Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

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What will iOS 11 dropping App Store top grossing charts mean for developers? MOBILE MAVENS Jun 20th, 2017

What will iOS 11 dropping App Store top grossing charts mean for developers?

Mobile Mavens on the new-look App Store

Jared Steffes Co-founder Muxy
Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Tom Kinniburgh Head of Developer Relations GameAnalytics
Will Luton Executive Producer Rovio
William D. Volk Chief Futurist Forward Reality
as How to break into the Indian games industry INDIAN MAVENS May 31st, 2017

How to break into the Indian games industry

Career advice from local industry figures

Ashish Gupta Country Manager - India, Sri-Lanka, Bangladesh Gameloft
Joel Johnson DigiKhel
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

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Can mobile games still launch successful multimedia IP? MOBILE MAVENS May 26th, 2017

Can mobile games still launch successful multimedia IP?

Will there be another Angry Birds?

Dave Castelnuovo Owner Bolt Creative
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Scott Foe Chief Product Officer Ignited Artists
Tom Kinniburgh Head of Developer Relations GameAnalytics
Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

Torulf Jernström CEO Tribeflame
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Can Tencent's MOBA Strike of Kings carry Honor of Kings' China momentum Westward? MOBILE MAVENS May 16th, 2017

Can Tencent's MOBA Strike of Kings carry Honor of Kings' China momentum Westward?

Can the Chinese hit make waves in the West?

Devin Nambiar Head of Product Management, Asia-Pacific Electronic Arts
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nikola Cavic Head of Business Development Nordeus
Torulf Jernström CEO Tribeflame
How useful is influencer marketing to an indie mobile game developer? INDIE MAVENS May 10th, 2017

How useful is influencer marketing to an indie mobile game developer?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pavel Ahafonau Co-founder Happymagenta
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
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Why is Amazon shutting down its Underground initiative? MOBILE MAVENS May 9th, 2017

Why is Amazon shutting down its Underground initiative?

Is it a sign that F2P can't be toppled?

Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

Torulf Jernström CEO Tribeflame
William D. Volk Chief Futurist Forward Reality
What can the rise of Dragon Ball Z Dokkan Battle teach us about in-game event design? MOBILE MAVENS May 3rd, 2017

What can the rise of Dragon Ball Z Dokkan Battle teach us about in-game event design?

Mavens discuss the power of a well-executed event

Adam Telfer Product Lead Wooga

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.

Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Dan Gray Head of Studio ustwo
Will medals for eSports at the 2022 Asian Games accelerate mainstream acceptance? MOBILE MAVENS Apr 26th, 2017

Will medals for eSports at the 2022 Asian Games accelerate mainstream acceptance?

Full medals, full recognition?

Brian Baglow Executive Producer Team Rock Games
Jared Steffes Co-founder Muxy
Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

as Do mobile games need a well-known IP to succeed in India? INDIAN MAVENS Apr 20th, 2017

Do mobile games need a well-known IP to succeed in India?

And can developers gain traction on their own?

Hrishi Oberoi Founder Photon Tadpole
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Shiva Nandy CEO Skytou Studios
Does Pokemon GO leave room for another location-based hit? MOBILE MAVENS Apr 19th, 2017

Does Pokemon GO leave room for another location-based hit?

Is location-based gaming a winner-takes-all market?

Jared Steffes Co-founder Muxy
Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Will Luton Executive Producer Rovio
William D. Volk Chief Futurist Forward Reality
How big can King's Call of Duty mobile game be? MOBILE MAVENS Apr 12th, 2017

How big can King's Call of Duty mobile game be?

Discussing the potential of the shooter genre on mobile

Brian Baglow Executive Producer Team Rock Games
Devin Nambiar Head of Product Management, Asia-Pacific Electronic Arts
Reginaldo Valadares General Manager Rovio Stockholm

Reginaldo started his career in games 16 years ago when he founded Jynx Playware – a pioneer in online multiplayer games in Brazil. In 2010 he took the lead of Glu Mobile’s studio in Sao Paulo where he released Blood and Glory, first and only Glu’s title to date to secure a 5 stars rating.

Reginaldo moved to Berlin in 2012 for a brief passage at Wooga and later on at Aeria Games, where he learned the game business from the publishing side. Last fall Reginaldo realised Germany was not cold enough and moved to Finland to be Head of Production for Rovio Stars.

Scott Foe Chief Product Officer Ignited Artists
Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

Wilhelm Taht Executive Vice President, Games Rovio
William D. Volk Chief Futurist Forward Reality
as What will happen to the Indian games market when smartphone adoption slows? INDIAN MAVENS Apr 11th, 2017

What will happen to the Indian games market when smartphone adoption slows?

Is the industry's growth too dependent on sheer device volume?

Cartic P Business Development Manager Juego Studio Private Limited
Deepak Madathil Founder Pixel Ape Studios
Hrishi Oberoi Founder Photon Tadpole
Nalin Savara CEO and Technical Director Darksun Technologies
Rohith Bhat CEO 99Games Online Private Ltd.
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

How do indie developers measure and define success? INDIE MAVENS Apr 7th, 2017

How do indie developers measure and define success?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Erik van Wees Co-founder Arcane Circus
Matthew Annal MD Nitrome
Pavel Ahafonau Co-founder Happymagenta
Sebastian Lindén CEO & Creative Director Qaos Games
Tanya Short Creative Director Kitfox Games
Why does Clash Royale have no worthy competition? MOBILE MAVENS Apr 4th, 2017

Why does Clash Royale have no worthy competition?

A year on, why has there been no challenger for the Clash Royale crown?

Adam Telfer Product Lead Wooga

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.

Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Christopher Kassulke CEO / Owner HandyGames
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jean-Philippe Decka CeO PocketWhale

Jean-Philippe has 5 years' experience building startups and advertising mobile games globally. He has a strong entrepreneurial mindset and highly developed expertise in sales strategy, team management, user acquisition, game design, user engagement and monetization.

Jean-Philippe started his career working for the mobile game publisher Chugulu where he was in charge of designing and marketing free to play titles. He contributed to the success of the award winning e-commerce platform lazada.ph while working for Rocket Internet as Global Venture Director in the Philippines. After Rocket Internet, Jean-Philippe joined HitFox as Head of Business Development for mobile games marketing ventures GameFinder and AppLift. He helped grow and develop both companies internationally as Chief Revenue Officer.

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
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