 Discount Your Engines Crytek undercuts Unreal 4 by $9 a month Get CryEngine-as-a-service program
March 21, 2014 Let Them Pay Ouya drops free-to-try restriction Devs can't cope with creating a demo, apparently
March 20, 2014 Financial News Gameloft's FY13 net income down 19% to $10.3 million Spent $20 million on upgrading IT systems
March 20, 2014 Unlocking Success iPhone version of The Room had 12 percent conversion rate Series now close to 10 million downloads
March 20, 2014 Financial News Kingsoft sees FY13 revenues up 54% to $356 million Building a mobile gaming platform
March 20, 2014 Hot Five Kabam buys Phoenix Age, iOS 7.1 highlights IAPs, and 10 developers reshaping the industry Last week's top five stories
March 20, 2014 Big In Japan Cross Horizon as cultural litmus paper, Docomo gets Dragon Quest X, and Final Fantasy Agito will repeat Weekly digest from Tokyo
March 19, 2014 Epic Move Unreal Engine adopts monthly $19 subscription model Opens up full access to source code
March 19, 2014 Free For Limited Time Marmalade announces new iOS-to-Android porting tool A juicy new market for iOS devs
March 19, 2014 Massive Increase WeChat boasted 335 million monthly active users in Q4 2013 Embracing mobile, embracing success
March 18, 2014 Expert Opinions We're 'pretty damn close' to BioShock Infinite being built by 3 guys in a garage Thoughts from a Bay Area breakfast roundtable
March 18, 2014 Gdc 2014 BlackBerry and Badland 2 - what Frogmind did (and didn't) do next How to follow up an unexpected smash
March 18, 2014 Gdc 2014 Kabam reveals the three pillars to mid-core mastery How Fast & Furious 6 hit 48 million downloads
March 18, 2014 Latin American Rising Get all the details at M2Games LATAM 2014 Happening 24-25 April in Miami
March 18, 2014 Into The Living Room Ubisoft, Warner Bros. and GREE back BlueStacks GamePop The battle for the living room heats up
March 18, 2014 Browsing For Fun Mozilla and Unity unlock web openess for gaming with WebGL support Firefox will be best environment
March 18, 2014 Gdc 2014 Discussing trends in the fast-maturing F2P sector Notably the rise of CCGs on Google Play
March 18, 2014 Brighter Shinier Now with real-time lighting, Unity 5 announced Pre-orders now available
March 18, 2014 Publishing Services Roadhouse Interactive offers a new deal for new market realities Keep control, gain expertise
March 18, 2014 Food, Booze & Pics All the fun from the Top 50 Developer 2014 VIP dinner Champagne for everyone
March 18, 2014 Time To Play Google adds support for real-time iOS-Android multiplayer to Play Game Services What's Apple next move?
March 18, 2014 King In Reverse Giant Interactive goes private in $1.6 billion share buyback Deal values publisher at $3 billion
March 17, 2014 Gdc 2014 Vlambeer talks Nuclear Throne, taking to Twitch, and demystifying game development Why it's good to let gamers keep an eye on you
March 17, 2014 Gdc 2014 Wooga on using the FUUU factor to hit the top of the App Store May the force be with FUUU
March 17, 2014 Gdc 2014 Think you've got a handle on China? Get ready for everything to change Yodo1's Fong on finding success in Asia