Pgc Summit Shanghai
Tips for navigating China's enormous games market
Tips on choosing a local partner, user acquisition and player behaviour
Founded in 2006, they are committed to developing broadly accessible, artistic, emotional and enriching experiences, including award-winning titles flOw, Flower and Journey.
Their work has exhibited in galleries and exhibitions across the globe, including the induction into Smithsonian’s permanent collection.
Their hope is to expand the range of emotional experiences possible in video games, so that it can be enjoyed and loved by people of all ages, cultures and backgrounds.