March 17, 2015 Eastward Bound Chillingo sets up shop in Shanghai Publishing services expand in to China
March 16, 2015 Jobs Board Unity, GoodGame Studios, and Kuju are hiring The latest mobile games job vacancies
March 16, 2015 Ad Up Funds Cheetah Mobile acquires MobPartner for $58 million The move to mobile ad tech
March 16, 2015 Hot Five The best of GDC, Apple Watch Glance for devs, and the making of Angry Birds Epic Last week's top stories
March 16, 2015 All That Glitters Is ZeptoLab's King of Thieves stealing any app store gold? The Charticle considers latest dungeon treasure game
March 16, 2015 Code Creation So... You Want to Make Video Games? Part 4: Build You've planned your game, now make it
March 14, 2015 Week That Was Apple Watch debated and GDC 2015 conclusions drawn The past 7 days in bite-sized portions
March 13, 2015 Open Access Why Unity and Epic's licensing moves prove the future of gaming is F2P Carter Dotson says free's the fee
March 13, 2015 Milestone StartApp celebrates 350 million monthly active users StartApp is a dev's best friend
March 13, 2015 Revved Up Devs debate Unity 5 vs Unreal Engine 4 and Source 2 The Indie Mavens talk engines
March 13, 2015 Independents Day So... You Want to Make Video Games? Part 3: Plan Failure to plan, when making games, is planning to fail
March 12, 2015 Shiny Faces Monument Valley dominates at BAFTA Games Awards 2015 Mobile games gain a good haul
March 12, 2015 16 March Deadline Final few days for discounted Pocket Gamer Connects Bangalore tickets Luxurious conference venue confirmed
March 12, 2015 By Indians For Indians Moonfrog Labs raises $15 million to develop games for India Zynga veterans rake in the cash
March 12, 2015 Smart Move App Annie unveils Singapore office for India and SE Asia Analytics firm targets emerging markets
March 12, 2015 Cheque Book Facebook taken to court over F2P in-game purchases Out-of-pocket parents are angry
March 12, 2015 Reach For The Sky How to secure your game code in the app store Wild West You need a weapon in your holster
March 12, 2015 Game Logic So... You Want to Make Video Games? Part 2: Design Got your new game concept down? Now it's time to start designing
March 11, 2015 Cash Flow Vserv closes Series B round with Maverick Capital Ventures US firm invests in India
March 11, 2015 Sending A Message Burberry, Lamborghini, Hairdressers... It's the $10,000 Apple Watch question How bling our the Mobile Mavens?
March 11, 2015 New Revenue Stream? Landmark ruling opens door to defend games against fake app store reviews Defamatory online reviews can be punished
March 11, 2015 Closing Doors PlayStation Mobile for Android and Vita will shut 10 September Sony pulls the plug on mobile store.
March 11, 2015 The Journey Triple-A branding an indie game concept: the Making of Angry Birds Epic Chimera's epic journey
March 11, 2015 Bring Home The Beacon RevMob on why location will make mobile ads relevant RevMob CEO highlights the benefits of beacons
March 11, 2015 Sdk Overload There are too many SDKs, says Heyzap's Jude Gomila SDK fragmentation is a big problem
March 11, 2015 Strong Ideas So... You Want to Make Video Games? Part 1: Concept Nick Pendriis explains how to cultivate strong ideas
March 10, 2015 Storytelling Inside the Game: Creating narrative in Pixelberry Games Kara Loo is quest building
March 10, 2015 Record Breaker GDC 2015 breaks 26,000 attendees, announces 2016 dates Gargantuan developer conference
March 10, 2015 Looking Good 10 ideas for Apple Watch game Glances How fast-firing Watch notifications could boost your iPhone game
March 10, 2015 The Basics So... You Want to Make Video Games? We kick off our exclusive serialisation of Nick Pendriis' game development ebook
March 9, 2015 Ios Extender From $349 to over $10,000, Apple Watch will be available from 24 April What's going to be on your wrist?
March 9, 2015 Quality Drive Saturation of supply is behind mobile's drive to triple-A, says Behaviour VP The industry needs to get serious
March 7, 2015 Week That Was Top 50 devs revealed, life after Subway Surfers, and President Spacey loves Monument Valley The past 7 days in bite-sized portions
March 6, 2015 Surfing Success How Denmark's top 2 studios are dealing with life after Subway Surfers The differing approaches of Kiloo and SYBO
March 6, 2015 Long Term Goals Jeferson Valadares on building Bandai Namco Games America's mobile business Waking a sleeping giant
March 6, 2015 Daily Grind Following a 4 cent ARPDAU testcase boost, DeNA partners with Fyber in US Maximising monetisation
March 5, 2015 Angry Birds Still Go! We talk about fans, not users or customers, says Rovio's Vesterbacka Mighty Eagle bigs up branding for Angry Bird's future
March 5, 2015 Trophy Time Mobile games clean up at 2015 IGF Awards 80 Days, Ephemerid: A Musical Adventure, and Metamorphabet rewarded
March 5, 2015 Changing Faces Oculus' developer relations guru Chris Pruett on converting games for mobile VR Chris Pruett of Oculus VR shares his tips at GDC 2015
March 5, 2015 Time To Go deltaDNA releases free and unlimited game analytics Leverages high performance big data platform
March 5, 2015 Brand This Brands are key to cost effective UA, says Warner Bros' Greg Ballard My branding brings all the gamers to the yard
March 5, 2015 Target Acquired InMobi Appographic Targeting puts the personal in personalised marketing New service launches at GDC 2015
March 5, 2015 On The Rocks GREE's Andrew Sheppard talks talent acquisition, not user acquisition GREE COO says we're focussing on the wrong things
March 4, 2015 Placement House of Cards appearance boosts Monument Valley back up the paid charts Dedicated Netflix users crucial to recent success
March 4, 2015 Power Of Brands Warners Bros doubles down on mobile with Mortal Kombat, Batman, LEGO and Game of Thrones titles Experimenting with both premium and free-to-play
March 4, 2015 Losing Control Can Apple's promotion of paid games stem the rising tide of F2P? Carter Dotson on losing control of the App Store
March 4, 2015 Set Free Unreal Engine 4 goes upfront free, backed by a 5% royalty fee "Epic succeeds only when creators succeed"
March 4, 2015 Retention's The Word Target sticky non-gamers, not fickle gamers, says Mag Interactive's Daniel Hasselberg Know your players