Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

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Mobile developers debate the importance of in-game events MOBILE MAVENS Nov 8th, 2016

Mobile developers debate the importance of in-game events

Just how significant are they?

Nicolas Godement-Berline Head of Operations Asmodee Digital
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Will Luton Founder/CPO Village Studio Games Village Studio
William D. Volk Chief Futurist Forward Reality

Recent articles

Are indie developers interested in releasing games on the Nintendo Switch? INDIE MAVENS Nov 3rd, 2016

Are indie developers interested in releasing games on the Nintendo Switch?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Co-Founder Perchang
Dan Menard CEO Double Stallion
Matthew Annal MD Nitrome
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
Tanya X. Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
as Indian game developers discuss whether Nintendo Switch could be a success in India INDIAN MAVENS Nov 2nd, 2016

Indian game developers discuss whether Nintendo Switch could be a success in India

Game-changer or gimmick?

Abhinav Sarangi Co-Founder All in a Days Play
Ankush Madad Co-Founder and Creative Head Dropout Games
Chirag Chopra Founder Lucid Labs
Hrishi Oberoi Founder Photon Tadpole
Vaibhav Chavan CEO and Founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

What do mobile developers think of the Nintendo Switch? MOBILE MAVENS Nov 1st, 2016

What do mobile developers think of the Nintendo Switch?

Can the Switch and mobile gaming happily coexist?

Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Will Luton Founder/CPO Village Studio Games Village Studio
William D. Volk Chief Futurist Forward Reality
What's the value of a movie license for a free-to-play mobile game? MOBILE MAVENS Oct 26th, 2016

What's the value of a movie license for a free-to-play mobile game?

And why are such deals so popular?

Devin Nambiar Head of Product and Partnered Development Electronic Arts
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jared Steffes Co-founder Muxy
Jas Purewal Lawyer & Partner Purewal & Partners
Jean-Philippe Decka CeO PocketWhale

Jean-Philippe has 5 years' experience building startups and advertising mobile games globally. He has a strong entrepreneurial mindset and highly developed expertise in sales strategy, team management, user acquisition, game design, user engagement and monetization.

Jean-Philippe started his career working for the mobile game publisher Chugulu where he was in charge of designing and marketing free to play titles. He contributed to the success of the award winning e-commerce platform lazada.ph while working for Rocket Internet as Global Venture Director in the Philippines. After Rocket Internet, Jean-Philippe joined HitFox as Head of Business Development for mobile games marketing ventures GameFinder and AppLift. He helped grow and develop both companies internationally as Chief Revenue Officer.

John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nicolas Godement-Berline Head of Operations Asmodee Digital
Oleg Pridiuk Evangelist, Defold King
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Thomas Nielsen Osao Games
William D. Volk Chief Futurist Forward Reality
How can developers use analytics to make better games? ANALYTICS MAVENS Oct 25th, 2016

How can developers use analytics to make better games?

We ask the experts what they've found to be the most effective actionable insights

Lewis Boadle Art Director Fallen Tree Games
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mirko Wolter Game Designer GameDuell
Petri Jarvilehto CCO Seriously
Rob Davis Director Playniac
Saara Bergstrom Chief Marketing Officer Next Games
Sebastian Mayer Product Director Gameforge
What do mobile games industry pros think of App Store Search Ads? MOBILE MAVENS Oct 18th, 2016

What do mobile games industry pros think of App Store Search Ads?

Mobile Mavens debate the latest app discovery tool

Nick Malaperiman Head of Marketing TopHouse Media

Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Will Luton Founder/CPO Village Studio Games Village Studio
William D. Volk Chief Futurist Forward Reality
Mobile games industry experts react to Google Pixel and Daydream View VR MOBILE MAVENS Oct 11th, 2016

Mobile games industry experts react to Google Pixel and Daydream View VR

Mobile Mavens react to Google's announcements

Ben Vu CEO SkyVu Entertainment
Christopher Kassulke CEO HandyGames
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Jon Hare Owner Tower Studios

Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.

Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.

Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.

His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.

Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.

Kadri Harma CEO GameFounders

Kadri Harma has supported the games industry for years, being the co-founder of GameFounders, getPegasus and GoBeyond Capital, among others. She is an entrepreneur, mentor and investor with extensive experience in fundraising and launching startup ecosystem initiatives globally. Since 2021 she headed Nine66, part of the Savvy Games Group in Saudi Arabia before returning to venture capital in 2023 as CEO.

