Events
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Featured Comments & Opinions
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Nifty Craft founder Vince Ghossoub on making a card battler MMO and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
Latest Comments & Opinions
After Fortnite's success Epic aims to make cross-play more accessible to all devs with Unreal Engine 4.20
Arjen Brussee discusses the latest update and features
HTML5 and chat app games specialist FRVR secures $3 million investment
CEO Brian Meidell labels chat app platforms "the next paradigm shift" in game distribution and content discovery
How advertising will work in the world of augmented reality
Adverty gives the lowdown on a new age of in-game ads
"This business is built on love": How a spark of romance led to AppSir's meta-horror game Dere Evil Exe
"The idea that someone could get so addicted to these mobile games was still alien to me"
Asymmetrical Horror: NetEase on hitting 100m downloads with Identity V
"We are so proud of the results we’ve achieved!"
"Part of art is about connecting with the audience and making them feel something"
Kim Savory on art, games and Only When Howling
Four years on: Jam City on the evolution of match-three hit Cookie Jam
GM and VP of creative development Shane Nakamura discusses keeping the US publisher's flagship title Cookie Jam alive and successful.
How DomiNations kept going for three years and made $150 million in the process
Big Huge Games’ CEO Tim Train on passing the $150 million revenue milestone and keeping relevant for three years
After 370 million downloads casual dev Ilyon looks to drive more revenue from its broad portfolio
CMO Ilya Molodetsky discusses how the studio has grown over the last two years
Why Chinese mobile ad tech firm Mobvista spun out its monetisation platform Mintegral
EMEA business development manager Sean Parmenter discusses the company's plans and China's advertising landscape
How Finnish studio Koukoi Games is leveraging Hollywood licenses and its own original IP to find success
CEO discusses the studio's history and where it's headed
How a brush with closure led to Broken Rules' hit Old Man’s Journey
CEO Felix Bohatsch on regaining confidence and striking the balance between work and family
Say hello to China’s biggest mobile gaming export so far - battle royale
Goodbye matching coloured candy, hello machine guns, silly hats and shrinking maps
Four years on: The rise, fall and rise again of Kim Kardashian: Hollywood
The tribulations of Glu’s most successful game ever
After early struggles French dev Oh BiBi has its eyes on the big time with $21m investment
Studio set to launch multiplayer shooter FRAG