Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

Featured

Updated with post-Gamescom impressions: Mobile Mavens discusss Gamescom's B2B-meets-consumer approach E3 ON BORROWED TIME? Aug 30th, 2016

Updated with post-Gamescom impressions: Mobile Mavens discusss Gamescom's B2B-meets-consumer approach

Mobile Mavens discuss the ideal trade show

Brian Baglow Executive Producer Team Rock Games
Christopher Kassulke CEO / Owner HandyGames
Jared Steffes President / Founder Furywing
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nick Malaperiman President (Publishing) Roadhouse Interactive

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Ricardo Flores Executive Producer/Co-Founder B5 Studios

Sports and Action Sports games related with Brands have been his mantra, having worked at Biodroid for 7 years he had the opportunity to develop Skate, BMX, Surf, Olympics and football games.

Early in 2015, he started his own Studio, B5 Studios, a real mix approach to game dev from truly indie games to physical/hardware interaction experiences that combine mobile with external interfaces because games are made to make people happy.

Richard Hazenberg CEO Lunagames
Scott Foe Chief Product Officer Ignited Artists
Torulf Jernström CEO Tribeflame
William D. Volk CCO PlayScreen

Recent articles

Are paid apps dead or is there still life in premium mobile games for indies? INDIE MAVENS Aug 30th, 2016

Are paid apps dead or is there still life in premium mobile games for indies?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Henrik Johansson Designer and artist Mediocre
Kepa Auwae Business / Design RocketCat Games
Leanne Bayley Developer
Matthew Annal MD Nitrome
Pavel Ahafonau Co-founder Happymagenta
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
as Indian Mavens discuss Blyss and the power of an App Store feature for paid games PREMIUM OR F2P? Aug 11th, 2016

Indian Mavens discuss Blyss and the power of an App Store feature for paid games

Is premium still too risky?

Abhineet Prasad Co-founder Dastan Games
Amit Goyal Co-founder SuperSike Games
Ankush Madad Co-Founder and Creative Head Dropout Games
Cartic P Business Development Manager Juego Studio Private Limited
Deepak Madathil Founder Pixel Ape Studios
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Shilpa Bhat Senior Producer 99Games Online Private Ltd.

Joined Robosoft Technologies in 2002 as software engineer and worked on Mac platform with focus on graphics and OpenGL. From 2006, worked on reengineering over 10 AAA PC titles to Mac and managed client coordination, internal team and product development. Since 2011, leading the productions of casual games in 99Games. Building and managing creative, development and design teams at 99Games, product conceptualisation and design, reviewing technical designs, coordinations with vendors/publishers/distributors, game release plans, marketing and monetizations.

Siddharth Sivaraman Co-founder Dastan Games
Srinivasan Veeraraghavan Co-founder Roosh Interactive
Do mobile game developers actually care about Nintendo? MOBILE MAVENS Aug 8th, 2016

Do mobile game developers actually care about Nintendo?

Does NX bridge the gap to mobile, or is it more of the same?

Dan Gray Head of Studio ustwo
Jared Steffes President / Founder Furywing
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Thomas Nielsen Osao Games
Torulf Jernström CEO Tribeflame
William D. Volk CCO PlayScreen
Is the rumoured Nintendo NX portable hybrid console exciting for indie developers? INDIE MAVENS Aug 1st, 2016

Is the rumoured Nintendo NX portable hybrid console exciting for indie developers?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Kepa Auwae Business / Design RocketCat Games
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
Travis Ryan Studio Head Dumpling Design
What does Pokemon GO mean for the future of location-based gaming? MORE TO COME? Jul 26th, 2016

What does Pokemon GO mean for the future of location-based gaming?

Our Mobile Mavens discuss

Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Wilhelm Taht Head of Games Rovio
William D. Volk CCO PlayScreen
Will Pokemon GO's success have any influence on the way indies make games? HYPE BALLS Jul 22nd, 2016

Will Pokemon GO's success have any influence on the way indies make games?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Josh Presseisen Founder Crescent Moon Games
Kepa Auwae Business / Design RocketCat Games
Leanne Bayley Developer
Matthew Annal MD Nitrome
Mike Rose PR Manager and Developer Relations Ripstone
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
as Indian Mavens discuss the value of Indiagames founder Vishal Gondal's new early stage game investment fund INDIAN MAVENS Jul 19th, 2016

Indian Mavens discuss the value of Indiagames founder Vishal Gondal's new early stage game investment fund

And is Vishal Gondal the one to provide it?

Amit Goyal Co-founder SuperSike Games
Anila Andrade Producer 99Games Online Private Ltd.
Cartic P Business Development Manager Juego Studio Private Limited
Hrishi Oberoi Founder Photon Tadpole
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Roby John CEO June Software
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

How do mobile game developers balance their ad and IAP monetization  strategies? SWEETSPOT Jul 13th, 2016

How do mobile game developers balance their ad and IAP monetization strategies?

