Game/AI Conference 2014
|Date & Times:||
Monday, July 7th - 10th 2014
12am to 12am
|Ticket Cost:||500 EUR|
|Target Audience:||Developers, Indie Developers, Marketing, Students|
|Featured Platforms:||iOS, Android, Windows, Console, Windows Phone|
On July 7th, 2014, the Game/AI Conference will host a workshop on Gameplay & AI Technology combining invited talks from leading studios as well as masterclasses on key topics. This workshop will dig into the technology powering gameplay and AI engines, in particular how to deal with such modern hardware.
What performance opportunities do these recent platform changes offer AI programmers?
Which techniques would reduce the amount of power your game uses, speed up offline pre-calculations by an order of magnitude, or significantly increase the amount of data you can process in real-time?
How does this affect architectural or low-level programming decisions?
If you want to join other leading studio developers, and experts who have been working with modern hardware and handling the transition of their engine, then the “Workshop on Gameplay & AI Technology” is highly recommended (from our very neutral and unbiased perspective). The day will combine theory and practice, informal discussions over coffee and informative presentations, great strudel and amazing schnitzel. Don’t miss it!
Austrian Academy of Sciences
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