German game developer and middleware provider MobileBits has announced its Delta Engine is now available.
Like many other engines, it support iOS and Android, but MobileBits claims it has the only technology to also enable Windows Phone development from a single binary.
This is because Microsoft requires its C#-based XNA platform to be used for Window Phone 7, although it is expected to make native development available in Windows Phone 8. Delta Engine is written in Microsoft's .NET framework, and hence supports XNA.
All together now
"With the recent launch of Nokia's first Window Phone 7-based mobile devices and the expected rise in importance of this platform, we are happy to offer the only cross-platform engine to support all three major mobile platforms", said Karsten Wysk, MobileBits' CEO.
Developers work with the Delta Engine directly in Visual Studio 2010, or other industry standard environments, and aren't forced to use an editor. This enables them to use their existing console and PC workflow. In addition, Delta Engine is open source so they can add their own features.
However, the downside of this .NET approach is developers can't write native code for iOS and Android; although MobileBits claims the performance hit is 'negligible', and that 'Delta Engine will increase your productivity'.
Delta Engine is available and is free for PC, with pricing for other platforms to be announced soon.
You can find out more from the website.
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A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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