December 7, 2021 Aligned Incentives Tilting Point on synergistic growth by supercharging its developers' success Samir Agili, Asi Burak and Jean-Sebastien Laverge discuss
December 3, 2021 Dead Good N3twork scaled Idle Necromancer's DAUs by 970% Surge in DAUs and revenue in the first month
November 26, 2021 Growing Globally Tencent appoints Zoran Roso as marketing director of global publishing Continuing its overseas expansion strategy
November 24, 2021 Plugged In Plug In Digital raises $75 million for indie games publishing Over 30 titles in the publishing pipeline
October 26, 2021 Forging New Alliances Goodgame Studios launches in-house publishing arm, starting with mobile Its debut is War Alliance from Magnific Games
October 12, 2021 Now Live Tilting Point and Carry1st publish SpongeBob: Krusty Cook-Off in Africa One game, 54 countries
October 4, 2021 Perfect Deal Reliance partners with Simteractive to publish Eden Isle: Paradise Resort Building from beta to global publishing
September 29, 2021 Pgc Digital #8 PGC Digital: How to approach conflict with publishers Six industry pros get together to talk best practices
September 28, 2021 Pgc Digital #8 PGC Digital: What to expect from a publishing deal Square Enix's Ed Perkins lists the dos and don'ts
September 28, 2021 Three Up Big Idea Games, Golden Parachute and Mustard Games join N3twork's platform More games, more scale
September 16, 2021 Hypercasual Help Run of Life indie dev Tarek Mongy on how to have a hypercasual hit Tarek Mongy explains how working with Voodoo helped him create more successful games
September 15, 2021 Diversification Azur Games acquires minority stake in Neosus for $2.2 million Setting sights on publishing future app development projects
August 11, 2021 Plugged In Publishing From concept to creation: Plug Head, a hypercasual hit game How Sunday supported the creators of Plug Head through rejection, to achieve their dream and build a hypercasual hit
August 4, 2021 Finding Value Tilting Point acquires publishing rights to Hidden Hotel: Miami Mystery WhaleApp's hidden object game has generated $40 million
July 29, 2021 Next Level Turkish indie studio Udo Games raises $420,000 to begin self-publishing "We will take serious steps to raise qualified human resources…"
July 26, 2021 Don't Go Alone Warriors of BizDev: A guide to raiding in the world of game development How to make your business quests more successful
July 7, 2021 New Strategy FunPlus appoints former NetEase director Michael Tong as chief strategy officer "Tong will elevate our company’s strategic vision..."
June 30, 2021 Holistic Hypercasual Publishing for all: CrazyLabs offers publishing for the other 99% Hypercasual expert offers developers a revenue stream for games outside the top tier
June 22, 2021 Boom Boom BoomHits announces world's biggest hypercasual competition with $2 million prize fund BoomHits CEO Jon Hook talks about the label's plans to disrupt the hypercasual market
June 22, 2021 Gear Up Looking for your mobile games studio to be acquired? Here's what recent M&A data is telling founders Pollen VC's Martin Macmillan highlights the trend
June 9, 2021 Multiplayer Metaverse 233 Playground - the power of the platform MetaApp looks to offer multiplayer titles a key to China
June 9, 2021 You Have My Sword Phoenix Games takes over Knighthood publishing rights from King Five million downloads since February 2020.
May 4, 2021 Out The Nest IronSource launches Supersonic Graduate Program to help hypercasual devs self-publish Learn how to operate independently
May 4, 2021 New Market Carry1st secures $6 million in Series A funding to scale mobile games in Africa Konvoy Ventures led the investment round
April 29, 2021 Long Term Hits How Kwalee helps hypercasual developers to fail fast on the road to success Giving developers the guidance and security to make hits
April 27, 2021 The Facts Why collaborating with a mobile games publisher is so painful, it's good for you AppQuantum lay down some home truths
April 20, 2021 Pgc Digital #6 PGC Digital: Publisher or self-publish? It comes down to time and money
April 20, 2021 Pgc Digital #6 PGC Digital: Fundamentally Games' path to becoming a publisher Our goal was to fill a gap in the market
April 1, 2021 Welcome To China Supersonic Studios expands to bring hypercasual to China Going global with extra bonuses
March 24, 2021 Staying Put Starbreeze appoints Tobias Sjögren as permanent CEO He has been acting chief exec since last October
March 23, 2021 Farewell Activision Blizzard to make cuts throughout Europe Only the publishing offices will be affected
March 22, 2021 Welcome To The Family ByteDance snaps up Shanghai-based studio Moonton Technology Best known for Mobile Legends: Bang Bang
March 17, 2021 Helping Hand Fundamentally Games teams up with Buzz Capital for new User Acquisition Testing Program The company will offer support to devs at an earlier stage
March 16, 2021 Get Hyper My.Games invests in hypercasual publisher Espresso Publishing It has a minority stake but could acquire controlling shares
March 11, 2021 New Venture Sumo Group launches Secret Mode indie publishing arm Head up by Sega vets James Schall and Derek Seklecki
March 10, 2021 Clear Intentions Leaf Mobile submits letter of intent to acquire Truly Social Games For a consideration of up to $29 million
March 9, 2021 International Women's Week "Your career should not fully define your identity," says Popagenda co-founder Geneviève St-Onge Women in Games week continues as Geneviève St-Onge highlights the need for identity.
March 9, 2021 Top Dog Google tops the publisher download charts for February 2021 Half of the entries were games publishers
February 16, 2021 Top Dog Kwalee is top British mobile games publisher by downloads "Our outlook is truly global, and we strive daily to reach hundreds of millions of players around the world"
February 15, 2021 Yoohoo Yooka-Laylee dev Playtonic launches Friends publishing label Firm is already working with three studios, details of first projects coming "soon"
February 12, 2021 Pgc Digital PGC Digital: Why Switch games need to hit a 70% rating or above for Nintendo to "deal with you" The process was explained via Greenlight Games CEO and founder Dean Day
February 10, 2021 Proving Popular Google tops the publisher download charts for January 2021 Voodoo, AppLovin and CrazyLabs were in the top five
February 9, 2021 Pgc Digital PGC Digital: Understanding the publishing process and trends "We look for anyone that is doing something different, in a word innovation"
February 8, 2021 Pgc Digital PGC Digital: Why it's never too early to show a publisher a game The topic was discussed in length during The Art of Publishing session
February 8, 2021 Welcome Aboard FunPlus hires Chris Petrovic as new chief business officer "Chris's career as an industry leader will empower our teams across the world to create, produce, and expand our brand of gaming experiences to wider markets and build upon our current ones"
February 8, 2021 Pgc Digital PGC Digital: Playdigious CEO discusses why practically any Nintendo Switch game can be brought to mobile "There is pretty much only benefits to bring it to mobile"
February 2, 2021 Top Of The World Tencent and NetEase remain App Annie's top publishers for the fourth year running A number of companies jumped up more than 10 places this year
February 2, 2021 On The Up Haruki Satomi becomes Sega Sammy group CEO Replaces his father in the top job
January 26, 2021 Welcome Aboard Kwalee hires Max Everingham to lead its push into console and PC "We're delighted to be welcoming Max to the team as we launch Eternal Hope, and we encourage PC and console developers of all sizes to start a conversation with us"
January 25, 2021 Come One Come All Mamboo Games opens publishing applications to all developers "We are confident that we will be able to achieve better results, so we decided to begin accepting applications from all mobile developers on the market"