Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.
Grand Theft Auto III: 10th Anniversary Edition will launch on 'single core iOS devices in the future', confirms Rockstar
It was initially thought the 10th Anniversary Edition of home console hit Grand Theft Auto III would be an iPhone 4S exclusive, partly because it would represent an advancement that only an A5 chip could provide.
But as it turns out that won't be the case, as Rockstar revealed it would also be released on other, less powerful devices in the future.
And not just Apple's iPhone 4, iPad and the 4th generation iPod touch, but Android handsets, including Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix and Samsung Galaxy S2.
Click here to read more.
Nokia sees 'opportunity' in delivering Windows 8 powered tablets, states CEO Elop
The fact that Microsoft's smartphone and tablet strategy is split between Windows Phone and Windows proper is a complication for OEMs.
Yet, according to Nokia CEO Stephen Elop - speaking during the firm's post-Q3 2011 financial results conference call - the company sees it as more of an opportunity.
"From an ecosystem perspective, there are benefits and synergies that exist between Windows and Windows Phone. We see that opportunity," he said.
Click here to read more.
Nintendo's Wii U could be undermined by Apple's assault on the living room, reckons Hogrocket's Peter Collier
According to Peter Collier, co-founder of Tiny Invaders developer Hogrocket and ex of Bizarre Creations, the most likely prey in Apple's living room expansion will be Nintendo's forthcoming tablet-esque Wii U.
"The potential of dual-display support in AirPlay, as demonstrated in games such as Real Racing 2, must certainly be cause for concern at Nintendo with the Wii U," he said.
"At least Microsoft and Sony have large, established online communities to fall back on with their console experiences."
Click here to read more.
10 things that I'm going to be thinking hard about following GDC Online 2011
As PopCap's John Vechey called it, "I've never been cool, but I look at all those blue button-downed shirts, and I know that's changed."
And change has also happened to GDC Online.
According to survey company FreeCause, this was reflected with the largest proportion - 33 percent - of respondents to its onsite GDC Online survey citing mobile platforms as having the biggest impact on the games industry over the next five years.
It just so happens that our own Jon Jordan was there and ended up with a brain-box packed with tidbits, such as "Who will be the first billion dollar mobile-social gaming company?", "What goes up, must come down, even if it's flapping angrily" and "Will Facebook eat entire industry for breakfast?"
Click here to read more.
iPhone 4S spells 'beginning of the end for indie developers on iOS', reckons Hiive's Andrew Rollings
Andrew Rollings co-creator of Creatures & Castles developer Hiive believes Apple may be becoming that which it attempts to replace, by replicating Sony and alienating the development community it has gathered with its more powerful hardware.
"Now I'm not against technical advances - and it would be a fruitless pursuit anyway - but in my opinion this [iPhone 4S] could be the beginning of the end for the independent lone developer for iOS," he said.
"Although the iPhone revived the 'bedroom-programmer', history looks set to repeat itself and the iPhone is poising to kill him off again just as mercilessly as the first time, back in the mid-90s."
Click here to read more.
Until next week, PocketGamer.biz pickers...
Hot Five
When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.
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