Reacting to what it claims is a "massive explosion" in self-publishing, UK trade association TIGA has released a guide focusing on the fundamentals for indies looking to publish their own games.
The 44 page paper is, in TIGA's words, "packed with advice", including starting with "the fundamentals of selling games without the aid of a publisher and covering key areas such as the main digital distribution platforms."
Help yourself
The guide, which is free to members, calls upon a number of experts throughout its pages.
On board is Icon Games director Richard Hill-Whittall - who discusses the importance of marketing, localisation and bug testing as well as Osborne Clarke partner Paul Gardner, and Grant Thornton accounts manager Katy Wilson, who looks at ways of avoiding the "wrath of the tax man."
Amongst numerous others, Weightmans LLP partner Sean Crotty also explains non-disclosure agreements while Michael Souto, the business development director of LocalizeDirect, looks at ways developers can target global markets.
"There is much creative talent in the British videogame sector and it is important that they are able to achieve their full potential," said TIGA CEO Dr. Richard Wilson.
"Self-publishing is an area of growing importance, made easier by the wealth of platforms which allow for digital distribution. It is clear that publishers will have a much lesser role to play in the future. But there are many pitfalls that need to be avoided if a self-publisher is to become successful.
"Our guide has been written to cover all of the key areas of developing and publishing a game, ensuring that developers are able to maximise their revenues and go on to produce many more titles."
[source: TIGA]
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With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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