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GameMaker: Studio gets go-faster stripes with new compiler and shader support

Unlocking the power of the CPU

GameMaker: Studio gets go-faster stripes with new compiler and shader support
Despite what you might think, game development technology isn't just about Unity.

Scottish vendor YoYo Games is motoring along nicely with its GameMaker tools.

Cumulatively they've been downloaded over 5 million times.

And the latest version - GameMaker: Studio, which supports iOS, Android, Windows, Windows Phone and HTML5 - downloaded over one million times, and racking up almost 20,000 daily users.

The release of version 1.2 means they're going to get a lot more done.

Faster, faster developer

The version's main feature is the new YoYo Compiler.

Supporting the full power of a device's CPU, the company reckons it could provide an 100-fold speed increase for existing games.

Of course, that's not a particularly useful way of using the potential. Instead, developers will be able to run more CPU-intensive tasks in their games such as better artificial intelligence, more real-time lighting, and/or advanced physics and collisions.


The new compiler will let you handle 2,500 zombies at 60 fps

In addition, the new release includes cross-platform shader support, enabling more complex art effects to be used.

The YoYo Compiler is free for customers of GameMaker: Studio Master Collection (which costs $799). Otherwise, it's available as an add-on priced $299.

You can find out more information here.


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.