DeltaDNA asks the question

Andres Constantinidis CEO & Co-Founder TinyBytes Games
Bryan Davis SVP of Business Development Big Blue Bubble
Céline Holzmann Data Analyst Bandai Namco
Christian Calderon Chief Revenue Officer KetchApp
George Donovan Founder Gogii Games
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Does Pokemon GO's success validate Nintendo's approach to mobile games? MOBILE MAVENS Jul 12th, 2016

Does Pokemon GO's success validate Nintendo's approach to mobile games?

Mobile games industry reacts to the location-based smash

Christopher Kassulke CEO / Owner HandyGames
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jared Steffes President / Founder Furywing
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Scott Foe Chief Product Officer Ignited Artists
Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Thomas Nielsen Osao Games
William D. Volk CCO PlayScreen
as Why are collaborations between indie studios so common in India? STRENGTH IN NUMBERS Jun 30th, 2016

Why are collaborations between indie studios so common in India?

Indian Mavens on sticking together

Abhinav Sarangi Co-Founder All in a Days Play
Abhineet Prasad Co-founder Dastan Games
Amit Goyal Co-founder SuperSike Games
Ankush Madad Co-Founder and Creative Head Dropout Games
Chirag Chopra Founder Lucid Labs
Goutham Dindukurthi Director Holy Cow Productions
Hrishi Oberoi Founder Photon Tadpole
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Shaan Mishra Founder, Designer Tryhard Entertainment
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Shruti Verma Developer Relations NASSCOM
Vaibhav Chavan CEO and Founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

Yadu Rajiv Game Designer and Developer

I've wanted to make games since I was in school and I've tried to learn and do as much as I could ever since. I studied English literature in college ( to free up my time for games) and then went on to do graduate studies in Design for Digital Experience at National Institute of Design. In between, I taught design, worked as a ux guy, and co founded a start up - called Hashstash (http://hashstash.in) where I made games. I left Hashstash some time ago and is currently teaching Game design, development and UX at Srishti Institute of Design, Bangalore. I also help with the IGDA Bangalore chapter and other community initiatives across India.

How damaging will paid App Store search ads be for the discovery of indie games? BLOCKED CHANNELS Jun 29th, 2016

How damaging will paid App Store search ads be for the discovery of indie games?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
Simon Joslin Creative Director The Voxel Agents
Travis Ryan Studio Head Dumpling Design
What do UK mobile game developers think of Brexit? SEE EU LATER Jun 24th, 2016

What do UK mobile game developers think of Brexit?

Post-referendum discussion from the UK mobile games industry

Andrew Wafer CEO Pixel Toys

Andy has 14 years of wonderful games publishing and development experiences. Before co-founding Pixel Toys he'd already notched up credits on more than 30 games, and most recently released the zombie splattering GunFinger for mobile and tablet which received over a million downloads in its first month. Andy started at life Codemasters and held Chief Game Designer and Global Brand Manager positions there, he also did some time at Activision, as FreeStyle Games as Head of Digital Platforms before leaving to co-found Pixel Toys in 2012.

Ella Romanos Commercial Director Strike Gamelabs
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Hugh Binns Co-owner Eight Pixels Square
Jeremie Texier CEO and co-founder Another Place Productions
Nigel Little Owner Distinctive Developments Limited
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Paul Farley CEO / Founder Tag Games

Since founding Tag Games in 2006 Paul has built the studio from humble beginnings to become one of the most respected and successful mobile and handheld developers in Europe.

He began a long, and some might say, distinguished, games industry career at legendary developer DMA Design, playing a key role in the development of the GTA series

Will Luton Product Lead A Thinking Ape
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Does E3 need mobile games more than mobile games need E3? SQUARE PEG, ROUND HOLE? Jun 20th, 2016

Does E3 need mobile games more than mobile games need E3?

Mobile Mavens discuss the mobile dearth at E3 2016

Dave Castelnuovo Owner Bolt Creative
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jared Steffes President / Founder Furywing
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Scott Foe Chief Product Officer Ignited Artists
Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

William D. Volk CCO PlayScreen
as Will the introduction of carrier billing unlock paying users' intent for India? MODALITY VS INTENT Jun 14th, 2016

Will the introduction of carrier billing unlock paying users' intent for India?

Indian Mavens discuss structural change

Amit Goyal Co-founder SuperSike Games
Deepak Madathil Founder Pixel Ape Studios
Hrishi Oberoi Founder Photon Tadpole
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Poornima Seetharaman Lead Game Designer GSN Games
Raoul Nanavati CEO BYOF Studios
Shaan Mishra Founder, Designer Tryhard Entertainment
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Vaibhav Chavan CEO and Founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

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Are codeless development tools making the mobile indie development scene stronger? SAY NO TO CODE Jun 10th, 2016

Are codeless development tools making the mobile indie development scene stronger?

Opening development to a new generation

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Dan Menard CEO Double Stallion
Matthew Annal MD Nitrome
Mike Rose PR Manager and Developer Relations Ripstone
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
Simon Joslin Creative Director The Voxel Agents
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
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