Staff Profile
About
About
Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for PocketGamer.biz, and has also written for lesser publications such as IGN, VICE, and Paste Magazine.
Articles by Matt Suckley
All articles written by Matt Suckley
Interview
Aug 17th, 2017
How the Outplay Academy has created a centralised hub for learning at the studio
The Charticle
Aug 17th, 2017
Just how popular are social casino games on the App Store top grossing charts?
Interview
Aug 15th, 2017
Aiming high: The making of Guns of Boom
Game Insight CEO Anatoly Ropotov tells the story behind the hit mobile shooter
The Charticle
Aug 10th, 2017
The games powering Zynga's profitability
Zynga's latest financials paint a rosy picture, but how has it got here?
Interview
Aug 9th, 2017
Feline fighters: The making of ZeptoLab's C.A.T.S.: Crash Arena Turbo Stars
Chief Product Officer Max Petrov spills the beans on the game's development
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The Charticle
Aug 3rd, 2017
Why did Gree pull out of the West?
The Japanese outfit no longer has a Western presence, but how are its games performing?
Interview
Aug 2nd, 2017
Five years on: Supercell on the evolution of Clash of Clans
An insight into the live ops of one of the biggest mobile games ever
Interview
Jul 20th, 2017
One year on: Madfinger's Studio Head on its big recruitment drive and sharing profits with the team
Miguel Caron discusses the changes he's implemented since year joining in May 2016
How the Outplay Academy has created a centralised hub for learning at the studio
Just how popular are social casino games on the App Store top grossing charts?
Aiming high: The making of Guns of Boom
Game Insight CEO Anatoly Ropotov tells the story behind the hit mobile shooter
The games powering Zynga's profitability
Zynga's latest financials paint a rosy picture, but how has it got here?
Feline fighters: The making of ZeptoLab's C.A.T.S.: Crash Arena Turbo Stars
Chief Product Officer Max Petrov spills the beans on the game's development
Why did Gree pull out of the West?
The Japanese outfit no longer has a Western presence, but how are its games performing?
Five years on: Supercell on the evolution of Clash of Clans
An insight into the live ops of one of the biggest mobile games ever
One year on: Madfinger's Studio Head on its big recruitment drive and sharing profits with the team
Miguel Caron discusses the changes he's implemented since year joining in May 2016
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