As the year draws to an end, it's time to look back at what happened in the world of mobile gaming during 2009.
Equally, the lessons of history are useless without a future to demonstration what we've learnt, so as well as asking various notables about their view on the past 12 months, we're also getting them to look ahead to 2010.
You can see the full list of our end of year interviews here.
Korean publisher Com2uS has released a varied selection of games in 2009, including online baseball game Homerun Battle 3D, which also successfully included in-app purchases, online first person shooter Sniper Vs Sniper Online, and role-playing game Inotia 2: A Wanderer of Luone.
We asked its team leader for global business development, Joony Koo, to give us his views on the year.
Pocket Gamer: What was the most significant event of 2009?
Joony Koo: The growth of Apple's App Store. The potential growth to come from others, such as the Android Market, will be the most significant event in 2010.
What was the most significant event for Com2uS?
Homerun Battle 3D being selected as an iPod touch-advertised game, and Inotia 2 receiving great feedback from RPG users.
What was your favourite mobile game of 2009?
Inotia 2: A Wanderer of Luone is my favourite RPG and adventure action game on the App Store at present. I've been playing a lot of RPGs on the iPhone and iPod touch and it's the only game that I think really satisfies. Incidentally I wouldn't have said this about the first Inotia.
Another games I've been playing for some time, which arent Com2uS games, are NaturalMotion's Backbreaker Football and Spider: The Secret of Bryce Manor [from Tiger Style].
What do you predict will be the most important trends in 2010?
The ability to use one source to target different mobile platforms and OS markets.
The expansion of iPhone sales growth thanks to the end of operator exclusivity.
Also, the world's first real-time MMORPG for the iPhone and iPod touch, which will be coming from Com2uS in early 2010.
If you could enforce one New Year's resolution, what would it be?
I like to see: a more unified platform or OS for smartphones; less porting for the various devices and OSes; and Google reducing the Android OS refund policy. At the moment it's just too much.
Sorry. I guess that's more than one resolution but they all add up to bigger growth in the market for app stores, so everyone should get a fair share for all the efforts the developers are making. Naturally, this will also lead to higher user satisfaction.
Thanks to Joony for his time.
You can keep up to date with Com2uS via web, Facebook and Twitter.
Interview
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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