Earlier, we looked at look at the top 10 most popular articles on PocketGamer.biz during 2009.
But while being popular is a good thing, sometimes the most interesting stories aren't the ones that attracted the biggest audiences at the time.
So it is that we look back at what we think were the 10 most significant mobile gaming stories of 2009.
Here's part 1: numbers 10 to 6...
10. The second death of N-Gage
While it would be stretching the facts to say the start of 2009 saw Nokia's N-Gage mobile platform in rude health, new handsets were being rolled out, and Nokia executives were still talking about "Pushing N-Gage to the limit".
The elephant in the corner of the room however was the new Ovi app store and how Nokia's wider gamer strategy would fit into this new all-singing, all-dancing media shop.
The confusion was compounded as support from a promised handset was dropped, and a key gaming executive left the company. In October, Nokia confirmed what by then everyone had assumed - N-Gage was dead. Again.
9. Top Grossing App Store chart
During early 2009, there had been rumours that Apple would launch a premium gaming $20 section on the App Store. It didn't happened so the discussion shifted to the new discovery opportunities that could be offered by a chart ordered by revenue rather than number of downloads. (Of course, there were also strong arguments against this.)
It wasn't until September and the release of iTunes 9 that Apple launched its Top Grossing chart, which is based on the total revenue of game downloads. As well as highlighting more expensive titles, it also shows the performance of games and apps that use in-app purchases - something which will become increasingly important during 2010.
8. The popularity of social gaming networks
One of the long running mobile technology stories of 2009 has been the competition between the half dozen companies who offer developers the ability to create communities around their iPhone games.
For the record that's: AGON Online, Gameloft Live, geoCade, OpenFeint, Plus+, Scoreloop and Chillingo's still-to-be-launched Crystal.
One result has been regular press releases updating of the number of developers and games who support the various rivals: something that keeps the PocketGamer.biz staff on their toes.
Other big news items from the companies have including OpenFeint gaining investment from Japanese publisher DeNA, Scoreloop raising 2 million of funding and releasing its White Label tech, which supports Android. We expect much of this activity in 2010.
7. The slow rise of Android
Google's Android mobile technology platform launched in October 2008 in the US with T-Mobile's G1 phone. 2009 has seen support steadily increase as more manufacturers have signed up and released devices, and as the Android Market has slowly been refined and launched in more territories.
This activity has gone hand-in-hand with updates to the Android OS, which has bought more functionality in play, so that now most commentators think the maturing platform will become a competitor to existing handset brands in 2010.
Yet for every successful launch such as Motorola's Droid, there's been little but gloom in terms of developers reporting back about the amount of money they're making from downloads.
Hopefully the sheer scale of the install base will finally result in some success stories this year.
6. Everyone has an app store
The huge success of Apple's App Store meant 2009 saw executives from handset manufacturers, operators, publishers, aggregators and retailers asking if they needed their own app store. The answer was invariably yes.
The result has been a flood of investment in infrastructure, with little news of success as yet. For the record, the company breakdown goes something like this:
Google - Android Marketplace
LG - LG App Store
Microsoft - Windows Marketplace
Nokia - Ovi
Orange - App Shop
RIM - BlackBerry App World
Samsung - Application Store
SonyEricsson - PlayNow Arena
Tesco - Tesco Digital
Vodafone - Vodafone 360
You can catch the top 5 most significant mobile gaming stories of 2009 here.
Feature
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Top Stories
News
Apr 27th, 2024
PocketGamer.biz Podcast Week in Views E09 - Supercell's Squad Busters goes global, Embracer Group splits, and Apple's Vision Pro flops
News
Apr 26th, 2024
Week in Views - Squads busted, Apple crushed, War zoned and Snoozin' with the Snorlax…
Feature
Apr 26th, 2024
Speaker Spotlight: Dubai Future Foundation's Faisal Kazim on leading Dubai's gaming charge
Events
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024