Events
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024
Featured Comments & Opinions
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
Latest Comments & Opinions
Flashback Friday: Think less EA, more Bethesda: Why E3 needs to get decentralised and go global to stay relevant
Out with the old, in with the new
Has Vivendi just bought an over-staffed, under-skilled company, which is failing to compete in a rapidly maturing market?
Buyer beware
Why self-driving cars will grow the games market more than VR
Torulf Jernström on freeing up game time
Why Playlab is investing Juice Cubes' western profits in UA campaigns in Thailand, Malaysia and Indonesia
How to break into southeast Asia
Why Hothead Games is betting big on FPS and PvP mobile games
PGC Vancouver speaker Mike Inglehart explains
UA MegaTrends guy Eric Seufert on setting up Heracles, a boutique agency providing CMO smarts
Partnering for success
Why the VR mass market will only take-off when the mass market has actually experienced VR
Sarah Blackburn looks ahead
With $50 million to invest in VR, why COLOPL thinks arcades are the best place for its early adoption
Plus updates on Rune Story and Downtown Showdown ahead of PGC Vancouver
Would a Tencent acquisition of Supercell benefit it or the mobile game industry?
Mobile Mavens discuss a potential giant
The downsides of and alternatives to incentivised video ads
Nick Hatter on new revenue streams
With Indian women playing more than men, should more games target them?
Is this engaged player-base overlooked?
Why did Apple U-turn on Palestinian indie game, and does its approval process need to change?
Liyla and the Shadows of War developer Rasheed Abueideh speaks out
How Nitrome committed to retention, promising a new level every day for Leap Day
Mat Annal on keeping the customer satisfied
The Brandroid effect: How Android monetization is getting an upgrade
Jeff Sue on the changing OS balance
How Bandai Namco balanced IAPs and rewarded video monetisation in Tap My Katamari
Designer Peter Qumsieh explains