Japanese social gaming company GREE (TYO:3632) has announced its Q3 FY11 financials for the three months ending March 31.
Net sales were ¥16.4 billion (around $198 million), up 77 percent year-on-year.
Net income was ¥8.2 billion ($99 million), up 56 percent.
GREE bought US gaming network OpenFeint for $104 million in April, but that acquisition will be listed in its Q4 figures.
Who's a big boy?
GREE pointed to the opening up of its social mobile gaming platform to external developers - it now has around 800 titles from approximate 400 developers - as a key driver of revenue growth.
During the quarter, a new advertising program was launched as well as new payment methods from NTT DoCoMo and au added.
The platform is also being extended to iPhone and Android devices. Currently there are around 45 smartphones titles available from 40 developers.
GREE claims to be the largest Japanese social network with 25.06 million users across mobile and PC. Yet back in February, arch rival DeNA said its Mobage platform had 24.5 million users, so it's a neck-and-neck comparison.
On the up and up
Taking the nine month period of FY11 into account, GREE had net sales of ¥43 billion (around $520 million), and net income of ¥12.6 billion ($152 million).
It expects full years sales of between ¥54 to 60 billion ($650 to 725 million).
It has current assets of ¥41 billion ($500 million).
[source: GREE (PDF)]
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
News
6 hours, 32 minutes ago
Nintendo releases first official statement on "the successor to Nintendo Switch"
News
7 hours, 1 minute ago
Microsoft closes Mighty Doom dev Alpha Dog, Arkane Austin, Tango Gameworks and more
Feature
7 hours, 55 minutes ago
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
Feature
10 hours, 42 minutes ago
Hot Five: Supercell’s Squad Busters supremacy, Brawl Stars bounces back, and a games industry journey at King
Feature
11 hours, 2 minutes ago
April 2024 mobile game charts: Call of Duty: Warzone Mobile loses launch momentum and Brawl Stars’ astronomical rise
Events
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |