Those who currently praise the mobile games industry for offering smaller, independent studios at route to market should heed Gameloft's warning: it's not going to last.
Speaking to Pocket Gamer during Mobile World Congress, VP of worldwide publishing Gonzague de Vallois painted a picture of a market that's already in a state of flux, with development costs set to rise just as retail prices seem to be heading towards the floor.
Up and down
It's a conflict de Vallois believes Apple has to take some responsibility for.
Making reference to EA's recent Christmas sale which caused controversy at the end of 2010, thanks to Apple's official endorsement de Vallois said publishers have a responsibility to keep the price of their apps up for the longterm health of the App Store.
"We weren't that happy with the Christmas promotion because it was backed by Apple and they highlighted it on their store worldwide," said de Vallois.
"One of their roles is to highlight premium content and to help publishers make money out of the platform. It's a long-term market, and we have to be careful that we don't get people used to the 59p price range. That's why we didn't move at Christmas when EA did. We could have."
Pricing playground
Rather than simply cut its price, de Vallois said Gameloft is instead experimenting with its pricing models.
The launch of the publisher's try-before-you-buy Sacred Odyssey which was offered as a free release, with the game playable for 15 minutes before being locked off behind an in-app purchase is, in fact, just the first of many games set to play with the rules in the near future.
"It's early days, but it's been pretty interesting," de Vallois said of Sacred Odyssey, which failed to reach the top 10 in the App Store on either side of the Atlantic.
"We try new models. There are new opportuities emerging with iOS to try, and you can expect more of these trials from us. You will see freemium, free to play, in-app purchase - you will see the types of new models coming to our games this year."
Seventh heaven?
However, all of this is set to play out in front of a backdrop of rising development costs.
Though de Vallois was unwilling to put an exact figure on the trend, he did acknowledge that the era of small teams working on relatively cheap titles is for Gameloft, at least coming to an end.
"There is already immense pressure on the prices but there is room for premium games at a premium price on the iPhone," he added.
"Thats what we need to keep going because the new generation of games we will be launching are seven-figure titles. It's not profitable to sell these games at 99c. We have a bit of time before we match the power of the PS3, but yes, the cost will grow. Will it reach 30, 40 million like Black Ops? Not tomorrow, but maybe one day.
"There will be some challenges - battery life for instance. But yes, there will be more power and therefore require more investment."
[source: Pocket Gamer]
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Related Articles
Top Stories
Feature
May 17th, 2024
New release roundup: The best new mobile games from a battle royale to a console classic remake
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
Popular Stories
Feature
May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
May 13th, 2024
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Interview
May 13th, 2024