Tag Games boss Paul Farley has welcomed the new iPhone 3G S, although he's unsure whether its 3D processing power is the key selling point.
"The improved processor speed and 3D graphics capability will allow the iPhone 3G S to genuinely offer console like gaming experiences on the move," he says.
"Yet the question remains whether this is really what the mobile games consumer wants given the popularity of casual 2D games on the existing device!"
However, he remains enthused by the iPhone 3.0 software update, which gives developers direct access to more of the iPhone's features, while also enabling subscriptions and micro-transactions.
Does the fact that the iPhone 3G S will be sold alongside existing iPhones lead to fragmentation issues for developers like Tag, though?
"Having two devices to build for is a piece of cake when you consider Tag are used to building mobile games for upwards of 2000 devices in Europe alone!," he says.
"There will be some adjustments to our tool chain and process but I doubt the change will be that large as a large amount of our roadmap will remain simple, casual 2D games."
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