Japanese mobile social gaming company DeNA (TYO:2432), has announced its financial figures for its FY11, the 12 months ending March 31 2012.
Total sales were ¥146 billion ($1.82 billion), up 29 percent year-on-year.
Operating income was ¥63.4 billion ($794 million), up 13 percent.
Net income was ¥34.5 billion ($431 million) up 9 percent
Looking at its Q4 period, sales were ¥42.2 billion ($529 million), up 32 percent.
Operating income was ¥18.7 billion ($234 million), up 19 percent.
Net income was ¥10.8 billion ($135 million), up 16 percent.
Margin rise
Both Q4 sales and annual sales were a record for the company, and as well as seeing a rebound in operating income, DeNA also stopped the decline in its margin.
Operating income during Q4 was 44.2 percent of net sales, up from a low of 39.7 percent in Q3.
This means that DeNA is improving its efficiency in terms of costs.
These were up significantly - labour costs in particular are now around $47 million a quarter - but sales were up proportionally moreso.
Moba-moba
Looking at the core of DeNa's business, it broke out the sale of its Moba-coin in-platform currency.
This has been rising, up sharply 25 percent quarter-on-quarter.
During Q4, DeNA pointed out that Moba-coin consumption was more than ¥50 billion (around $630 million).
Obviously Q4 consumption was higher than Q4 sales because the currency isn't used immediately so there's always past purchases being consumed.
DeNA ended the quarter with cash and equivalents of ¥57.5 billion (around $720 million), up around $93 million compared to three months ago.
[source: DeNA (PDF)]
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A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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