Profile
Indie Spotlight: Italic Pig's Kevin Beimers on defining success and following butterflies
Indie Spotlight: Dumpling Design's Travis Ryan on financial challenges and exploring AR
"I’m not sure there is a ‘typical’ day as an indie, is there?"
Indie Spotlight: Fat Fish Games' David Lane on failing fast and prototyping faster
The Tiny Striker developer's CEO talks future partnerships and average days at the office
Indie Spotlight: Tinytouchtales' Arnold Rauers on working with constraints and the weight of expectations
The average day of an indie developer, and advice for aspiring devs
Indie Spotlight: Part Time Monkey's Tuomas Erikoinen on life as a one-man casual mobile games studio
Why he focused on hyper-causal and why he's now looking for the second monkey
From missile defence to user acquisition: yellowHEAD’s Roy Leiser on advanced predictive technology
From Sonic Jump to Speed Battle: The story of Sega Hardlight
Studio head Chris Southall on the path that led the developer to Sonic Forces: Speed Battle
Ex-Gaikai CEO David Perry on entering the world of influencer marketing with Vyrl
The games industry veteran talks us through his ambitious plans
The Big Indie Pitch interviews: Raysol Games tell us all about their pachinko inspired monster battler Dungeon Balls
We speak to Raysol Games, the runner-up at The Big Indie Pitch at ChinaJoy 2017
The Big Indie Pitch interviews: Dodreams tells us all about its upcoming arena brawler Drive Ahead! Arena
We speak to Dodreams, who took away the third place prize at The Big Indie Pitch at ChinaJoy 2017
The Big Indie Pitch interviews: Happy Volcano on their thought provoking mystery point-and-click adventure The Almost Gone
We speak to Happy Volcano, the runner-up of The Big Indie Pitch at Develop:Brighton 2017
The Big Indie Pitch interviews: We Heart Dragons on tactical space dogfighting in Space Krieg
We speak to We Heart Dragons, the winner of The Big Indie Pitch at Develop:Brighton 2017