South Korean publisher Gamevil (KDQ:063080) has posted net profits of 3.8 billion Won (around $3.5 million) in the firm's Q2 2011.
This is up almost 12 percent when compared to the same quarter in 2010.
Sales were also up across the quarter, hitting 9.8 billion Won ($9 million) a rise of more than 46 percent year-on-year.
As a result, the company has pitched the quarter as a huge success, touting both its strength on smartphones sales up 259 percent to 6.1 billion Won ($5.6 million) and representing 62 percent of the quarter's entire revenues.
Odds on overseas
In particular, Gamevil continues to push its presence in western territories. As in previous quarters, consolidated overseas revenue is up 34 percent, with the likes of Air Penguin hitting top spot on the App Store in the US.
"The second quarter result shows that Gamevil has successfully transformed to a publisher for smartphones, which are the driving force of the mobile landscape. said CFO and executive VP Yong Kuk Lee.
"We will continue to meet the challenges of this evolving market head-on, with new quality titles and more partnerships across diverse platforms including Apple App Store and Google Android Market."
As such, Gamevil says it expects similar levels of success from the $10 million it recently set aside to foster titles from third party studios.
Announced in June with 10 partnerships already signed, early hits include series such as Colosseum and Cartoon Wars.
[source: Gamevil]
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Top Stories
News
6 hours, 17 minutes ago
Red Games Co's Brian Lovell on their Apple Design Award Win: “Inclusivity was a focus from the beginning"
News
Jun 11th, 2024
App Store developers can start nominating their games for featuring later this year
Feature
5 hours, 1 minute ago
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
6 hours, 29 minutes ago
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
as
Feature
Jun 3rd, 2024