Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

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as Does iPhone 7's high price seal its doom in India? INDIAN MAVENS Sep 16th, 2016

Does iPhone 7's high price seal its doom in India?

Indian Mavens discuss the $900 phone

Ankush Madad Co-Founder and Creative Head Dropout Games
Cartic P Business Development Manager Juego Studio Private Limited
Hrishi Oberoi Founder Photon Tadpole
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Srinivasan Veeraraghavan Co-founder Roosh Interactive
Vaibhav Chavan CEO and Founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

Recent articles

What impact will Super Mario Run have on mobile indie game developers? SUPER MAVENS RUN Sep 15th, 2016

What impact will Super Mario Run have on mobile indie game developers?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Henrik Johansson Designer and artist Mediocre
Matthew Annal MD Nitrome
Pierre-Luc Vettier CEO Zero Games Studios
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
How do virtual reality's unique challenges affect how developers make and support games? VR MAVENS Sep 15th, 2016

How do virtual reality's unique challenges affect how developers make and support games?

The VR Mavens discuss

Adam Robaszyński-Janiec Founder The House of Fables
Alex Schwartz CEO Owlchemy Labs
Andrew Wilton Technical Director Climax Studios New Zealand
Chris Hewish Head of Studio Survios
Daniel Da Rocha Director Mudvark
Eddie Beardsmore Project Manager Coatsink
Ethan Einhorn Director of Marketing Sidekick VR
Katie Goode Creative Director Triangular Pixels
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mikael William Bergene Indie Developer individual
Oliver Kern Chief Commercial Officer Lockwood Publishing
Oskar Burman CEO Fast Travel Games
Rich Hancock Creative Director Ragtag Studios
Sam Watts Game Producer Tammeka
Tomas Gillo Vice President of Development nDreams
Tommy Palm Co-founder Resolution Games

With over two decades of experience as a game designer and entrepreneur, Tommy Palm has earned the title ‘Games Guru’ at leading casual social games company, King. He works at the forefront of the company’s prevalent cross-platform games initiatives taking games from social to mobile.

Tommy started programming games for the Commodore 64 back in 1986 as a hobby until 1999, when he founded Jadestone.

Would Supercell acquiring other studios be a good idea? MOBILE MAVENS Sep 13th, 2016

Would Supercell acquiring other studios be a good idea?

Our Mobile Mavens discuss Ilkka Paananen's hints

Eddie Beardsmore Project Manager Coatsink
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nick Malaperiman Head of Marketing TopHouse Media

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Paul Farley CEO / Founder Tag Games

Since founding Tag Games in 2006 Paul has built the studio from humble beginnings to become one of the most respected and successful mobile and handheld developers in Europe.

He began a long, and some might say, distinguished, games industry career at legendary developer DMA Design, playing a key role in the development of the GTA series

Scott Foe Chief Product Officer Ignited Artists
Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Torulf Jernström CEO Tribeflame
Will Luton Product Lead A Thinking Ape
Mobile developers react to iOS 10's Limit Ad Tracking changes MOBILE MAVENS Sep 6th, 2016

Mobile developers react to iOS 10's Limit Ad Tracking changes

Can the UA market cope?

Dave Castelnuovo Owner Bolt Creative
Jared Steffes Business Development Manager Super Rewards
Jean-Philippe Decka CeO PocketWhale

Jean-Philippe has 5 years' experience building startups and advertising mobile games globally. He has a strong entrepreneurial mindset and highly developed expertise in sales strategy, team management, user acquisition, game design, user engagement and monetization.

Jean-Philippe started his career working for the mobile game publisher Chugulu where he was in charge of designing and marketing free to play titles. He contributed to the success of the award winning e-commerce platform lazada.ph while working for Rocket Internet as Global Venture Director in the Philippines. After Rocket Internet, Jean-Philippe joined HitFox as Head of Business Development for mobile games marketing ventures GameFinder and AppLift. He helped grow and develop both companies internationally as Chief Revenue Officer.

Richard Hazenberg CEO Lunagames
William D. Volk CCO PlayScreen
as Is Shilpa Shetty's newly co-founded Viaan Studios set for success? INDIAN MAVENS Sep 1st, 2016

Is Shilpa Shetty's newly co-founded Viaan Studios set for success?

Leading Indian developers weight up the new studio's chances

Abhinav Sarangi Co-Founder All in a Days Play
Ankush Madad Co-Founder and Creative Head Dropout Games
Cartic P Business Development Manager Juego Studio Private Limited
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Poornima Seetharaman Lead Game Designer GSN Games
Raoul Nanavati CEO BYOF Studios
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Yadu Rajiv Game Designer and Developer

I've wanted to make games since I was in school and I've tried to learn and do as much as I could ever since. I studied English literature in college ( to free up my time for games) and then went on to do graduate studies in Design for Digital Experience at National Institute of Design. In between, I taught design, worked as a ux guy, and co founded a start up - called Hashstash (http://hashstash.in) where I made games. I left Hashstash some time ago and is currently teaching Game design, development and UX at Srishti Institute of Design, Bangalore. I also help with the IGDA Bangalore chapter and other community initiatives across India.

