As is the way with French companies, Gameloft (GFT.PA) has finally released its full financial figures, including income, for its FY2009.
As previously announced in February, sales during the 2009 calendar year were 122 million, up 11 percent on 2008's 110.3 million.
Costs of goods sold increased from 11.1 million in 2008 to 15.5 million in 2009, while R&D and sales and marketing costs decreased slightly by 2.2 million to 85.5 million.
Gameloft's current operating income for 2009 was 10.4 million compared to 3.3 million in 2008, giving a margin of 8.6 percent.
Taking into account stock-based compensation, operating income was 7.7 million compared to 0.4 million in 2008.
Cash generation was strong with over 9.0 million generated during 2009. The company has no debt.
Earning from App Store
Full year revenues from mobile game sales (94 percent of total sales) were up 12 percent, thanks mainly to the performance of iPhone games. (The remaining 6 percent of sales came from Gameloft's digital distribution on the likes of DSiWare and WiiWare.)
Gameloft said that during Q4, iPhone revenue was 7.0 million, up 115 percent, and much higher than the predicted 4.4 million.
Over the entire year, total sales from iPhone were 17.6 million, or 14 percent of the mobile total.
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A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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