Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

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as Indian Mavens predict 2016's mobile gaming trends WHAT'S NEXT? Jan 21st, 2016

Indian Mavens predict 2016's mobile gaming trends

Quality and creativity on the rise

Ankush Madad Co-Founder and Creative Head Dropout Games
Chirag Chopra Founder Lucid Labs
Mithun Balraj Founder / Editor The Game Scrawl

Mithun works towards building the indie development community of India and popularizing game culture by providing coverage of local events and hosting meet-ups, game jams and talks.

Poornima Seetharaman Lead Game Designer GSN Games
Raoul Nanavati CEO BYOF Studios
Roby John CEO June Software
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Siddharth Sivaraman Co-founder Dastan Games
Vaibhav Chavan CEO Co-founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

Recent articles

as Indian Mavens reflect on the events of 2015 and reveal fave games of the year SEE YOU NEXT YEAR Dec 23rd, 2015

Indian Mavens reflect on the events of 2015 and reveal fave games of the year

Remembering a year of milestones

Abhinav Sarangi Co-Founder All in a Days Play
Anila Andrade Producer 99Games Online Private Ltd.
Ankush Madad Co-Founder and Creative Head Dropout Games
Deepak Madathil Founder Pixel Ape Studios
Joel Johnson DigiKhel
Manish Agarwal CEO Nazara Games
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Siddharth Sivaraman Co-founder Dastan Games
Indie Mavens discuss the biggest news and their best games of 2015 THE YEAR IN REVIEW Dec 21st, 2015

Indie Mavens discuss the biggest news and their best games of 2015

How was 2015 for you?

Andrew Armstrong Founder Fermenter Games
Arnold Rauers Designer Tiny Touch Tales
Dan Menard CEO Double Stallion
Justin Smith Developer Justin Smith
Mike Rose Talent Scout tinyBuild Games
Niels Monshouwer Business Developer WeirdBeard
Pavel Ahafonau Co-founder Happymagenta
Tanya Short Creative Director Kitfox Games
Vadim Starygin Founder Elite Games
as Does Chhota Bheem Race's chart-topping success prove the potential of Indian-developed games for the Indian market? INDIAN MAVENS Dec 9th, 2015

Does Chhota Bheem Race's chart-topping success prove the potential of Indian-developed games for the Indian market?

Our Indian Mavens discuss Chhota Bheem Race's #1 spot

Abhinav Sarangi Co-Founder All in a Days Play
Ankush Madad Co-Founder and Creative Head Dropout Games
Manish Agarwal CEO Nazara Games
Rakesh Kumar Principal Designer Gamillus Entertainment
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Roby John CEO June Software
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Vaibhav Chavan CEO Co-founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

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Is a 200 basis point increase for Dawn of Titans' 30-day retention significant? LONG-TERM PLAYERS Dec 1st, 2015

Is a 200 basis point increase for Dawn of Titans' 30-day retention significant?

Monetizer Mavens get numerate

Dimitar Draganov Monetization Manager flaregames

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Eric Seufert VP of User Acquisition Rovio Entertainment

Author of Freemium Economics, published by Elsevier in 2014: http://amzn.to/19zaPQB

Owner / Editor at Mobile Dev Memo: http://mobiledevmemo.com

Jon Jordan Editor-at-Large Steel Media Ltd
Jordan Blackman Lead Designer Adrian Crook & Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Nicholas Lovell F2P consultant Gamesbrief
Indie Mavens on the opportunities of making lots of small games BIGGER ISN'T ALWAYS BETTER Nov 27th, 2015

Indie Mavens on the opportunities of making lots of small games

Can you be true to yourself while still turning a profit?

