Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

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Retail virtual reality: What does it need, and where the hell is it? WEARABLE MAVENS Oct 22nd, 2014

Retail virtual reality: What does it need, and where the hell is it?

Our Mavens look into the future of consumer VR

Ana Ribeiro Indie game designer

Game Designer/Developer programmer, artist and cosplayer.
Pixel rift is a reflection of my life experience playing games since I can remember.
This game is my final Project is for my masters degree in Games Design and Development at The National Film & Television School. Back in Brazil I ran my own Pie business, but that's another story.
I almost forgot to report that I also love cooking sushi and no one beat me eating ice cream.

E McNeill Indie game designer

In November 2012, I quit my job, moved across the country, and started working full-time as an indie game designer. My second commercial title was Bombball for Ouya, Mac, and PC. In late 2013, I won the Oculus VR Jam with a prototype called Ciess. Now, I’m working on turning Ciess into a full game called Darknet, set to release alongside the Oculus Rift. It’s by far the largest project I’ve ever worked on.

So far, this whole game development thing has been awesome.

Martin Caine Retroburn Games

Senior Programmer at @ticktockgames. Director of @retroburngames. Crafting games for Console, PC, and Mobile.

Scott Harber Owner Sc0tt Games

Sc0tt Games is run by Scott Harber, an eleven-year games industry veteran whose previous credits include The Getaway, Black, Burnout 3, Burnout Revenge, Burnout Paradise, Need for Speed Hot Pursuit, Need for Speed Most Wanted, Need for Speed Rivals, and Battlefield Hardline.

Tipatat Chennavasin VR/AR Developer

Recent articles

Apple's iPad reveal: What the industry wanted and what we got MOBILE MAVENS Oct 20th, 2014

Apple's iPad reveal: What the industry wanted and what we got

Did reality match up to the hype?

Dave Castelnuovo Owner Bolt Creative
Harry Holmwood European CEO Marvelous

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Thomas Nielsen Osao Games
Will Luton Game designer Doctor Monolith
William D. Volk CCO PlayScreen
Rovio's risk: Are layoffs evidence of lean times ahead at the house that Angry Birds built? MOBILE MAVENS Oct 13th, 2014

Rovio's risk: Are layoffs evidence of lean times ahead at the house that Angry Birds built?

Our Mavens give their view

Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Vladimir Funtikov Co-Founder Creative Mobile
William D. Volk CCO PlayScreen
Indie Mavens on providing physical addresses for Google Play MOBILE MAVENS Oct 10th, 2014

Indie Mavens on providing physical addresses for Google Play

Ahmed Samea CEO / Founder Amidos Games
Dan Menard CEO Double Stallion
Jon Ingold Creative Director inkle

Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.

Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.

 

Kepa Auwae Business / Design RocketCat Games
Paul Kilduff-Taylor Managing Director Mode 7 Games
Pavel Ahafonau Co-founder Happymagenta
Nine's not fine, so is Microsoft onto a winner with Windows 10? MOBILE MAVENS Oct 6th, 2014

Nine's not fine, so is Microsoft onto a winner with Windows 10?

An OS for all devices, or a Microsoft mess up?

Alex Bubb Head of Partner Management and Marketing Microsoft Mobile

An innovative and passionate senior marketing leader with a track record over 16 years driving propositions and brand development client-side for leading companies including Nokia, Sony Ericsson, Electronic Arts, T-Mobile, Sony, and Canon.

Alexey Sazonov Sales and Marketing Director HeroCraft
Christopher Kassulke CEO / Owner HandyGames
Dave Castelnuovo Owner Bolt Creative
Harry Holmwood European CEO Marvelous

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Richard Hazenberg CEO Lunagames
Will Luton Game designer Doctor Monolith
The power and potential of card-collection mechanics for F2P mobile games MONETIZER MAVENS Sep 30th, 2014

The power and potential of card-collection mechanics for F2P mobile games

The Monetisation Maven ponder trumps and jokers

Ben Cousins F2P game consultant

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dimitar Draganov Monetization Manager flaregames

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Ethan Levy Monetization design consultant, writer of FamousAspect.com
Justin Stolzenberg Director, Product & Monetization flaregames
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mitchell Smallman Rovio Entertainment

Mitchell Smallman is a Product Manager for Rovio Entertainment and a veteran of the free-to-play game space, having worked on over a dozen successful games in the social and mobile game industries.

He regularly speaks at colleges and conferences on video game product design. He is also an expert at writing incredibly dry personal bios for websites that make him sound like a stuffy business type dude.

Tom Farrell Marketing director Swrve
Wes Leviton Lead Designer Adrian Crook & Adrian Crook & AssociatesAssociates

Wesley Leviton is a lead designer and producer with a 15-year history of creating successful games across mobile, social, and console spaces. Wes is an early innovator in mobile gaming with a history of identifying, innovating, and incorporating emerging gaming trends.


Wes has worked for many major companies including Disney, Majesco, Sony of America, A&E, Hasbro, Warner Bros, and Ubisoft. His specialties include monetization strategies, live operations, game systems and mechanics, data driven design, user acquisition, and social game design.

