News

Clash of Clans and Hay Day pulling in $500,000 a day for Supercell

Clash of Clans and Hay Day pulling in $500,000 a day for Supercell
As part of an interview with the New York Times, Finnish developer Supercell has revealed that iOS titles Clash of Clans and Hay Day are currently generating a total of more than $500,000 per day for the studio.

That means that, once Apple has taken its 30 percent cut, Supercell takes home $350,000 in revenue from the two titles every 24 hours.

For comparison's sake

Over the course of a 30-day month, that equates to $10.5 million – a sum that places Supercell in esteemed company.

DeNA's Rage of Bahamut, for instance, was estimated to be making $2.6 million a month in sales back in June 2012.

NaturalMotion's CSR Racing, meanwhile, made headlines in August when it was revealed that the game had generated more than $12 million in one month.

Though stretched across two titles rather than one, such numbers are extremely impressive nonetheless - although, perhaps, not altogether surprising.
Clash of Clans in particular has been dominating the iOS top grossing games charts of late – as we discovered in a recent edition of the PocketGamer.biz Charticle – performing strongly on both the iPhone and iPad despite Supercell's 'tablet first' strategy.

[source: New York Times]
Staff Writer

PocketGamer.biz's news editor 2012-2013

Comments

No comments
View options
  • Order by latest to oldest
  • Order by oldest to latest
  • Show all replies
Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.