Events
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Featured Comments & Opinions
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Latest Comments & Opinions
How Super Bit Machine hopes Armajet will ride Fortnite’s coat-tails to cross-platform success
Fighting on both fronts
How AppCoins hopes to monetise unbanked app store users via blockchain
Creating value flow
Jobs in Games: Hutch's Matthew Pelly on how to get a job as head of QA and customer support
"We are not here to rubber stamp releases and it is a fatal mistake to step into that role"
How can we tackle the games industry's crunch problem?
The Mobile Mavens have their say on working conditions
Speaker Spotlight: DIGIT Game Studios' Om Tandon on advanced UX prototyping and finding the fun
Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
Indie Spotlight: Neutronized's Gionathan Pesaresi on making Super Cat Tales 2 in a tough mobile market
"If you consider that Super Cat Tales 2 took almost a year from its start to release, you can imagine how hard it is to compete with publishers dropping a new hyper-casual game every two weeks"
Yoozoo VP on finding the next great games market and the importance of localisation
“It’s down to them because games publishing and making there will be very different to how they are in China”
Voodoo Development Magic: How H8 Games launched Helix Jump, one of the hottest games of 2018
This special series focuses on how developers have built mobile's biggest hits, with help from publisher Voodoo
Speaker Spotlight: London Venture Partners' Jon Bellamy on industry trends and the differentiation factor
Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
Jobs in Games: How Simon Fenton became head of games at Escape Studios and his advice for devs breaking through
"Stay hungry and passionate, work hard and build your experience. You’ll get your chance."
Region Focus: The opportunities and challenges facing South Korea’s lucrative games industry
In-depth analysis of the sector with comment from executives at Netmarble, Com2uS and Pearl Abyss
Unity on the long and challenging road to developing workable nested prefabs
"We were building something, not for ourselves, but everybody else"
How the Busan Indie Connect Festival is connecting developers with consumers
Event director Dustin Lee gives us the lowdown on the show
What's up with the South Korean games market?
Mobile and PC MMOs rule the roost in a sector-defining part of the world
Netmarble on Lineage 2 Revolution's runaway success and finding the next big hit
Simon Sim talks up the company's global strategy and M&A activity