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Advantage App Store? The industry reacts to App Bundles on iOS 8 MOBILE MAVENS Sep 29th, 2014

Advantage App Store? The industry reacts to App Bundles on iOS 8

Can Apple shake up app discovery?

Dave Castelnuovo Owner Bolt Creative
Jared Steffes President / Founder Furywing
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Kevin Corti Principal Spidershed Media
William D. Volk CCO PlayScreen
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Microsoft's move for Minecraft: Massive mistake or masterstroke? MOBILE MAVEN Sep 22nd, 2014

Microsoft's move for Minecraft: Massive mistake or masterstroke?

Our Mavens give their expert view

Dave Castelnuovo Owner Bolt Creative
David MacQueen Executive Director Strategy Analytics
Harry Holmwood European CEO Marvelous

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

John Griffin CMO GameSparks
Kevin Corti Principal Spidershed Media
Scott Foe Entrepreneur In Residence
William D. Volk CCO PlayScreen
Developers discuss Apple Watch's potential as a gaming platform MOBILE MAVENS Sep 17th, 2014

Developers discuss Apple Watch's potential as a gaming platform

Is it time for smartwatch gaming?

Adrian Hon CEO Six to Start
Keith Pichelman CEO Concrete Software
Neil Rennison Co-Founder Tin Man Games
Nicoll Hunt Head Honcho I Fight Bears

A veteran of Codemasters, Visual science, and Realtime Worlds, Nicoll has worked on everything from two-man to 250-strong teams, from games with zero budget to titles that cost over $110M (and which destroyed a company in the process).

Will Luton Game designer Doctor Monolith
A playground for creativity, but Indie Mavens unsure about Apple Watch's commercial potential MOBILE MAVENS Sep 16th, 2014

A playground for creativity, but Indie Mavens unsure about Apple Watch's commercial potential

Need more information

Andy Wallace Developer Andy Wallace
Christian West Developer Christian West
Dan Menard CEO Double Stallion
Eline Muijres Producer Game Oven
Jon Ingold Creative Director inkle

Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.

Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.

 

Joshua Boggs Designer Loveshack Entertainment
Justin Smith Developer Justin Smith
Kepa Auwae Business / Design RocketCat Games
Nathan Vella Co-founder / President Capy Games
Nicolas Barrière Designer Double Stallion
Pavel Ahafonau Co-founder Happymagenta
Simon Smith CEO / Owner thumbfood
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Should game developers have their eyes on Apple Watch? MOBILE MAVENS Sep 15th, 2014

Should game developers have their eyes on Apple Watch?

Or is Apple once again leading from the rear?

Christopher Kassulke CEO / Owner HandyGames
Dave Castelnuovo Owner Bolt Creative
Harry Holmwood European CEO Marvelous

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Thomas Nielsen Osao Games
William D. Volk CCO PlayScreen
Where next for user acquisition? MOBILE MAVENS Sep 9th, 2014

Where next for user acquisition?

A powerful tool or a rich man's toy?

Adam Telfer Product Lead Wooga

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager. Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Christopher Kassulke CEO / Owner HandyGames
Dave Castelnuovo Owner Bolt Creative
Jason Della Rocca Co-founder Execution Labs

Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market.

Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world.

Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference.

In 2009, Jason was named to Game Developer Magazine’s “Power 50,” a list which profiles 50 of the most important contributors to the state of the game industry.

As a sought after expert on the game industry, Jason has lectured at conferences and universities worldwide. He also serves on various advisory boards and volunteer roles, such as co-chairing IGDA-Montreal, as an advisor to the ICT Practice of Foreign Affairs, Trade and Development Canada, and serving on the research management committee of the GRAND Network Center of Excellence

John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Wilhelm Taht Tribe Lead, External Products Rovio Entertainment
Will Luton Game designer Doctor Monolith
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Our Indie Mavens discuss whether it's a case of mobile-only, mobile-first or mobile-last? MOBILE MAVENS Sep 8th, 2014

Our Indie Mavens discuss whether it's a case of mobile-only, mobile-first or mobile-last?

Launch question for our latest expert group

Ahmed Samea CEO / Founder Amidos Games
Danny Day Co-founder QCF Design
David Mitchell Co-founder Two Tails
Hugo Smits Game Designer Goodbye Galaxy Games
Jon Ingold Creative Director inkle

Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.

Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.

 

Kepa Auwae Business / Design RocketCat Games
Pavel Ahafonau Co-founder Happymagenta
Richard Perrin Owner Locked Door Puzzle
Simon Smith CEO / Owner thumbfood
Primed with a Twitch: Will Amazon ever be a serious gaming company? MOBILE MAVENS Aug 29th, 2014

Primed with a Twitch: Will Amazon ever be a serious gaming company?

Our Mavens go Prime

Christopher Kassulke CEO / Owner HandyGames
John Golden Senior Director of Marketing PlayPhone
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Johnny Coghlan CEO Ayopa Games
Jon Jordan Editor-at-Large Steel Media Ltd
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Thomas Nielsen Osao Games
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