Two months after founding the studio in Maryland, USA, Epic Games has lifted the lid on its latest development house: Impossible Studios.
The new outfit is set to work on Infinity Blade: Dungeons for iOS, crucially taking on board staff from the now defunct Big Huge Games in the process.
No impossible job
"We were so glad we could help keep this great team together, and were lucky to have them," said Epic Games president Dr. Michael Capps.
"At the time, I said that finding a full team of superstars was 'impossible' and apparently the name stuck. Pairing the imagination and experience of Impossible with Epics technology, IP and resources makes for a business greater than the sum of its parts."
Impossible will be headed up by studio director Sean Dunn, with the outift set to add its "own distinct design and technical sensibilities" to the pool of talent working on Infinity Blade: Dungeons which, naturally, also includes ChAIR and Epic itself.
Epic game
"Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games," said Dunn.
"They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy."
Infinity Blade: Dungeons is set for release on the App Store later this year.
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With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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