Oleg Pridiuk Evangelist, Defold King
Torulf Jernström CEO Tribeflame
Vladimir Funtikov Co-Founder Creative Mobile
William D. Volk Chief Futurist Forward Reality
Is soft-launching a game effective for an indie developer? INDIE MAVENS Oct 7th, 2016

Is soft-launching a game effective for an indie developer?

Our Indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Erik van Wees Co-founder Arcane Circus
Matthew Annal MD Nitrome
Sebastian Lindén CEO & Creative Director Qaos Games
Tanya X. Short Creative Director Kitfox Games
Travis Ryan Studio Head Dumpling Design
as Is localising games for India a smart move? INDIAN MAVENS Oct 6th, 2016

Is localising games for India a smart move?

Indian Mavens discuss Flixy Games' strategy

Abhinav Sarangi Co-Founder All in a Days Play
Ankush Madad Co-Founder and Creative Head Dropout Games
Cartic P Business Development Manager Juego Studio Private Limited
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Rituraj Behera Co-founder Cympl

My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.

I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.

I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.

Why did Ubisoft buy Ketchapp? MOBILE MAVENS Oct 4th, 2016

Why did Ubisoft buy Ketchapp?

The industry's best and brightest discuss

Jared Steffes Co-founder Muxy
Jean-Philippe Decka CeO PocketWhale

Jean-Philippe has 5 years' experience building startups and advertising mobile games globally. He has a strong entrepreneurial mindset and highly developed expertise in sales strategy, team management, user acquisition, game design, user engagement and monetization.

Jean-Philippe started his career working for the mobile game publisher Chugulu where he was in charge of designing and marketing free to play titles. He contributed to the success of the award winning e-commerce platform lazada.ph while working for Rocket Internet as Global Venture Director in the Philippines. After Rocket Internet, Jean-Philippe joined HitFox as Head of Business Development for mobile games marketing ventures GameFinder and AppLift. He helped grow and develop both companies internationally as Chief Revenue Officer.

John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Nicolas Godement-Berline Head of Operations Asmodee Digital
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Torulf Jernström CEO Tribeflame
Wilhelm Taht Executive Vice President, Games Rovio
William D. Volk Chief Futurist Forward Reality
What do mobile developers think of King's game engine Defold? PHILANTHROPIC, OR JUST FOR PROFIT? Sep 27th, 2016

What do mobile developers think of King's game engine Defold?

Mobile Mavens debate the engine and its motivations

Devin Nambiar Head of Product and Partnered Development Electronic Arts
Jared Steffes Co-founder Muxy
Nicolas Godement-Berline Head of Operations Asmodee Digital
Oleg Pridiuk Evangelist, Defold King
Patrick Liu Senior Product Owner, Spotify
Tony Gowland CEO Ant Workshop

Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.

In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.

as Does iPhone 7's high price seal its doom in India? INDIAN MAVENS Sep 16th, 2016

Does iPhone 7's high price seal its doom in India?

Indian Mavens discuss the $900 phone

Ankush Madad Co-Founder and Creative Head Dropout Games
Cartic P Business Development Manager Juego Studio Private Limited
Hrishi Oberoi Founder Photon Tadpole
Laxmi Desai-Khanolkar CEO and co-founder Apar Games
Srinivasan Veeraraghavan Co-founder Roosh Interactive
Vaibhav Chavan CEO and Founder underDOGS Gaming Studio

7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.

How do virtual reality's unique challenges affect how developers make and support games? VR MAVENS Sep 15th, 2016

How do virtual reality's unique challenges affect how developers make and support games?

The VR Mavens discuss

Adam Robaszyński-Janiec Founder The House of Fables
Alex Schwartz CEO Owlchemy Labs
Andrew Wilton Technical Director Climax Studios New Zealand
Chris Hewish chief strategy officer
Daniel Da Rocha Director Mudvark
Eddie Beardsmore Project Manager Coatsink
Ethan Einhorn Director of Marketing Sidekick VR
Katie Goode Creative Director Triangular Pixels
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mikael William Bergene Indie Developer individual
Oliver Kern Chief Commercial Officer Lockwood Publishing
Oskar Burman CEO Fast Travel Games
Rich Hancock Creative Director Ragtag Studios
Sam Watts Game Producer Tammeka
Tomas Gillo Vice President of Development nDreams
Tommy Palm Co-founder Resolution Games

With over two decades of experience as a game designer and entrepreneur, Tommy Palm has earned the title ‘Games Guru’ at leading casual social games company, King. He works at the forefront of the company’s prevalent cross-platform games initiatives taking games from social to mobile.

Tommy started programming games for the Commodore 64 back in 1986 as a hobby until 1999, when he founded Jadestone.

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