Gameloft has announced that its losses narrowed to 1.8 million for the full-year 2008, compared to 4.1 million the year before.
However, the publisher is focusing on its current operating profit of 3.3 million for the year, and an overall operating profit of 0.4 million once stock-based compensation is taken into account.
The publisher generated 110.3 million of revenues in 2008, up 15 per cent year-on-year. Of those, 93 per cent - 102.6 million - came from mobile games, with the rest coming from Gameloft's console business.
The publisher ended 2008 with an equity value of 49.4 million, and net cash of 10.7 million.
More stats from the announcement: Gameloft has sold more than two million iPhone games (this was in Apple's iPhone 3.0 announcement on Wednesday, mind). It's released 27 games for iPhone and 14 for Android so far.
The company had 4,000 employees at the end of 2008, including 3,300 "creators" - i.e. developers. Meanwhile, own-IP games generated 61 per cent of Gameloft's downloads in 2008.
The publisher says it expects growth in both sales and profitability in 2009.
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Contributing Editor
Stuart is a freelance journalist and blogger who's been getting paid to write stuff since 1998. In that time, he's focused on topics ranging from Sega's Dreamcast console to robots. That's what you call versatility. (Or a short attention span.)
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