July 7, 2016 The Big One Save the date: PG Connects London 2017 is go on January 16th-17th Call for speakers, Super Early Bird tickets - we're all set
June 24, 2016 Poundlandslide Pocket Gamer Connects Vancouver, Helsinki and London tickets have never been cheaper Tonight we're gonna barter like it's 1985
May 5, 2016 Publisher Panel Video: The role of publishers, according to the publishers themselves What they look for and what they can do for you
April 26, 2016 Pure Gold Video: The golden rules for raising funding from institutional investors Inside track for cash
April 25, 2016 Play Persuasion Video: Why you should be developing using Google Play services The benefits of developing for Android
April 21, 2016 Money Makers Video: Data mining to find the App Store's hidden winners Making money without anyone noticing
April 18, 2016 Millionaire Panel Video: What does it cost to make a million on the App Store? Less than a million, you would hope
April 15, 2016 Get, Steady... Video: Adways on how pre-registration can rocket-boost your launch In particular, its own PreLaunch.me service
April 14, 2016 Session Lengths Video: Nicholas Lovell on why your on-ramp needs to be better than Facebook's Good luck with that!
April 12, 2016 Softlayer Services Video: Softlayer on the importance of cloud hosting services and GPNs Need to scale? You'll need cloud hosting
April 11, 2016 Culture Test Video: How to pass the Cultural Test for the Video Games Tax Relief British money for British companies
April 8, 2016 Live Pitches Video: PGC London 2016 live investor pitching There's plenty of advice and criticism, but will anyone get any investment?
April 7, 2016 Venture Concerns Video: Shelley Lau on what VCs look for for when investing They're not just there to bail you out
April 6, 2016 Built From Clay Video: Clayburger on looking for publishers at PGC London 2016 Matej Pavelka talks the difficulties of being a two man team
April 5, 2016 Vc And Me Video: How Pollen VC can accelerate your cashflow Get your app store revenues faster thanks to venture capitalism
April 4, 2016 Virtual Realities Video: Volker Ritzhaupt on meditative VR puzzle game Carpe Lucem Avoiding motion sickness by going at a slower pace
March 30, 2016 Prototype Payment What UK developers need to know about the UK Games Fund Up to £25,000 for developers to build prototypes
March 29, 2016 Kickstarter Knowledge Rockfish's Michael Schade on how to run a Kickstarter campaign Be prepared, and don't overpromise
March 24, 2016 Dynamic Prices Scientific Revenue's Ted Verani on increasing your LTV through dynamic IAP pricing Different people, different prices
March 22, 2016 Go Fund Me Barrie Dowsett on how UK developers can get money from the government Seed investment and tax relief for video games to the rescue
March 21, 2016 Jetfuel Video: Execution Labs' Keith Katz on the point of game accelerators What they should offer you, and warning signs to look out for
January 29, 2016 Not Taxing Why did Myriad Associates come to PG Connects London 2016? Barry Dowsett on R&D tax credits
January 28, 2016 Local Talent How the Vancouver Economic Commission is helping game developers to thrive Nancy Mott explains
January 27, 2016 Listen Up Zemeho explains its 'in-game Spotify' music service Valinta at PG Connects London 2016 Kimmo Kuusipalo reveals all
January 26, 2016 Making Some Noise Why did UK indie JAM2Games come to PG Connects London 2016? Meet and greet
January 25, 2016 Industry Buzz Why did French indie Digixart come to PG Connects London 2016? Meet and greet
January 22, 2016 Read Them All The top 11 talks from Pocket Gamer Connects London 2016 Nuggets of key knowledge
January 22, 2016 Its The Finnovators Dealing with success: is Finland still ahead of the game? Small country, big games
January 21, 2016 All About Spectators How big will mobile eSports be in 2016, and what will be Clash Royale's impact? Newzoo's Peter Warman explains
January 21, 2016 Roaring Success PG Connects London 2016 sets new records with over 1,400 delegates from 54 countries This year's event biggest and best ever
January 21, 2016 Gaming And Dancing Sabrina Carmona on why mobile devs not targeting Latin America are missing out Goodgame's Sabrina Carmona on Brazil and beyond
January 20, 2016 Indie Lifeblood Indie developers discuss why they are the lifeblood of the industry Or are they?
January 19, 2016 Better Together Pablo Jordi on a magical Finnish-Korean mobile game co-production And why more devs should do it
January 19, 2016 Seeking Success Lumo Development's Steve Stopps on defining success in the games industry It's not about the money, money, money
January 19, 2016 Know Your Numbers How to pitch an Asian mobile game publisher Tencent, Gamevil and more share insights
January 19, 2016 Homeward Bound Indie developers discuss the new ways of working in the current industry Mostly just working from home
January 19, 2016 Publisher Panel Publishers discuss their changing role in the mobile space They're going through changes
January 19, 2016 Top Five Traits Priori Data's Anders Lykke on the five traits for a successful indie game Read the data, find the facts
January 19, 2016 Communal Development Natalie Griffith on promoting your game while you're building it Build it as they come
January 19, 2016 A Whole New World Gareth Edmondson on life outside the App Store A world without Apple
January 19, 2016 Harder Than It Looks Square Enix Montreal's Patrick Naud on transitioning from triple-A console to mobile dev New tricks
January 19, 2016 Youtube Panel Developers and journalists on working with YouTubers and the mobile media The way of the future
January 19, 2016 Two-way Street Next Games' Kalle Kaivola shares tips for working with IP Approaching brands properly
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Dark Horse How to make it to the number one spot on the App Store Amir Rajan on the success of A Dark Room
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on