iPhone developer Aurora Feint is officially launching its OpenFeint social gaming platform for iPhone today, with the news that more than 30 games are already using it.
The platform first came to light last month, but is being launched later today at the iPhone Gaming Summit conference in San Francisco by company founders Jason Citron and Danielle Cassley.
OpenFeint was developed based on the technology used for the company's own Aurora Feint series of iPhone games, which included numerous social features.
The platform allows developers to include hosted leaderboards, chat rooms and lobbies, and link their games with players' Twitter and Facebook accounts.
Among the developers and publishers already using OpenFeint are Chillingo, MobilityWare and Bolt Creative (of Pocket God fame).
The full list of games using OpenFeint at launch are:
Vector Tanks (Chillingo)
Pocket God (Bolt Creative)
2079 (Eric Tong)
iGo (Phil Zigoris)
Fetch (Phil Zigoris)
Caribbean Stud Poker (MobilityWare)
Boom Dice (Mach Kobayashi)
Entangled (Arend Hintze)
Jack or 100 ways to Barbecue (Chillingo)
Radio Flares (Studio Radiolaris)
Lumen (Bridger Maxwell)
VOID (Alex Wayne)
Virtual Stock Market (Rahul Saraf)
Master Kick (Chillingo)
Symbolism (Andrew Borland)
FindIT (Granet)
But there are others being submitted to the App Store using the technology too.
Chillingo is certainly chuffed with the platform. "We are proud to be a strategic OpenFeint Partner, and as a publisher of over 100 games we are encouraging all our future games and updates to take advantage of OpenFeint," says director Chris Byatte.
OpenFeint will be free for developers releasing free games, while for those developing paid games, it'll be tiered according to how many monthly active users (or MAUs for short) their games have.
Aurora Feint says this will start at free for developers with less than 1,000 MAUs, to an average of "a few cents a month" per MAU for games with higher volumes.
Aurora Feint is stressing that OpenFeint won't cause developers any problems with App Store approvals, because it's not an external API or framework on the client.
The platform is also open-source, meaning developers are being invited to contribute features for future versions of OpenFeint.
Stand by for an interview with Cassley and the company's chairman Peter Relan, which will be published later today on PocketGamer.biz.
News
Contributing Editor
Stuart is a freelance journalist and blogger who's been getting paid to write stuff since 1998. In that time, he's focused on topics ranging from Sega's Dreamcast console to robots. That's what you call versatility. (Or a short attention span.)
Top Stories
News
3 hours, 15 minutes ago
Red Games Co's Brian Lovell on their Apple Design Award Win: “Inclusivity was a focus from the beginning"
News
12 hours, 37 minutes ago
App Store developers can start nominating their games for featuring later this year
Feature
1 hour, 59 minutes ago
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
3 hours, 27 minutes ago
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
as
Feature
Jun 3rd, 2024