Arnold Rauers Designer Tiny Touch Tales
Constantin Graf Designer Rebus Mind
Dan Menard CEO Double Stallion
Francois Alliot Designer Nerial
Ian Sundstrom Designer Ian Sundstrom
Justin Smith Developer Justin Smith
Leanne Bayley Developer
Nathan Fouts Founder Mommy's Best Games
Shawn Allen Founder Nuchallenger
Tanya Short Creative Director Kitfox Games
Tom Fry Co-founder PagodaWest Games
Indie Mavens discuss livestreaming as a marketing tool LIVE ON AIR Nov 20th, 2015

Indie Mavens discuss livestreaming as a marketing tool

The next big thing

Dan Menard CEO Double Stallion
Francois Alliot Designer Nerial
Ian Sundstrom Designer Ian Sundstrom
Mike Rose Talent Scout tinyBuild Games
Pavel Ahafonau Co-founder Happymagenta
Richard Perrin Owner Locked Door Puzzle
Tanya Short Creative Director Kitfox Games
as Indian Mavens reflect on their highlights from NGDC 2015 INDIA GROWING UP Nov 18th, 2015

Indian Mavens reflect on their highlights from NGDC 2015

What happened in Pune

Anila Andrade Producer 99Games Online Private Ltd.
Ankush Madad Co-Founder and Creative Head Dropout Games
Chirag Chopra Founder Lucid Labs
Deepak Madathil Founder Pixel Ape Studios
Poornima Seetharaman Lead Game Designer GSN Games
Raoul Nanavati CEO BYOF Studios
Roby John CEO June Software
Shailesh Prabhu Founder Yellow Monkey Studios

Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.

Shilpa Bhat Senior Producer 99Games Online Private Ltd.

Joined Robosoft Technologies in 2002 as software engineer and worked on Mac platform with focus on graphics and OpenGL. From 2006, worked on reengineering over 10 AAA PC titles to Mac and managed client coordination, internal team and product development. Since 2011, leading the productions of casual games in 99Games. Building and managing creative, development and design teams at 99Games, product conceptualisation and design, reviewing technical designs, coordinations with vendors/publishers/distributors, game release plans, marketing and monetizations.

Siddharth Sivaraman Co-founder Dastan Games
Vaibhav Chavan CEO Co-founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

Yadu Rajiv Game Design Lecturer

I've wanted to make games since I was in school and I've tried to learn and do as much as I could ever since. I studied English literature in college ( to free up my time for games) and then went on to do graduate studies in Design for Digital Experience at National Institute of Design. In between, I taught design, worked as a ux guy, and co founded a start up - called Hashstash (http://hashstash.in) where I made games. I left Hashstash some time ago and is currently teaching Game design, development and UX at Srishti Institute of Design, Bangalore. I also help with the IGDA Bangalore chapter and other community initiatives across India.

What's the correct order of Acquisition, Retention and Monetization for F2P games? CART AND HORSE Nov 11th, 2015

What's the correct order of Acquisition, Retention and Monetization for F2P games?

Monetizer Mavens shuffle the pack

Ben Cousins F2P game consultant

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Jero Juujärvi Founder Acquire, Engage & Monetize

Jero is a very business oriented and entrepreneur-spirited game developer focusing on combining game design, business and marketing.

CAUTION: If you engage this person with topics of game marketing or monetization, just clear your schedule for rest of the day.

Jordan Blackman Lead Designer Adrian Crook & Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mikkel Faurholm Freelance designer, writer of AppCrimes.com
Tim Rachor Game Designer Gameforge
Tom Farrell Marketing director Swrve
Indie Mavens discuss the difficulties of supporting iOS games TROUBLESHOOTERS Nov 6th, 2015

Indie Mavens discuss the difficulties of supporting iOS games

A Sisyphean task

Jon Ingold Creative Director inkle

Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.

Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.

 

Justin Smith Developer Justin Smith
Pavel Ahafonau Co-founder Happymagenta
Shawn Allen Founder Nuchallenger
Tanya Short Creative Director Kitfox Games
Vadim Starygin Founder Elite Games
Vanessa Gratton Designer Yakuto
Are you buying an Apple TV? Apple goes unconsole Oct 30th, 2015

Are you buying an Apple TV?

Mobile Mavens debate Apple TV

Ben Vu CEO SkyVu Entertainment
Brian Baglow Executive Producer Team Rock Games
Jon Jordan Editor-at-Large Steel Media Ltd
Patrick Liu Creative Director Rovio Stockholm
Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

William D. Volk CCO PlayScreen
Does the Vivendi-proposed Gameloft-Ubisoft merger make sense? SHARING Oct 23rd, 2015

Does the Vivendi-proposed Gameloft-Ubisoft merger make sense?

