Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

Featured

as What's ideal price point for mobile games in India? BITE OF THE APPLE Jul 21st, 2015

What's ideal price point for mobile games in India?

Our India Mavens sift through the pricing labels

Abhinav Sarangi Co-Founder All in a Days Play
Poornima Seetharaman Lead Game Designer JumpStart
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Vaibhav Chavan CEO Co-founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

Recent articles

Who are your game industry heroes? SHOULDERS OF GIANTS Jul 17th, 2015

Who are your game industry heroes?

Indie Mavens spread the love

Ben Murch Creative Director Rodeo Games
Constantin Graf Designer Rebus Mind
Ian Sundstrom Designer Ian Sundstrom
Jon Ingold Creative Director inkle

Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.

Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.

 

Justin Smith Developer Justin Smith
Kepa Auwae Business / Design RocketCat Games
Lucy Morris Artist Group Pug
Mike Rose Talent Scout tinyBuild Games
Richard Perrin Owner Locked Door Puzzle
Tanya Short Creative Director Kitfox Games
Is Super Evil's longterm approach to Vainglory monetisation coherent? MOBA OR MOBA$$$ Jul 15th, 2015

Is Super Evil's longterm approach to Vainglory monetisation coherent?

Our Monetizer Mavens look ahead

Ben Cousins F2P game consultant

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dimitar Draganov Monetization Manager flaregames

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Dylan Tredrea Product Manager Rovio Entertainment
Jero Juujärvi Founder Acquire, Engage & Monetize

Jero is a very business oriented and entrepreneur-spirited game developer focusing on combining game design, business and marketing.

CAUTION: If you engage this person with topics of game marketing or monetization, just clear your schedule for rest of the day.

Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mark Sorrell Freemium game design consultant

Mark Sorrell is a consultant and advisor on fremium game design, behavioural change, value perception and strategy. He has over a decade of experience in making games do new things, in new places, for new audiences. With an enviable history of successful projects for companies across gaming, broadcasting, advertising and finance, talk to Sorrell if you want to know how games can help your business.

Michail Katkoff Executive Producer, writer of DeconstructorofFun.com
Nicholas Lovell F2P consultant Gamesbrief
Halfway through: Mobile Mavens rate 2015 so far GLASS HALF... Jul 13th, 2015

Halfway through: Mobile Mavens rate 2015 so far

Their hopes and fears

Alexey Sazonov Sales and Marketing Director HeroCraft
Brian Baglow Founder / Director Scottish Games Network

Brian's worked with over 150 companies in the last ten years, in-house and as an independent consultant, helping companies to start up, find funding, develop games, establish brands, organise events, design apps, educate a new market, launch products, build a profile, meet the right people, and make things happen.

Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Scott Foe Chief Product Officer Ignited Artists
Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

William D. Volk CCO PlayScreen
How is Oculus Rift shaping up compared to Morpheus and Vive? RANKING THE VISION Jul 10th, 2015

How is Oculus Rift shaping up compared to Morpheus and Vive?

Our VR Mavens discuss if it still has first mover advantage

Barry Meade Commercial Director Fireproof Games
E McNeill Indie game designer

In November 2012, I quit my job, moved across the country, and started working full-time as an indie game designer. My second commercial title was Bombball for Ouya, Mac, and PC. In late 2013, I won the Oculus VR Jam with a prototype called Ciess. Now, I’m working on turning Ciess into a full game called Darknet, set to release alongside the Oculus Rift. It’s by far the largest project I’ve ever worked on.

So far, this whole game development thing has been awesome.

Guy Bendov CEO Side-kick Games

CEO, Side-kick Games, makers of Mini Ninjas Adventures for Kinect, Dr. Jolt, Romans from Mars and other exciting games.

http://www.sidekick.co.il

Paul Colls Creative Director Fierce Kaiju

Co Founder & Creative Director of Fierce Kaiju Ltd. Formerly of The Blast Furnace and Rockstar Games.

Sergio Hidalgo Designer and Programmer White Door Games

Founder of White Door Games, currently working on VR game Dreadhalls.

Tom Beardsmore Creative Director Coatsink Software

After co-founding Coatsink Software Ltd in 2009, I've worked on over 10 successful mobile (iOS / Android / Windows Phone / Blackberry) game / app projects and (more recently) 3 console (PS4, PS3, Vita, Xbox One, Wii U) / PC games and 2 games for Oculus VR / Samsung Gear VR. I'd describe my primary roles as Lead Producer / Creative and Managing Director.

Tomas Mariancik Designer

VR game developer.

App Store, Google Play or Steam? Our Indie Mavens debate which store has the best approvals process GOING LIVE Jul 8th, 2015

App Store, Google Play or Steam? Our Indie Mavens debate which store has the best approvals process

Horses and courses

Arnold Rauers Designer Tiny Touch Tales
Constantin Graf Designer Rebus Mind
Dan Menard CEO Double Stallion
Francois Alliot Designer Nerial
Heikki Repo Co-Founder and Creative Director Cornfox & Bros.

