With its announcement at the end of 2009 that it was supporting Android, social gaming network Scoreloop stole a march on the competition by betting on one of the trends of the year.
During 2010, it continued to build out cross platform with support for MySpace and Samsung bada amongst others, as well as providing custom integration for the likes of Taiwanese outfit Spring House Entertainment.
However, it was Android that was the main focus in terms of developer and audience uptake, with Scoreloop also integrating PayPal payment and releasing its own standalone discovery app.
Marc Gumpinger is the company's CEO.
PocketGamer: What was the most significant event of 2010?
Marc Gumpinger: Microsoft's announcement of XBLA on Windows Phone 7, leading to Apple's introduction of Game Center on iOS.
What was the most significant event for Scoreloop?
Breaking through the barrier to now be growing at one million new users per week.
What was your favourite mobile game of the year?
Drop7. A lot of my friends play it too. If only we could play it together!
What do you predict will be the most important trends in 2011?
Creative ways to monetise around freemium.
Games built around social, instead of adding social features to existing concepts.
If you could enforce one New Year's resolution, what would it be?
Every developer should forget about mobile for a day, just think about gaming, and then implement those ideas on mobile.
I think we'd see a new category of games are super addictive and viral as these games would be a lot more about playing with or against your friends.
Scoreloop is there to spark developers' creativity and help them realise such ideas.
Thanks to Marc for his time.
You can check out what Scoreloop is up to via its website.
Interview
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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