Supercell soars past EA to become App Store's top publisher
That's according to App Annie, which claims ┬ľ based on revenues taken in the month of November ┬ľ Supercell amassed more money that any other outfit across Apple's marketplace.
Topping with two
Even more impressive is the fact that Supercell topped the chart with revenue from just two titles ┬ľ Clash of Clans and Hay Day.
In comparison, second placed EA had a total of 969 games monitored by App Annie across the course of the month.
"The company's emphasis on creating high-quality user experiences is paying off, as the company is monetising users at an extremely high rate," said App Annie of the results.
"Their top ranking in iOS revenues is more impressive when one considers they do not appear in the top 10 downloads in the same month."
For its part, Supercell said it was a sign of the health of the industry that a comparatively small outfit could outpace some of the industry's biggest names.
"We are extremely humbled about the success of our games and these results, which are very encouraging especially for a smaller game developer like our self," said the company in a statement to PocketGamer.biz.
"This is definitely one of our biggest achievements so far and proves that even a smaller company can do well against the giants of the industry.
"Our secret is our culture and people. It all boils down to our motto 'small is the new big'.
"The best part of our financial success is that we can create the company we've always dreamed of, where teams are small, extremely independent, and there's no bureaucracy what so ever. We focus 100 percent on creating innovative, high quality games that are handcrafted for the tablet and smartphone."
The news comes a matter of weeks after it was revealed that Clash of Clans and Hay Day were bringing in a total of $500,000 in revenue a day before Apple's cut, with some┬ásuggesting the developer could soon be valued at $600 million as a result.
[source: App Annie]