Heikki Repo is a Co-Founder and Creative Director of the game company Cornfox & Brothers Ltd. The company established in 2010 is best known for their adventure game Oceanhorn: Monster of Uncharted Seas (2013) and the Death Rally (2011, 2012).
Heikki enjoys plotting stories and making videogame art. He is a huge fan of storytelling and believes that every element of a videogame can be used to evoke emotions and deliver drama. Because of his non-stop creative nature, he works in many roles in game development.

Ian Sundstrom Designer Ian Sundstrom
Peter Akehurst Developer
Richard Perrin Owner Locked Door Puzzle
Sebastian Gosztyla Designer Sebastian Gosztyla
Vanessa Gratton Designer Yakuto
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Why the immediate success of Fallout Shelter can't be sustained SHELTER OR SHANTY? Jun 23rd, 2015

Why the immediate success of Fallout Shelter can't be sustained

Our Monetisation Mavens think long-term

Ben Cousins F2P game consultant

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dylan Tredrea Product Manager Rovio Entertainment
Jon Walsh CEO Fuse Powered
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mikkel Faurholm Freelance designer, writer of AppCrimes.com
Two months on, our Wearable Mavens debate if Apple Watch has a killer app? TIME TO JUDGE Jun 22nd, 2015

Two months on, our Wearable Mavens debate if Apple Watch has a killer app?

Or does lack of battery life trump all

Adrian Hon CEO Six to Start
Aki Jarvilehto CEO Everywear Games

Previously EVP at Remedy Entertainment, Mr. Järvilehto has 17 years of industry experience working in operative, executive and board positions in software, technology and games companies.

He also serves as board member in organisations such as Neogames and IGDA Finland.

Bard Hole Standal Designer and Illustrator
Christopher Kassulke CEO / Owner HandyGames
John Passfield Owner Red Sprite Studios

John Passfield is the owner of Red Sprite Studios and program manager of Right Pedal Studios, a mobile game accelerator.

He is a veteran of the computer games industry with more than 20 years professional experience on numerous titles.

John is also credited as a founding member of the Australian games development community having founded some of the first development houses in the early nineties including Gee Whiz! Entertainment and Krome Studios.

John also worked as Creative Director at Pandemic Studios, and was Co-Owner/Creative Director of 3 Blokes Studios before selling it to RockYou in 2011.

John is passionate about wearable gaming and developed a launch title, Snappy Word, for the Apple Watch. He has two other Apple Watch games scheduled for launch.

Liam Patton CEO Big Imagination Games
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Paul Virapen CEO WearGa

A veteran of the games industry with over 15 years experience, Paul has previously held roles as Head of Games at The Walt Disney Company, and CEO of Big Pixel Studios.

He is currently the CEO and co-founder of WearGa, a London based startup focused 100% on games designed for smartwatch.

Sarah and Mark Co-founders Wearlynx
William D. Volk CCO PlayScreen
Is E3 the place for mobile games and indie developers? INBETWEEN BLOCKBUSTERS Jun 19th, 2015

Is E3 the place for mobile games and indie developers?

Do our Indie Mavens measure up

Ben Murch Creative Director Rodeo Games
Francois Alliot Designer Nerial
Greg Dawson PR PagodaWest Games
Leanne Bayley Developer
Mike Rose Talent Scout tinyBuild Games
Nathan Fouts Founder Mommy's Best Games
Pavel Ahafonau Co-founder Happymagenta
Richard Perrin Owner Locked Door Puzzle
Tanya Short Creative Director Kitfox Games
Can mobile games head successfully to the movies? SILVER SCREEN OR FOOL'S GOLD? Jun 16th, 2015

Can mobile games head successfully to the movies?

Our Mavens settle back with a large cup of popcorn

Andreas Vahsen CEO / CCO / Game Economist MachineWorks Northwest
Brian Baglow Founder / Director Scottish Games Network

Brian's worked with over 150 companies in the last ten years, in-house and as an independent consultant, helping companies to start up, find funding, develop games, establish brands, organise events, design apps, educate a new market, launch products, build a profile, meet the right people, and make things happen.

Christoph Safferling Head of Game Analytics Ubisoft Blue Byte
Dan Gray Executive Producer ustwo
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Paul Farley CEO / Founder Tag Games

Since founding Tag Games in 2006 Paul has built the studio from humble beginnings to become one of the most respected and successful mobile and handheld developers in Europe.

He began a long, and some might say, distinguished, games industry career at legendary developer DMA Design, playing a key role in the development of the GTA series

William D. Volk CCO PlayScreen
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Is there still a mass market for pixel art games? CURVY FUTURE? Jun 12th, 2015

Is there still a mass market for pixel art games?

