Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

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Mobile indie game developer marketing tips INDIE MAVENS Oct 26th, 2017

Mobile indie game developer marketing tips

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Kepa Auwae Business / Design RocketCat Games
Pierre-Luc Vettier CEO Zero Games Studios

Recent articles

Is augmented reality for smartphones a gimmick or great for games? MOBILE MAVENS Oct 25th, 2017

Is augmented reality for smartphones a gimmick or great for games?

The Mobile Mavens have their say on the hot topic

Aaron Ludlow Product Manager PlayStack
Ben Vu CEO SkyVu Entertainment
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Richard Hazenberg CEO Lunagames
Torulf Jernström CEO Tribeflame
Wilhelm Taht Executive Vice President, Games Rovio
William D. Volk Chief Futurist Forward Reality
Mobile Mavens: Is there an opportunity for smartphones to build on the Nintendo Switch model? MOBILE MAVENS Jul 14th, 2017

Mobile Mavens: Is there an opportunity for smartphones to build on the Nintendo Switch model?

Following recent investments, we ask the experts for their view

Christopher Kassulke CEO / Owner HandyGames
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oleg Pridiuk Evangelist, Defold King
Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
William D. Volk Chief Futurist Forward Reality
as Is Reliance Jio's affordable 4G benefiting Indian mobile game developers? INDIAN MAVENS Jul 5th, 2017

Is Reliance Jio's affordable 4G benefiting Indian mobile game developers?

And does greater engagement lead to greater profits?

Cartic P Business Development Manager Juego Studio Private Limited
Hrishi Oberoi Founder Photon Tadpole
Nalin Savara CEO and Technical Director Darksun Technologies
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

The iPhone turns 10: how can Apple shake up mobile gaming in the next decade? MOBILE MAVENS Jun 30th, 2017

The iPhone turns 10: how can Apple shake up mobile gaming in the next decade?

Our Mobile Mavens ponder the next 10 years for Apple and mobile gaming

Dave Castelnuovo Owner Bolt Creative
Devin Nambiar Head of Product Management, Asia-Pacific Electronic Arts
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nick Malaperiman Head of Marketing TopHouse Media

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Richard Hazenberg CEO Lunagames
Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Torulf Jernström CEO Tribeflame
William D. Volk Chief Futurist Forward Reality
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What do mobile developers think of Supercell's new game Brawl Stars? MOBILE MAVENS Jun 28th, 2017

What do mobile developers think of Supercell's new game Brawl Stars?

Mobile Mavens on Supercell's eSports effort

Aaron Ludlow Product Manager PlayStack
Adam Telfer Consultant MobileFreeToPlay

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.

Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Alexey Sazonov CEO Panzerdog
Devin Nambiar Head of Product Management, Asia-Pacific Electronic Arts
Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Tom Kinniburgh Consultant MobileFreeToPlay
What will iOS 11 dropping App Store top grossing charts mean for developers? MOBILE MAVENS Jun 20th, 2017

What will iOS 11 dropping App Store top grossing charts mean for developers?

Mobile Mavens on the new-look App Store

Jared Steffes Co-founder Muxy
Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Tom Kinniburgh Consultant MobileFreeToPlay
Will Luton Executive Producer Rovio
William D. Volk Chief Futurist Forward Reality
as How to break into the Indian games industry INDIAN MAVENS May 31st, 2017

How to break into the Indian games industry

Career advice from local industry figures

Ashish Gupta Country Manager - India, Sri-Lanka, Bangladesh Gameloft
Joel Johnson DigiKhel
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

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Can mobile games still launch successful multimedia IP? MOBILE MAVENS May 26th, 2017

Can mobile games still launch successful multimedia IP?

Will there be another Angry Birds?

Dave Castelnuovo Owner Bolt Creative
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Scott Foe Chief Product Officer Ignited Artists
Tom Kinniburgh Consultant MobileFreeToPlay
Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

Torulf Jernström CEO Tribeflame
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Can Tencent's MOBA Strike of Kings carry Honor of Kings' China momentum Westward? MOBILE MAVENS May 16th, 2017

Can Tencent's MOBA Strike of Kings carry Honor of Kings' China momentum Westward?

Can the Chinese hit make waves in the West?

Devin Nambiar Head of Product Management, Asia-Pacific Electronic Arts
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nikola Cavic Head of Business Development Nordeus
Torulf Jernström CEO Tribeflame
How useful is influencer marketing to an indie mobile game developer? INDIE MAVENS May 10th, 2017

How useful is influencer marketing to an indie mobile game developer?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pavel Ahafonau Co-founder Happymagenta
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
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Why is Amazon shutting down its Underground initiative? MOBILE MAVENS May 9th, 2017

Why is Amazon shutting down its Underground initiative?

Is it a sign that F2P can't be toppled?

Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

Torulf Jernström CEO Tribeflame
William D. Volk Chief Futurist Forward Reality
What can the rise of Dragon Ball Z Dokkan Battle teach us about in-game event design? MOBILE MAVENS May 3rd, 2017

What can the rise of Dragon Ball Z Dokkan Battle teach us about in-game event design?

Mavens discuss the power of a well-executed event

Adam Telfer Consultant MobileFreeToPlay

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.

Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Dan Gray Head of Studio ustwo
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