Updated with post-Gamescom impressions: Mobile Mavens discusss Gamescom's B2B-meets-consumer approach E3 ON BORROWED TIME? Aug 30th, 2016

Updated with post-Gamescom impressions: Mobile Mavens discusss Gamescom's B2B-meets-consumer approach

Mobile Mavens discuss the ideal trade show

Brian Baglow Executive Producer Team Rock Games
Christopher Kassulke CEO / Owner HandyGames
Jared Steffes Business Development Manager Super Rewards
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nick Malaperiman Head of Marketing TopHouse Media

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Ricardo Flores Executive Producer/Co-Founder B5 Studios

Sports and Action Sports games related with Brands have been his mantra, having worked at Biodroid for 7 years he had the opportunity to develop Skate, BMX, Surf, Olympics and football games.

Early in 2015, he started his own Studio, B5 Studios, a real mix approach to game dev from truly indie games to physical/hardware interaction experiences that combine mobile with external interfaces because games are made to make people happy.

Richard Hazenberg CEO Lunagames
Scott Foe Chief Product Officer Ignited Artists
Torulf Jernström CEO Tribeflame
William D. Volk CCO PlayScreen
Are paid apps dead or is there still life in premium mobile games for indies? INDIE MAVENS Aug 30th, 2016

Are paid apps dead or is there still life in premium mobile games for indies?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Henrik Johansson Designer and artist Mediocre
Kepa Auwae Business / Design RocketCat Games
Leanne Bayley Developer
Matthew Annal MD Nitrome
Pavel Ahafonau Co-founder Happymagenta
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
as Indian Mavens discuss Blyss and the power of an App Store feature for paid games PREMIUM OR F2P? Aug 11th, 2016

Indian Mavens discuss Blyss and the power of an App Store feature for paid games

Is premium still too risky?

Abhineet Prasad Co-founder Dastan Games
Amit Goyal Co-founder SuperSike Games
Ankush Madad Co-Founder and Creative Head Dropout Games
Cartic P Business Development Manager Juego Studio Private Limited
Deepak Madathil Founder Pixel Ape Studios
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Shilpa Bhat Senior Producer 99Games Online Private Ltd.

Joined Robosoft Technologies in 2002 as software engineer and worked on Mac platform with focus on graphics and OpenGL. From 2006, worked on reengineering over 10 AAA PC titles to Mac and managed client coordination, internal team and product development. Since 2011, leading the productions of casual games in 99Games. Building and managing creative, development and design teams at 99Games, product conceptualisation and design, reviewing technical designs, coordinations with vendors/publishers/distributors, game release plans, marketing and monetizations.

Siddharth Sivaraman Co-founder Dastan Games
Srinivasan Veeraraghavan Co-founder Roosh Interactive
Do mobile game developers actually care about Nintendo? MOBILE MAVENS Aug 8th, 2016

Do mobile game developers actually care about Nintendo?

Does NX bridge the gap to mobile, or is it more of the same?

Dan Gray Head of Studio ustwo
Jared Steffes Business Development Manager Super Rewards
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Thomas Nielsen Osao Games
Torulf Jernström CEO Tribeflame
William D. Volk CCO PlayScreen
Is the rumoured Nintendo NX portable hybrid console exciting for indie developers? INDIE MAVENS Aug 1st, 2016

Is the rumoured Nintendo NX portable hybrid console exciting for indie developers?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Kepa Auwae Business / Design RocketCat Games
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
Travis Ryan Studio Head Dumpling Design
What does Pokemon GO mean for the future of location-based gaming? MORE TO COME? Jul 26th, 2016

What does Pokemon GO mean for the future of location-based gaming?

Our Mobile Mavens discuss

Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Wilhelm Taht Head of Games Rovio
William D. Volk CCO PlayScreen
Will Pokemon GO's success have any influence on the way indies make games? HYPE BALLS Jul 22nd, 2016

Will Pokemon GO's success have any influence on the way indies make games?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Josh Presseisen Founder Crescent Moon Games
Kepa Auwae Business / Design RocketCat Games
Leanne Bayley Developer
Matthew Annal MD Nitrome
Mike Rose PR Manager and Developer Relations Ripstone
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
as Indian Mavens discuss the value of Indiagames founder Vishal Gondal's new early stage game investment fund INDIAN MAVENS Jul 19th, 2016

Indian Mavens discuss the value of Indiagames founder Vishal Gondal's new early stage game investment fund

And is Vishal Gondal the one to provide it?

Amit Goyal Co-founder SuperSike Games
Anila Andrade Producer 99Games Online Private Ltd.
Cartic P Business Development Manager Juego Studio Private Limited
Hrishi Oberoi Founder Photon Tadpole
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Roby John CEO June Software
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

How do mobile game developers balance their ad and IAP monetization  strategies? SWEETSPOT Jul 13th, 2016

How do mobile game developers balance their ad and IAP monetization strategies?

DeltaDNA asks the question

Andres Constantinidis CEO & Co-Founder TinyBytes Games
Bryan Davis SVP of Business Development Big Blue Bubble
Céline Holzmann Data Analyst Bandai Namco
Christian Calderon Chief Revenue Officer KetchApp
George Donovan Founder Gogii Games
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Does Pokemon GO's success validate Nintendo's approach to mobile games? MOBILE MAVENS Jul 12th, 2016

Does Pokemon GO's success validate Nintendo's approach to mobile games?

Mobile games industry reacts to the location-based smash

Christopher Kassulke CEO / Owner HandyGames
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jared Steffes Business Development Manager Super Rewards
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Scott Foe Chief Product Officer Ignited Artists
Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Thomas Nielsen Osao Games
William D. Volk CCO PlayScreen
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