Hot Five

Hot Five: AppGratis talks Apple ban, Rovio talks Windows Phone and our Monetizer goes mad

Last week's top 5 stories

Hot Five: AppGratis talks Apple ban, Rovio talks Windows Phone and our Monetizer goes mad

Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.

Or, if you'd prefer, the top five stories currently dominating our readers' attention.

Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.

2013 In Review: TinyCo's Will Luton

Sure, we know it's 2014, but that doesn't mean we can't take the time to reflect on 2013 and the events that have shaped the industry over the past 12 months.

In one of our many 2013 In Review interviews, we asked Will Luton, senior designer at TinyCo and author of Free-to-Play: Making Money From Games You Give Away, to give his take on 2013, and offer some thoughts on what 2014 holds for the industry.

"One game really shone for me in 2013 and that's Ridiculous Fishing. Beautiful style, colourful, funny, quirky, balanced, addicting and every other bit of praise you could give to a mobile game," revealed Luton.

"If only it had been F2P that game would have had a much bigger audience and those Vlambeer kids would be sunning on private yachts off Monaco by now. Not that I think that's their motivation."

The Charticle: The launch of Angry Birds Go!

Rovio's first free-to-play foray, Angry Birds Go!, divided opinion with a free to play model that worked for some, and caused others to combust with anger.

The game, which was developed by UK studio Exient Entertainment, launched globally in December on iOS, Android, Windows Phone, and BlackBerry 10, but just how well has the racer been performing in the weeks since?

Chart-lover, number-admirer, and PocketGamer.biz editor-at-large, Jon Jordan, set out to answer that very question with another action-packed edition of The Charticle.

2013 In Review: AppGratis' Simon Dawlat

When Apple decides to remove your app from the App Store, you know you're about to go through some particularly tough times.

However, when Simon Dawlat, CEO of app discovery tool AppGratis, recounted his own experience after the app was kicked off Apple's platform his 2013 In Review interview, he explained that the ordeal turned out to be a smart move.

"The most significant event for us was also a very unfortunate one when Apple kicked our iOS app from its App Store back in April. That was not a fun thing to go through – I can tell you that," said Dawlat.

"But reflecting on everything that happened, I now see it as a blessing in disguise.

"We had to rethink our whole product and growth strategy which led us to building a consumer-facing platform that is now much less dependent on a single traffic purveyor, and much more ubiquitous."

Life on Windows Phone: 3 years on, how are developers finding Microsoft's mobile platform?

2013 saw Windows Phone take some solid steps forward as Microsoft's platform cemented its status as the default 'third option'.

What though, does that mean for the Windows Phone Store and the developers who choose to set up shop in Microsoft's slowly expanding marketplace?

We spoke to the folks at Rovio, and Vanguard Games in order to get the answer straight from the horses mouth.

"The reports on fast growing market share over the recent months and the increasing availability of popular apps are very encouraging signals," Arthur Houtman, MD of Vanguard Games told us.

"We feel Windows Phone has turned a very important corner and things can only get better from here."

Monetizer madness: A week of IAP specials

Climbing their way to the top of the pile this week we have not one, not two, but three Monetizer specials.

After spending some time musing over some the questions raised by F2P gaming, and in-particular their IAP economies, our editor-at-large, Jon Jordan, put pen to paper to create what some are describing as the holy trinity of Monetizer articles.

In his IAP trilogy, Jon takes a look at IAP economic trends during 2013, 8 games with very weird IAP economies, whilst also attempting to figure out how to categorise F2P games based on their average IAP price

Food for thought, indeed. 

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What do you call someone who has an unhealthy obsession with video games and Sean Bean? That'd be a 'Chris Kerr'. Chris is one of those deluded souls who actually believes that one day Sean Bean will survive a movie. Poor guy.