You'd be hard pressed to find many game engines that don't bill themselves as perfect for all formats in the current multi-platform climate.
Sibblingz the firm behind JavaScript-based gaming platform Spaceport was one of the first to openly accommodate HTML5 based Project Spartan, however, despite Facebook's reluctance to lift the lid on its new toy.
Back in August, Sibblingz raised $1 million to extend Spaceport to Project Spartan. Little over a month later, that's an investment the company claims has paid off.
Spartan success
Sibblingz states a bevy of studios have already adopted Spaceport 2.0 in order to target Spartan at launch, with BitRhymes, IKIGames, LuckyLabs, Fortune Planet, DeezGames and CrowdStar on board.
The attraction is the ability for developers to code their games once before deploying across a range of formats from iOS and Android to HTML5 and its likely flag bearer Project Spartan.
"The developer enthusiasm around HTML5 is exciting and speaks volumes about the potential of Facebook mobile as a future games distribution channel," said founder Ben Savage.
"To build tomorrow's mobile games, developers will need to have a presence in both HTML5 and native apps. Spaceport gives our partners both."
Cost cutter
The advantage, aside from saving developers from working on multiple versions of the same game, is one title can be launched across scores of platforms in one go.
That's a factor that can aid a game's visibility and, as a result, cut down promotional costs in the long run.
"Spaceport 2.0 is an obvious choice for us," said LuckyLabs co-founder and CEO Steven Kane.
"We were looking to launch an HTML5 game, a native iOS game and an Android game simultaneously."
More details on Spaceport 2.0 can be found on the engine's website.
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With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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