Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

Featured

Why did Take-Two buy Social Point? MOBILE MAVENS Feb 21st, 2017

Why did Take-Two buy Social Point?

What's the motivation for the $250 million deal?

Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jared Steffes Co-founder Muxy
Jon Jordan Contributing Editor Steel Media Ltd
Nick Malaperiman Head of Marketing TopHouse Media

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Scott Foe Chief Product Officer Ignited Artists
William D. Volk Chief Futurist Forward Reality

Recent articles

as Will Google Play integration in digital wallets affect Indian game revenues? INDIAN MAVENS Feb 10th, 2017

Will Google Play integration in digital wallets affect Indian game revenues?

A side-effect of demonetisation, but will it have an impact?

Ankush Madad Co-Founder and Creative Head Dropout Games
Joel Johnson DigiKhel
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Srinivasan Veeraraghavan Co-founder Roosh Interactive
What do mobile game developers think of iOS 10.3's new in-app rating and review features? MOBILE MAVENS Feb 8th, 2017

What do mobile game developers think of iOS 10.3's new in-app rating and review features?

Update makes ratings a breeze, but is it important?

Brian Baglow Executive Producer Team Rock Games
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Julia Lebedeva Business Development Director Nevosoft

Julia joined Nevosoft as a public relations manager in 2009 and took a fresh look on interacting with the casual games audience. She has a master’s degree in linguistics and more than three years of experience in the entertainment industry, working as a morning show hostess and as the program director at a radio station. Her current role at Nevosoft sees her responsible for the company’s B2B connections and for searching out new ways of growing the business.

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Torulf Jernström CEO Tribeflame
Vladimir Funtikov Co-Founder Creative Mobile
William D. Volk Chief Futurist Forward Reality
How will integrated reviews and ratings in iOS games affect indie developers? INDIE MAVENS Feb 3rd, 2017

How will integrated reviews and ratings in iOS games affect indie developers?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Kamina Vincent Producer Mountains
Leanne Bayley Developer We Heart Dragons
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pavel Ahafonau Co-founder Happymagenta
Pierre-Luc Vettier CEO Zero Games Studios
Sebastian Lindén CEO & Creative Director Qaos Games
Travis Ryan Studio Head Dumpling Design
as Predicting the Indian games industry trends of 2017 INDIAN MAVENS Jan 20th, 2017

Predicting the Indian games industry trends of 2017

Can it beat 2016?

Abhinav Sarangi Co-Founder All in a Days Play
Cartic P Business Development Manager Juego Studio Private Limited
Felix Manojh CEO Flixy Games
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Nikhil Birla Manager - Strategy and Alliances, Publishing Nazara Games
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Vaibhav Chavan CEO and Founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

How do indies feel about the Nintendo Switch following its official reveal? INDIE MAVENS Jan 19th, 2017

How do indies feel about the Nintendo Switch following its official reveal?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Kepa Auwae Business / Design RocketCat Games
Matthew Annal MD Nitrome
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
The iPhone turns 10: how can Apple shake up mobile gaming in the next decade? MOBILE MAVENS Jan 18th, 2017

The iPhone turns 10: how can Apple shake up mobile gaming in the next decade?

Our Mobile Mavens ponder the next 10 years for Apple and mobile gaming

Dave Castelnuovo Owner Bolt Creative
Devin Nambiar Head of Product Management, Asia-Pacific Electronic Arts
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nick Malaperiman Head of Marketing TopHouse Media

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Richard Hazenberg CEO Lunagames
Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

Torulf Jernström CEO Tribeflame
William D. Volk Chief Futurist Forward Reality
Indie Mavens' Games of the Year 2016 INDIE MAVENS Dec 22nd, 2016

Indie Mavens' Games of the Year 2016

Some big names, some smaller entries

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Creative Director Rodeo Games
Leanne Bayley Developer We Heart Dragons
Matthew Annal MD Nitrome
Pierre-Luc Vettier CEO Zero Games Studios
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
as Indian Mavens' Games of the Year 2016 INDIAN MAVENS Dec 21st, 2016

Indian Mavens' Games of the Year 2016

Clash Royale, Human Resource Machine and more!

Abhinav Sarangi Co-Founder All in a Days Play
Ankush Madad Co-Founder and Creative Head Dropout Games
Cartic P Business Development Manager Juego Studio Private Limited
Chirag Chopra Founder Lucid Labs
Goutham Dindukurthi Director Holy Cow Productions
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

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The Mobile Mavens' Games of the Year 2016 MOBILE MAVENS Dec 20th, 2016

The Mobile Mavens' Games of the Year 2016

Pokemon GO, Clash Royale, Crashlands and more

Brian Baglow Executive Producer Team Rock Games
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Ideas Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Jon Jordan Contributing Editor Steel Media Ltd
Nick Malaperiman Head of Marketing TopHouse Media

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Oscar Clark Author, Consultant and Independent Developer Rocket Lolly Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Shintaro Kanaoya CEO Chorus Worldwide

Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.

He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.

William D. Volk Chief Futurist Forward Reality
What are the best ways for indie game developers to market their games? INDIE MAVENS Dec 9th, 2016

What are the best ways for indie game developers to market their games?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Pierre-Luc Vettier CEO Zero Games Studios
Simon Joslin Creative Director The Voxel Agents
Tanya Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
How big an impact will Facebook Instant Games have on mobile gaming? MOBILE MAVENS Dec 8th, 2016

How big an impact will Facebook Instant Games have on mobile gaming?

Mobile Mavens discuss the HTML5-powered Messenger platform

Adam Telfer Product Lead Wooga

Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.

Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.

Devin Nambiar Head of Product Management, Asia-Pacific Electronic Arts
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Matthew Wiggins CEO MojiWorks Limited
Oleg Pridiuk Evangelist, Defold King
William D. Volk Chief Futurist Forward Reality
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What will be the biggest mobile game monetisation trends in 2017? MONETISATION MAVENS Dec 7th, 2016

What will be the biggest mobile game monetisation trends in 2017?

The experts predict the hot new business models for next year

Arto Huhta Monetisation Expert flaregames
Igor Klyukin COO Pixonic
Jari Pauna CEO Motorious Entertainment
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Nikola Cavic Head of Business Development Nordeus
Roman Zhdanov VP Marketing Plarium
as Will India's mobile games market really be worth $1.1 billion by 2020? INDIAN MAVENS Dec 2nd, 2016

Will India's mobile games market really be worth $1.1 billion by 2020?

Indian Mavens discuss App Annie's projections

Amit Goyal Co-founder SuperSike Games
Chandan Mohanty CEO Leprechaun Games
Hrishi Oberoi Founder Photon Tadpole
Manish Agarwal CEO Nazara Games
Nalin Savara CEO and Technical Director Darksun Technologies
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Shaan Mishra Founder, Designer Tryhard Entertainment
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

How useful are ads for indies in their free-to-play games? INDIE MAVENS Dec 1st, 2016

How useful are ads for indies in their free-to-play games?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pavel Ahafonau Co-founder Happymagenta
Sebastian Lindén CEO & Creative Director Qaos Games
Travis Ryan Studio Head Dumpling Design
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