March 28, 2017 Crikey Lineage 2: Revolution was the top grossing game worldwide in February 2017 despite only being launched in South Korea Monster Strike and Clash Royale didn't stand a chance
March 28, 2017 Netease In 2017 Fantasy Westward Journey players exchange over $7.3 million worth of in-game currency daily Pearl Research has all the details from NetEase's media event in February 2017
March 27, 2017 Super Mario Flop Super Mario Run's sales failed to meet Nintendo's expectations But Fire Emblem Heroes is doing well
March 23, 2017 The Rich Get Richer The top ten public developers generated 54% of the global games industry's revenues in 2016 Tencent made up 10% of all revenues generated in the year
March 23, 2017 Still Going Strong Summoners War hits $780 million in lifetime revenue Com2uS RPG generated $280 million in one year
March 16, 2017 First Among Equals? Did you know Zynga now generates more mobile game revenue than EA? Zynga rise is going unnoticed
March 13, 2017 Worthalot MAG Interactive revenues rose to record $29.5 million in 2016 Profits increase to $5.8 million
March 13, 2017 Asian Dominance Tencent world’s top earning mobile games publisher in 2016 Asia-Pacific companies dominate App Annie’s rankings
March 9, 2017 Kabam Boycott Why Marvel: Contest of Champions' top players are threatening to walk away Kabam could be set to lose a substantial source of their revenue from the game
March 7, 2017 Korean Insight 82% of Korean games companies have annual sales of less than US $87,000 The top 10 Korean games companies: market insight from our partners at This Is Game
February 28, 2017 Happy Birds Rovio revenues shot up 34% in 2016 as games business had best year ever Games business revenues increase to €159 million
February 27, 2017 King Clash Clash Royale tops global mobile digital sales market in January 2017 SuperData Research breaks out the top ten
February 22, 2017 Pokemon Back Pokemon GO shoots back to the top of the grossing charts following major update New Pokemon and customisation options helping boost revenue
February 22, 2017 Rising Spending US iPhone gamers spent an average of $27 on games in 2016 Sensor Tower breaks out some estimates
February 16, 2017 Cash Royale Supercell’s Clash Royale grosses $1 billion in less than a year Finnish studio's latest hasn't left US App Store top 10 grossing rankings since September 2016
February 16, 2017 Fantasy Revenue Journey New mobile games spurred on Chinese publisher NetEase to $4 billion in revenue in 2016 A stellar year for the firm
February 15, 2017 Supercell Financials 2016 Supercell sees revenues grow to $2.3 billion in 2016 thanks to success of Clash Royale Earnings also increase around 8%
February 14, 2017 Esports In 2017 Revenues from eSports expected to hit $696 million in 2017 Newzoo digs into the growth of the market
February 9, 2017 Japanese Hit Nintendo's Fire Emblem Heroes made more than $5 million in first few days Over one million downloads half a day after release
February 6, 2017 Fired Up Nintendo’s Japan-first approach for Fire Emblem Heroes pays off as it nets $2.9 million on its first day Already a top grosser in the US and Japan
February 3, 2017 Pokemon Go Billionaire Pokemon GO surpasses $1 billion in revenue in seven months Sensor Tower thinks it has a long future ahead
January 31, 2017 Super Mario Revenue Super Mario Run generates $39 million from 78 million downloads Tatsumi Kimishima finally offers some numbers
January 27, 2017 Deal Me In Digital CCGs set to generate $1.4 billion worldwide in 2017 SuperData Research looks at how the genre will perform
January 19, 2017 Grow Your Game How Pixonic grew revenues for Walking War Robots from $0 to $1 million a month Philipp Gladkov talks confidence and analytics
January 19, 2017 Not Quite A Billion Pokemon GO generated $950 million in revenue in 2016 More than global sales for Batman vs Superman: Dawn of Justice
January 19, 2017 Rapid Revolution Netmarble's Lineage 2: Revolution surpasses $176 million in revenues in its first month Only launched in South Korea
January 13, 2017 Stealth Success Breakout Ninja generated $24,100 from 650,000 downloads in its first week Helped promote other titles too
January 6, 2017 Money Makers App Store developers earned $20 billion in 2016 Apple rounds up its 2016 with some big numbers
January 5, 2017 Tiga Survey 2017 Majority of UK games studios expect to increase investment and employment in 2017 Everyone's fairly optimistic
January 5, 2017 Xiaomi In India Xiaomi surpassed $1 billion in revenue in India during 2016 Sold two million devices in Q3
January 4, 2017 'tis The Season In-app spending generated $500 million in revenue during Christmas 2016 Two days, a lot of sales
January 3, 2017 Super Mario Jog Super Mario Run has generated $30 million from 90 million downloads Lower than expected but not hugely surprising
December 21, 2016 Looking Back Mobile games generated $40.6 billion in revenues from 2.6 billion MAUs in 2016 SuperData Research looks back on the year
December 20, 2016 China Esports China's mobile eSports industry expected to generate $2.6 billion in revenue in 2016 Three times more than 2015
December 20, 2016 Running Nicely Super Mario Run generates $14 million during its first three days of launch Yet more numbers run in
December 16, 2016 Ad Revenue Attribution AppsFlyer launches Ad Revenue Attribution service to track all revenue sources in one place See how much ad revenue you're actually making
December 16, 2016 Super Mario Predictions SuperData predicts $60 million in revenue for Super Mario Run Only time will tell
December 15, 2016 A Royal Victory Royal Revolt 2 saw 28% better D30 retention thanks to TROPHiT partnership Incentivised campaigns does wonders for flaregames
December 9, 2016 Super Mario Estimates Super Mario Run will generate $71 million in its first month of release, says Sensor Tower 7.1 million paying players is reasonable, right?
December 5, 2016 Jostling In Japan Sony's Fate/Grand Order has been more successful financially on Android in Japan than Pokemon GO Could never match global success
December 2, 2016 Projection Or Pipe Dream? "IAPs in India are going to be tough nut to crack" What stands between India and $1.1 billion?
December 2, 2016 Indian Mavens Will India's mobile games market really be worth $1.1 billion by 2020? Indian Mavens discuss App Annie's projections
November 15, 2016 The Main Event How Space Ape makes up to 50% of its revenues from in-game events Simon Hade explains
November 14, 2016 Downloads Soar, Revenue To Follow Indian mobile gaming revenues will reach $1.1 billion by 2020 App Annie and NASSCOM expecting big things
November 11, 2016 Bigger And Cheaper Mobile games will be bigger than PC in Southeast Asia by 2018 Niko Partners report tells all
November 1, 2016 The Charticle How has the market responded to the changing genres of Plants vs. Zombies and Best Fiends? Has the change been resisted, or welcomed with open arms?
October 28, 2016 Tencent On Top Tencent generated more games revenue in the first half of 2016 than EA or Activision Blizzard ever have in a year Newzoo Global Games Market Report tells all
October 12, 2016 Samsung Sales Samsung slashes sales forecasts and predicts $2 billion loss in wake Galaxy Note 7 woes Sales figures affected, but not so much
October 7, 2016 Heating Up Samsung profits increase by $3.6 million despite exploding phone fiasco Other arms of the business still performing well
October 3, 2016 Going To The Top Pokemon GO generated $204 million of August 2016's $3 billion mobile game revenues Highest grossing game of the month