Indie Mavens debate blocky glories

Ben Murch Creative Director Rodeo Games
Dan Menard CEO Double Stallion
Ian Sundstrom Designer Ian Sundstrom
Kepa Auwae Business / Design RocketCat Games
Pavel Ahafonau Co-founder Happymagenta
Richard Perrin Owner Locked Door Puzzle
Shawn Allen Founder Nuchallenger
Tanya Short Creative Director Kitfox Games
Are we still treating Android as a second class mobile gaming citizen? TIME FOR PARITY? Jun 9th, 2015

Are we still treating Android as a second class mobile gaming citizen?

Our Mavens circle the age old iOS-versus-Android debate

Adam Telfer Product Lead Wooga

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.

Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Dave Castelnuovo Owner Bolt Creative
Jared Steffes President / Founder Furywing
John Golden Senior Director of Marketing PlayPhone
Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

William D. Volk CCO PlayScreen
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Is the success of Google Cardboard good or bad for the future of VR? STEALING A MARCH? Jun 8th, 2015

Is the success of Google Cardboard good or bad for the future of VR?

Our VR Mavens see strengths and weaknesses

Barry Meade Commercial Director Fireproof Games
E McNeill Indie game designer

In November 2012, I quit my job, moved across the country, and started working full-time as an indie game designer. My second commercial title was Bombball for Ouya, Mac, and PC. In late 2013, I won the Oculus VR Jam with a prototype called Ciess. Now, I’m working on turning Ciess into a full game called Darknet, set to release alongside the Oculus Rift. It’s by far the largest project I’ve ever worked on.

So far, this whole game development thing has been awesome.

Guy Bendov CEO Side-kick Games

CEO, Side-kick Games, makers of Mini Ninjas Adventures for Kinect, Dr. Jolt, Romans from Mars and other exciting games.

http://www.sidekick.co.il

Paul Colls Creative Director Fierce Kaiju

Co Founder & Creative Director of Fierce Kaiju Ltd. Formerly of The Blast Furnace and Rockstar Games.

Stan Kuhn Founder Live Game Board

Live Game Board is a physical printed board for playing game. It is a gate batween real and virtual world of games. Games played on our game board are control in unique way. You can see game from all angles which you normally can't.

Controlling the game using phones camera brings new way of playing. Imagine you had Angry Birds in your living room all in 3D. Or carts on your table without having to unpack and assemble track.

You can have monsters fighting in your room. Imagination is endless here.

Tom Beardsmore Creative Director Coatsink Software

After co-founding Coatsink Software Ltd in 2009, I've worked on over 10 successful mobile (iOS / Android / Windows Phone / Blackberry) game / app projects and (more recently) 3 console (PS4, PS3, Vita, Xbox One, Wii U) / PC games and 2 games for Oculus VR / Samsung Gear VR. I'd describe my primary roles as Lead Producer / Creative and Managing Director.

Tomas Mariancik Designer

VR game developer.

From Whales and Dolphins to Money Dodgers and Explorers: What's the point of player archetypes? BEHAVIOURAL TYPES Jun 3rd, 2015

From Whales and Dolphins to Money Dodgers and Explorers: What's the point of player archetypes?

Monetizer Mavens ponder the power of labels

Ben Cousins F2P game consultant

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dimitar Draganov Monetization Manager flaregames

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Jon Walsh CEO Fuse Powered
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mikkel Faurholm Freelance designer, writer of AppCrimes.com
Tim Rachor Game Designer Gameforge
Should your mobile game have an auto-play mode? LOOK NO HANDS Jun 1st, 2015

Should your mobile game have an auto-play mode?

Our Mobile Mavens debate skill and the lack of

Adam Telfer Product Lead Wooga

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.

Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Andreas Vahsen CEO / CCO / Game Economist MachineWorks Northwest
Dave Castelnuovo Owner Bolt Creative
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jared Steffes President / Founder Furywing
Jon Hare Owner Tower Studios

Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.

Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.

Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.

His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.

Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Scott Foe Chief Product Officer Ignited Artists
Will Luton Game designer Doctor Monolith
William D. Volk CCO PlayScreen
as How do we get Indian players to pay for mobile games? VALUE PROPOSITION May 27th, 2015

How do we get Indian players to pay for mobile games?

Our Indian Mavens talk about building an ecosystem

Abhinav Sarangi Co-Founder All in a Days Play
Himanshu Manwani Founder Xigma Games
Manish Bhatia Project Co ordinator Winjit Games

Manish Bhatia is a Computer Engineer by profession, and has been working with Winjit Games for 11 months as a project coordinator. He is passionate about India's games industry development, and aims to soon establish himself as a games industry evangelist. 

Mithun Balraj Founder / Editor The Game Scrawl

Mithun works towards building the indie development community of India and popularizing game culture by providing coverage of local events and hosting meet-ups, game jams and talks.

Rakshak Kalwani Founder VR Playing Games

Rakshak Kalwani is game developer and founder of VR Playing Games. After completing his engineering degree in 2010 he worked for a few startups and game studios, working on games such as Draw War and educational apps such as Splash Match Grade K before finally starting his own studio in July 2014.

Raoul Nanavati CEO BYOF Studios
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

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