Events
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Featured Comments & Opinions
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Nifty Craft founder Vince Ghossoub on making a card battler MMO and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
Latest Comments & Opinions
Chile dev TinyBytes Games picks up $1.4m investment
CEO Andres Constantinidis on why Initial Capital and London Venture Partners have made their first foray into Latin America games funding
Why GameMaker Studio's YoYo Games is getting into indie publishing
"This comes from something that is an extension of what GameMaker has been trying to do for years, which is making the next generation of games developers"
Is Telltale's closure part of a wider industry trend or a cautionary tale?
The mobile mavens offer their opinions
From virtual boots to managerial suits: Simon Read on the evolution of New Star Soccer
"I was determined to make the game as accessible as possible and bring a bit of light-hearted fun back to football management"
The Big Indie Interviews: Cameron Roberson talks about developing their idle RPG indie title Clicker Knight
We chat to the recipient of the 3rd place prize from The Very Big Indie Pitch at Pocket Gamer Connects San Francisco 2018
The Big Indie Interviews: We talk AR escape rooms with The Pixel Crushers
We talk to The Pixel Crushers who took third place at our E3 Big Indie Pitch
Jobs in Games: Rovio's Heini Kaihu on how to get a job as head of studio
"Games have become mainstream entertainment and the more diverse a group of people we have in the industry creating the experiences, the better"
Should indie developers release their games in Asia?
Our Indie mavens weigh in
"It absolutely puts us on the map": Fusebox's Michael Othen on the success of Love Island: The Game
“These conversations were a little bit harder to have when we were somewhat unproven and making these kinds of games"
How to win a successful relationship with a gaming client
The ASO & Publishing Agency, Lab Cave, talks about their experience and brings important insights on how to deal with a great mobile games customer
Chocolate's Unified Auction resolves in-app header bidding conundrum
How Universal Auction can help developers make more money from ads by surfacing higher bids
Grapefrukt's Martin Jonasson breaks down his career and the development of Holedown
"It all got started when I was playing another game with somewhat similar mechanics. Shoot a ball, break bricks. Repeat"
How Warhammer Age of Sigmar: Realm War reminisces the miniatures while adding midcore influence
“The real target for the game is midcore mobile gamers so the game plays well to a much wider audience”
The Big Indie Pitch interviews: Former Blizzard and Riot developers talk defending cakes and winning pitches
We speak to the winner of The Very Big Indie Pitch at Pocket Gamer Connects San Francisco 2018
Jobs in Games: Space Ape’s Ioannis Lefkatditis on leading the charge with Transformers: Earth Wars
From degrees to job misconceptions, Lefkatditis on how to get a job as a product lead