Speaking to PocketGamer.biz in the immediate aftermath to Apple's iPhone 5 unveiling, we tackled US outfit Crescent Moon's creative director Josh Presseisen for his take on what the handset has in store for developers.
Pocket Gamer: Broadly speaking, what did you make of Apple's iPhone 5 unveiling?
Josh Presseisen: It was a great event, lots of cool new stuff coming to the iPhone 5.
Specifically from a developer's point of view, what features excite you the most about the new iPhone?
The new screen resolution and aspect ratio brings up a new range of possibilities for our games.
We've already tied in support for the 16:9 in a bunch of our games in anticipation for this. The powerful new CPU and GPU are just going to be fantastic for the ratio of pixels on the screen.
The new iOS 6 Game Center Challenges are going to be amazing for getting more people playing against each other and competing - its a great way to get more visibility for the games as well.
Is there anything missing from the device?
Personally I'd still like to see wireless charging. That isn't game related, but its more of a convenience things that I'd love to have in future versions.
What kind of impact do you think it will have on the market. Is this a guaranteed best seller?
You can bet that I will be hitting the pre-order button as soon as I possibly can. I have a feeling this will be Apple's biggest seller yet.
Thanks to Josh for his time.
Interview
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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