Our Mavens talk triple French

Christopher Kassulke CEO / Owner HandyGames
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Jon Jordan Editor-at-Large Steel Media Ltd
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

William D. Volk CCO PlayScreen
The games that inspire our Indie Mavens SHOULDERS OF GIANTS Oct 16th, 2015

The games that inspire our Indie Mavens

Wellspring

Constantin Graf Designer Rebus Mind
Dan Menard CEO Double Stallion
Heikki Repo Co-Founder and Creative Director Cornfox & Bros.

Heikki Repo is a Co-Founder and Creative Director of the game company Cornfox & Brothers Ltd. The company established in 2010 is best known for their adventure game Oceanhorn: Monster of Uncharted Seas (2013) and the Death Rally (2011, 2012).
Heikki enjoys plotting stories and making videogame art. He is a huge fan of storytelling and believes that every element of a videogame can be used to evoke emotions and deliver drama. Because of his non-stop creative nature, he works in many roles in game development.

Justin Smith Developer Justin Smith
Kepa Auwae Business / Design RocketCat Games
Nathan Fouts Founder Mommy's Best Games
Discussing Kabam's use of dynamic IAP pricing in Star Wars: Uprising DIFFERENT STROKES Oct 8th, 2015

Discussing Kabam's use of dynamic IAP pricing in Star Wars: Uprising

Monetizer Mavens are nothing if not dynamic

Jero Juujärvi Founder Acquire, Engage & Monetize

Jero is a very business oriented and entrepreneur-spirited game developer focusing on combining game design, business and marketing.

CAUTION: If you engage this person with topics of game marketing or monetization, just clear your schedule for rest of the day.

Jon Walsh President Upsight
Jordan Blackman Lead Designer Adrian Crook & Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Justin Stolzenberg Director, Product & Monetization flaregames
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

My N Tran Chief Product Officer Truly Social Apps
Can Subway Surfers' 1 billion downloads ever be repeated? MATURING? Oct 7th, 2015

Can Subway Surfers' 1 billion downloads ever be repeated?

Mobile Mavens celebrate success

Christopher Kassulke CEO / Owner HandyGames
Dmitry Terekhin CEO Nekki

In 2002 Dmitry Terekhin founded Moscow-based Nekki with a focus on creating original, quality gaming content for mobile and social platforms.

The company has released the popular games Shadow Fight, Shadow Fight 2, Vector, and others, earning more than 160 million installs to date.

Dmitry graduated from the Moscow Engineering and Physics Institute with a degree in mathematics and systematic programming, and received his MBA from the Skolkovo School of Management in 2014.

Kevin Corti Principal Spidershed Media
Oscar Clark Evangelist Applifier

As Evangelist for Applifier’s Everyplay platform, Oscar spreads the word on the game discovery benefits of gameplay recording & sharing, how opt-in video advertising can help convert non-paying users, as well as bring in direct revenue.

He has been a pioneer in online, mobile, and console social games services since 1998. He is also currently working on his first book, Games As A Service – How Free To Play Design Can Make Better Games, expected in March 2014.

Phil Larsen MD Prettygreat
Ricardo Flores Executive Producer/Co-Founder B5 Studios

Sports and Action Sports games related with Brands have been his mantra, having worked at Biodroid for 7 years he had the opportunity to develop Skate, BMX, Surf, Olympics and football games.

Early in 2015, he started his own Studio, B5 Studios, a real mix approach to game dev from truly indie games to physical/hardware interaction experiences that combine mobile with external interfaces because games are made to make people happy.

Vladimir Funtikov Co-Founder Creative Mobile
William D. Volk CCO PlayScreen
Are indie devs interested in supporting Apple TV? SMARTER BOX Oct 5th, 2015

Are indie devs interested in supporting Apple TV?

Indie Mavens debate Apple's new box

Ben Murch Creative Director Rodeo Games
Graham Reid Designer Graham Reid
Ivo Wubbels CEO Engine Software
Jon Ingold Creative Director inkle

Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.

Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.

 

Jyri Kilpelainen Designer Jyri Kilpelainen
Kepa Auwae Business / Design RocketCat Games
Pavel Ahafonau Co-founder Happymagenta
Richard Perrin Owner Locked Door Puzzle
Shawn Allen Founder Nuchallenger
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