Despite a quick quip about the fragmentation issues that plague Android to this day, Matmi founder Jeff Coghlan used his talk at Develop 2012 in Brighton to detail why he isn't in any rush to abandon Google's platform.
Indeed, Matmi which begun life 12 years ago as a Flash developer doesn't want to shun any format whatsoever.
According to Coghlan, now is the time for the multiplatform revolution.
Jumping from Java
Things have certainly changed, however. When Java was king, Coghlan explained both Matmi and scores of other developers were "scared" of mobile, purely because issues with fragmentation were commonplace.
The launch of the App Store for iPhone, however, changed the game.
Describing Flash as an "unfriendly" platform to write for, Coghlan said initial concerns about iOS's
incompatibility with Adobe's standard soon faded away.
"No Flash on Apple was a problem, but maybe that was a solution," said Coghlan, suggesting Matmi was all too keen to change focus.
Content is king
But the landscape is shifting again. Content, Coghlan claimed, is no longer tied to specific platforms, but rather it belongs to users, whatever device they happen to be playing on.
"With Unity3D we can now make games that can be ported to multiple devices," said Coghlan.
"TV, consoles, tablets -they're all becoming the same thing. For instance, smart TV games are shocking at the moment, but you know they're going to get better."
Indeed, Coghlan said Matmi's next release Rollabear is set to put this stance to the test, launching on "more devices than anyone has ever released."
"Mobiles are almost becoming consoles," concluded Coghlan, suggesting the future of gaming whatever the platform now lies within the cloud. "Content can follow the user. Everyone is now a gamer."
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Related Articles
News
Jul 12th, 2012
Develop 2012: Gbanga's Robin Di Capua on the opportunities of location-based games
News
Jul 12th, 2012
Develop 2012: Infinity Blade designed to prove iOS could pack a punch, says Epic's Mark Rein
Top Stories
as
News
2 hours, 32 minutes ago
Nexon banks on big Dungeon & Fighter Mobile China launch as Q1 revenue declines
as
News
3 hours, 42 minutes ago
Netmarble cuts losses but revenue falls in Q1 after lack of new game releases
News
7 hours, 31 minutes ago
Epic Games hit with €1.1m fine for unfair commercial practices in Netherlands
Feature
May 14th, 2024
Matej Lančarič's Squad Busters deep dive: Under the skin of 2024's biggest launch yet
Feature
May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Berlin May 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |